This commit is contained in:
Joshua Coles 2023-02-09 12:41:41 +00:00
parent f79763eee4
commit 496c1022db
7 changed files with 428 additions and 404 deletions

View File

@ -6,11 +6,11 @@
// colors
namespace colours {
GLfloat blue[] = { 0.1, 0.3, 0.9, 1.0 }; // blue
GLfloat red[] = { 1.0, 0.2, 0.1, 0.2 }; // red
GLfloat green[] = { 0.3, 0.6, 0.3, 1.0 }; // green
GLfloat paleGrey[] = { 0.7, 0.7, 0.7, 1.0 }; // green
GLfloat darkGrey[] = { 0.2, 0.2, 0.2, 1.0 }; // green
GLfloat blue[] = {0.1, 0.3, 0.9, 1.0}; // blue
GLfloat red[] = {1.0, 0.2, 0.1, 0.2}; // red
GLfloat green[] = {0.3, 0.6, 0.3, 1.0}; // green
GLfloat paleGrey[] = {0.7, 0.7, 0.7, 1.0}; // green
GLfloat darkGrey[] = {0.2, 0.2, 0.2, 1.0}; // green
}
@ -56,10 +56,10 @@ void DLASystem::Reset() {
// setup initial condition and parameters
addCircle = 10;
killCircle = 2.0*addCircle;
killCircle = 2.0 * addCircle;
clusterRadius = 0.0;
// add a single particle at the origin
double pos[] = { 0.0, 0.0 };
double pos[] = {0.0, 0.0};
addParticle(pos);
// set the view
@ -73,13 +73,13 @@ void DLASystem::Reset() {
// but this corresponds to the middle of the grid array ie grid[ halfGrid ][ halfGrid ]
void DLASystem::setGrid(double pos[], int val) {
int halfGrid = gridSize / 2;
grid[(int)(pos[0] + halfGrid)][(int)(pos[1] + halfGrid)] = val;
grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)] = val;
}
// read the grid cell for a given position
int DLASystem::readGrid(double pos[]) {
int halfGrid = gridSize / 2;
return grid[(int)(pos[0] + halfGrid)][(int)(pos[1] + halfGrid)];
return grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)];
}
// check if the cluster is big enough and we should stop:
@ -90,14 +90,13 @@ int DLASystem::checkStop() {
cout << "STOP" << endl;
glutPostRedisplay(); // update display
return 1;
}
else return 0;
} else return 0;
}
// add a particle to the system at a specific position
void DLASystem::addParticle(double pos[]) {
// create a new particle
Particle * p = new Particle(pos);
Particle *p = new Particle(pos);
// push_back means "add this to the end of the list"
particleList.push_back(p);
numParticles++;
@ -147,14 +146,14 @@ void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
// if the view is smaller than the kill circle then increase the view area (zoom out)
void DLASystem::updateViewSize() {
double mult = 1.2;
if (viewSize < 2.0*killCircle) {
if (viewSize < 2.0 * killCircle) {
setViewSize(viewSize * mult);
}
}
// set the view to be the size of the add circle (ie zoom in on the cluster)
void DLASystem::viewAddCircle() {
setViewSize(2.0*addCircle); // factor of 2 is to go from radius to diameter
setViewSize(2.0 * addCircle); // factor of 2 is to go from radius to diameter
}
// when we add a particle to the cluster, we should update the cluster radius
@ -213,8 +212,7 @@ void DLASystem::moveLastParticle() {
logfile << numParticles << " " << clusterRadius << endl;
}
}
}
else {
} else {
// if we get to here then we are trying to move to an occupied site
// (this should never happen as long as the sticking probability is 1.0)
cout << "reject " << rr << endl;
@ -248,7 +246,7 @@ DLASystem::DLASystem(Window *set_win) {
endNum = 1000;
// allocate memory for the grid, remember to free the memory in destructor
grid = new int*[gridSize];
grid = new int *[gridSize];
for (int i = 0; i < gridSize; i++) {
grid[i] = new int[gridSize];
}
@ -279,7 +277,6 @@ DLASystem::~DLASystem() {
}
// this draws the system
void DLASystem::DrawSquares() {
@ -294,10 +291,10 @@ void DLASystem::DrawSquares() {
glColor4fv(colours::green);
else
glColor4fv(colours::blue);
glRectd(drawScale*(vec[0] - halfSize),
drawScale*(vec[1] - halfSize),
drawScale*(vec[0] + halfSize),
drawScale*(vec[1] + halfSize));
glRectd(drawScale * (vec[0] - halfSize),
drawScale * (vec[1] - halfSize),
drawScale * (vec[0] + halfSize),
drawScale * (vec[1] + halfSize));
glPopMatrix();
}

