Add CSV output
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@ -4,10 +4,15 @@
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#include "DLASystem.h"
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using std::cout;
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using std::endl;
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// this function gets called every step,
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// if there is an active particle then it gets moved,
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// if not then add a particle
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void DLASystem::Update() {
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this->frame++;
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if (lastParticleIsActive == 1) {
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moveLastParticle();
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} else if (this->particleList.size() < (size_t) endNum) {
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@ -30,6 +35,7 @@ void DLASystem::clearParticles() {
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void DLASystem::Reset() {
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// stop running
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running = false;
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frame = 0;
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clearParticles();
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@ -65,16 +71,6 @@ int DLASystem::readGrid(double pos[]) {
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return grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)];
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}
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// check if the cluster is big enough and we should stop:
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// to be safe, we need the killCircle to be at least 2 less than the edge of the grid
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int DLASystem::checkStop() {
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if (killCircle + 2 >= gridSize / 2) {
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pauseRunning();
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cout << "STOP" << endl;
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return 1;
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} else return 0;
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}
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// add a particle to the system at a specific position
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void DLASystem::addParticle(double pos[]) {
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// create a new particle
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@ -94,10 +90,11 @@ void DLASystem::addParticleOnAddCircle() {
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double theta = rgen.random01() * 2 * M_PI;
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pos[0] = ceil(addCircle * cos(theta));
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pos[1] = ceil(addCircle * sin(theta));
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if (readGrid(pos) == 0)
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if (readGrid(pos) == 0) {
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addParticle(pos);
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else
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} else {
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cout << "FAIL " << pos[0] << " " << pos[1] << endl;
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}
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}
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// send back the position of a neighbour of a given grid cell
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@ -127,20 +124,25 @@ void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
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// when we add a particle to the cluster, we should update the cluster radius
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// and the sizes of the addCircle and the killCircle
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void DLASystem::updateClusterRadius(double pos[]) {
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double rr = distanceFromOrigin(pos);
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if (rr > clusterRadius) {
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clusterRadius = rr;
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double newRadius = distanceFromOrigin(pos);
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if (newRadius > clusterRadius) {
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clusterRadius = newRadius;
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// this is how big addCircle is supposed to be:
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// either 20% more than cluster radius, or at least 5 bigger.
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double check = clusterRadius * addRatio;
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if (check < clusterRadius + 5)
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if (check < clusterRadius + 5) {
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check = clusterRadius + 5;
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}
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// if it is smaller then update everything...
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if (addCircle < check) {
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addCircle = check;
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killCircle = killRatio * addCircle;
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}
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checkStop();
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if (killCircle + 2 >= gridSize / 2) {
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this->running = false;
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}
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}
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}
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@ -154,13 +156,10 @@ void DLASystem::moveLastParticle() {
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setPosNeighbour(newpos, lastP->pos, rr);
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if (distanceFromOrigin(newpos) > killCircle) {
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//cout << "#deleting particle" << endl;
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setGrid(lastP->pos, 0);
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particleList.pop_back(); // remove particle from particleList
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setParticleInactive();
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}
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// check if destination is empty
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else if (readGrid(newpos) == 0) {
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} else if (readGrid(newpos) == 0) {
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setGrid(lastP->pos, 0); // set the old grid site to empty
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// update the position
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particleList[this->particleList.size() - 1]->pos[0] = newpos[0];
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@ -169,22 +168,15 @@ void DLASystem::moveLastParticle() {
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// check if we stick
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if (checkStick()) {
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cout << lastP->pos[0] << "," << lastP->pos[1] << endl;
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//cout << "stick" << endl;
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this->csv_out << frame << "," << lastP->pos[0] << "," << lastP->pos[1] << endl;
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setParticleInactive(); // make the particle inactive (stuck)
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updateClusterRadius(lastP->pos); // update the cluster radius, addCircle, etc.
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if (this->particleList.size() % 100 == 0 && logfile.is_open()) {
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logfile << this->particleList.size() << " " << clusterRadius << endl;
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}
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}
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} else {
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// if we get to here then we are trying to move to an occupied site
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// (this should never happen as long as the sticking probability is 1.0)
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cout << "reject " << rr << endl;
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cout << lastP->pos[0] << " " << lastP->pos[1] << endl;
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//cout << newpos[0] << " " << newpos[1] << " " << (int)newpos[0] << endl;
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//printOccupied();
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}
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}
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@ -205,9 +197,10 @@ int DLASystem::checkStick() {
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// constructor
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DLASystem::DLASystem() {
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DLASystem::DLASystem(std::ofstream csv_out) {
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cout << "creating system, gridSize " << gridSize << endl;
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endNum = 1000;
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this->csv_out = std::move(csv_out);
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// allocate memory for the grid, remember to free the memory in destructor
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grid = new int *[gridSize];
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@ -226,8 +219,6 @@ DLASystem::DLASystem() {
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// destructor
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DLASystem::~DLASystem() {
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// strictly we should not print inside the destructor but never mind...
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cout << "deleting system" << endl;
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// delete the particles
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clearParticles();
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// delete the grid
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@ -235,6 +226,7 @@ DLASystem::~DLASystem() {
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delete[] grid[i];
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delete[] grid;
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if (logfile.is_open())
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logfile.close();
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if (csv_out.is_open()) {
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csv_out.close();
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}
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}
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14
DLASystem.h
14
DLASystem.h
@ -15,14 +15,11 @@
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#include "Particle.h"
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#include "rnd.h"
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using namespace std;
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class DLASystem {
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private:
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// these are private variables and functions that the user will not see
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// list of particles
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vector<Particle *> particleList;
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std::vector<Particle *> particleList;
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// delete particles and clear the particle list
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void clearParticles();
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@ -41,7 +38,7 @@ private:
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rnd rgen;
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// output file (not used at the moment)
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ofstream logfile;
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std::ofstream csv_out;
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// number of particles at which the simulation will stop
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// (the value is set in constructor)
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@ -51,6 +48,8 @@ private:
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double addRatio; // how much bigger the addCircle should be, compared to cluster radius
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double killRatio; // how much bigger is the killCircle, compared to the addCircle
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int frame;
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public:
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// these are public variables and functions
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@ -65,7 +64,7 @@ public:
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int lastParticleIsActive;
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// constructor
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DLASystem();
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DLASystem(std::ofstream csv_out);
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// destructor
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~DLASystem();
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@ -76,9 +75,6 @@ public:
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// this sets the seed for the random numbers
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void setSeed(int s) { rgen.setSeed(s); }
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// check whether we should stop (eg the cluster has reached the edge of the grid)
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int checkStop();
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void setRunning() { running = true; }
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void pauseRunning() { running = false; }
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@ -6,12 +6,17 @@
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#include "DLASystem.h"
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using std::cout;
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using std::endl;
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// this is a global pointer, which is how we access the system itself
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DLASystem *sys;
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int main(int argc, char **argv) {
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std::ofstream csv_out("./out.csv");
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// create the system
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sys = new DLASystem();
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sys = new DLASystem(std::move(csv_out));
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// this is the seed for the random numbers
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int seed = 6;
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