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@ -5,7 +5,9 @@
#include <fstream>
#include <stdio.h>
#include <vector>
#define _USE_MATH_DEFINES
#include <math.h>
#include <random>
#include <string>
@ -19,13 +21,13 @@ using namespace std;
class DLASystem {
private:
private:
// these are private variables and functions that the user will not see
Window *win; // window in which the system is running
// list of particles
vector<Particle*> particleList;
vector<Particle *> particleList;
int numParticles;
// delete particles and clear the particle list
@ -60,7 +62,7 @@ class DLASystem {
double killRatio; // how much bigger is the killCircle, compared to the addCircle
public:
public:
// these are public variables and functions
// update the system: if there is an active particle then move it,
@ -81,6 +83,7 @@ class DLASystem {
// constructor
DLASystem(Window *set_win);
// destructor
~DLASystem();
@ -94,17 +97,24 @@ class DLASystem {
int checkStop();
// stop/start the algorithm
void setRunning() { if ( checkStop()==0 ) running = 1; }
void setRunning() { if (checkStop() == 0) running = 1; }
void pauseRunning() { running = 0; }
// set whether it runs fast or slow
void setSlow() { slowNotFast = 1; }
void setFast() { slowNotFast = 0; }
void setSuperFast() { slowNotFast = -1; }
// set which part of the grid is visible on the screen
// basically the screen shows co-ordinates -vv < x < vv
// where vv is the input value
void setViewSize(double vv) { viewSize = vv; drawScale = 2.0/viewSize; }
void setViewSize(double vv) {
viewSize = vv;
drawScale = 2.0 / viewSize;
}
// if the killcircle is almost as big as the view then increase the view
void updateViewSize();
@ -113,23 +123,26 @@ class DLASystem {
void viewAddCircle();
// if pos is outside the cluster radius then set clusterRadius to be the distance to pos.
void updateClusterRadius( double pos[] );
void updateClusterRadius(double pos[]);
// set and read grid entries associated with a given position
void setGrid(double pos[], int val);
int readGrid(double pos[]);
// return the distance of a given point from the origin
double distanceFromOrigin(double pos[]) {
return sqrt( pos[0]*pos[0] + pos[1]*pos[1] );
return sqrt(pos[0] * pos[0] + pos[1] * pos[1]);
}
// set whether there is an active particle in the system or not
void setParticleActive() { lastParticleIsActive = 1; }
void setParticleInactive() { lastParticleIsActive = 0; }
// add a particle at pos
void addParticle(double pos[]);
// add a particle at a random point on the addCircle
void addParticleOnAddCircle();
@ -150,5 +163,6 @@ class DLASystem {
// it would be better for an OOP philosophy to make these member functions for the Window class
// but we are being a bit lazy here
void setWinBackgroundWhite() { glClearColor(1.0, 1.0, 1.0, 1.0); }
void setWinBackgroundBlack() { glClearColor(0.0, 0.0, 0.0, 0.0); }
};

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@ -1,7 +1,7 @@
#pragma once
class Particle {
public:
public:
static const int dim = 2; // we are in two dimensions
double *pos; // pointer to an array of size dim, to store the position
@ -9,12 +9,14 @@ class Particle {
Particle() {
pos = new double[dim];
}
// constructor, with a specified initial position
Particle(double set_pos[]) {
pos = new double[dim];
for (int d=0;d<dim;d++)
pos[d]=set_pos[d];
for (int d = 0; d < dim; d++)
pos[d] = set_pos[d];
}
// destructor
~Particle() { delete[] pos; }
};

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@ -2,12 +2,13 @@
// constructor
Window::Window(int set_size[], string &set_title) {
size[0]=set_size[0]; size[1]=set_size[1];
title=set_title;
size[0] = set_size[0];
size[1] = set_size[1];
title = set_title;
locateOnScreen();
glutInitWindowSize(size[0],size[1]);
glutInitWindowPosition(pos[0],pos[1]);
glutInitWindowSize(size[0], size[1]);
glutInitWindowPosition(pos[0], pos[1]);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
glutCreateWindow(title.c_str());
@ -16,10 +17,10 @@ Window::Window(int set_size[], string &set_title) {
}
// print a string at a given position, don't worry about how this works...
void Window::displayString( ostringstream &str, double x, double y, GLfloat col[]) {
void Window::displayString(ostringstream &str, double x, double y, GLfloat col[]) {
string localString = str.str();
glColor4fv(col);
glRasterPos2d(x,y);
glRasterPos2d(x, y);
for (int i = 0; i < localString.length(); i++) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, localString[i]);
}

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@ -8,7 +8,7 @@
using namespace std;
class Window {
public:
public:
string title;
int size[2];
int pos[2];
@ -16,7 +16,7 @@ class Window {
void locateOnScreen() {
// the fx sets where on the screen the window will appear
// (values should be between 0 and 1)
double fx[] = { 0.7,0.5 };
double fx[] = {0.7, 0.5};
pos[0] = (glutGet(GLUT_SCREEN_WIDTH) - size[0]) * fx[0];
pos[1] = (glutGet(GLUT_SCREEN_HEIGHT) - size[1]) * fx[1];
}
@ -26,7 +26,7 @@ class Window {
// function which prints a string to the screen, at a given position, with a given color
// note position is "absolute", not easy to get two strings spaced one above each other like this
void displayString( ostringstream &str, double x, double y, GLfloat col[]);
void displayString(ostringstream &str, double x, double y, GLfloat col[]);
};

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@ -13,8 +13,11 @@ using namespace std;
// functions which are needed for openGL go into a namespace so that we can identify them
namespace drawFuncs {
void handleKeypress(unsigned char key, int x, int y);
void display(void);
void update(int val);
void introMessage();
}
@ -25,11 +28,11 @@ int main(int argc, char **argv) {
// turn on glut
glutInit(&argc, argv);
int window_size[] = { 480,480 };
int window_size[] = {480, 480};
string window_title("simple DLA simulation");
// create a window
Window *win = new Window(window_size,window_title);
Window *win = new Window(window_size, window_title);
// create the system
sys = new DLASystem(win);
@ -43,8 +46,8 @@ int main(int argc, char **argv) {
drawFuncs::introMessage();
// tell openGL how to redraw the screen and respond to the keyboard
glutDisplayFunc( drawFuncs::display );
glutKeyboardFunc( drawFuncs::handleKeypress );
glutDisplayFunc(drawFuncs::display);
glutKeyboardFunc(drawFuncs::handleKeypress);
// tell openGL to do its first update after waiting 10ms
int wait = 10;
@ -131,8 +134,8 @@ void drawFuncs::handleKeypress(unsigned char key, int x, int y) {
void drawFuncs::update(int val) {
int wait; // time to wait between updates (milliseconds)
if ( sys->running ) {
if ( sys->slowNotFast == 1)
if (sys->running) {
if (sys->slowNotFast == 1)
wait = 10;
else
wait = 0;

9
rnd.h
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@ -1,4 +1,5 @@
#pragma once
#include <random>
// ... don't worry how this all works
@ -22,12 +23,18 @@ public:
intmax = new std::uniform_int_distribution<int>(0, genMax);
real01 = new std::uniform_real_distribution<double>(0.0, 1.0);
}
// destructor
~rnd() { delete intmax; delete real01; }
~rnd() {
delete intmax;
delete real01;
}
// set the random seed
void setSeed(int seed) { generator.seed(seed); }
// member functions for generating random double in [0,1] and random integer in [0,max-1]
double random01() { return (*real01)(generator); }
int randomInt(int max) { return (*intmax)(generator) % max; }
};