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| Author | SHA1 | Date | |
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| 7041c6d485 | |||
| 3f6a8f0282 | |||
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| f323248610 | |||
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| c1b4b6bab1 | |||
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| d69402e32e |
120
DLASystem.cpp
120
DLASystem.cpp
@ -4,13 +4,18 @@
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#include "DLASystem.h"
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using std::cout;
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using std::endl;
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// this function gets called every step,
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// if there is an active particle then it gets moved,
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// if not then add a particle
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void DLASystem::Update() {
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this->frame++;
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if (lastParticleIsActive == 1) {
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moveLastParticle();
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} else if (numParticles < endNum) {
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} else if (this->particleList.size() < (size_t) endNum) {
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addParticleOnAddCircle();
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setParticleActive();
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} else {
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@ -20,17 +25,17 @@ void DLASystem::Update() {
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void DLASystem::clearParticles() {
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// delete particles and the particle list
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for (int i = 0; i < numParticles; i++) {
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for (size_t i = 0; i < this->particleList.size(); i++) {
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delete particleList[i];
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}
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particleList.clear();
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numParticles = 0;
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}
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// remove any existing particles and setup initial condition
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void DLASystem::Reset() {
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// stop running
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running = 0;
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running = false;
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frame = 0;
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clearParticles();
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@ -50,11 +55,6 @@ void DLASystem::Reset() {
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// add a single particle at the origin
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double pos[] = {0.0, 0.0};
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addParticle(pos);
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// set the view
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int InitialViewSize = 40;
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setViewSize(InitialViewSize);
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}
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// set the value of a grid cell for a particular position
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@ -71,23 +71,12 @@ int DLASystem::readGrid(double pos[]) {
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return grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)];
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}
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// check if the cluster is big enough and we should stop:
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// to be safe, we need the killCircle to be at least 2 less than the edge of the grid
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int DLASystem::checkStop() {
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if (killCircle + 2 >= gridSize / 2) {
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pauseRunning();
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cout << "STOP" << endl;
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return 1;
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} else return 0;
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}
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// add a particle to the system at a specific position
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void DLASystem::addParticle(double pos[]) {
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// create a new particle
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Particle *p = new Particle(pos);
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// push_back means "add this to the end of the list"
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particleList.push_back(p);
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numParticles++;
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// pos coordinates should be -gridSize/2 < x < gridSize/2
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setGrid(pos, 1);
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@ -101,10 +90,11 @@ void DLASystem::addParticleOnAddCircle() {
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double theta = rgen.random01() * 2 * M_PI;
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pos[0] = ceil(addCircle * cos(theta));
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pos[1] = ceil(addCircle * sin(theta));
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if (readGrid(pos) == 0)
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if (readGrid(pos) == 0) {
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addParticle(pos);
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else
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} else {
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cout << "FAIL " << pos[0] << " " << pos[1] << endl;
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}
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}
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// send back the position of a neighbour of a given grid cell
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@ -131,88 +121,64 @@ void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
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}
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}
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// if the view is smaller than the kill circle then increase the view area (zoom out)
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void DLASystem::updateViewSize() {
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double mult = 1.2;
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if (viewSize < 2.0 * killCircle) {
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setViewSize(viewSize * mult);
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}
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}
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// set the view to be the size of the add circle (ie zoom in on the cluster)
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void DLASystem::viewAddCircle() {
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setViewSize(2.0 * addCircle); // factor of 2 is to go from radius to diameter
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}
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// when we add a particle to the cluster, we should update the cluster radius
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// and the sizes of the addCircle and the killCircle
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void DLASystem::updateClusterRadius(double pos[]) {
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double rr = distanceFromOrigin(pos);
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if (rr > clusterRadius) {
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clusterRadius = rr;
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double newRadius = distanceFromOrigin(pos);
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if (newRadius > clusterRadius) {
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clusterRadius = newRadius;
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// this is how big addCircle is supposed to be:
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// either 20% more than cluster radius, or at least 5 bigger.
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double check = clusterRadius * addRatio;
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if (check < clusterRadius + 5)
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if (check < clusterRadius + 5) {
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check = clusterRadius + 5;
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}
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// if it is smaller then update everything...
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if (addCircle < check) {
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addCircle = check;
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killCircle = killRatio * addCircle;
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updateViewSize();
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}
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checkStop();
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if (killCircle + 2 >= gridSize / 2) {
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std::cerr << "Early Exit" << endl;
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this->running = false;
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}
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}
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}
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// make a random move of the last particle in the particleList
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void DLASystem::moveLastParticle() {
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int rr = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
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int direction = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
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double newpos[2];
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Particle *lastP = particleList[numParticles - 1];
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Particle *lastP = particleList[this->particleList.size() - 1];
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setPosNeighbour(newpos, lastP->pos, rr);
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setPosNeighbour(newpos, lastP->pos, direction);
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if (distanceFromOrigin(newpos) > killCircle) {
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//cout << "#deleting particle" << endl;
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setGrid(lastP->pos, 0);
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particleList.pop_back(); // remove particle from particleList
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numParticles--;
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setParticleInactive();
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}
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// check if destination is empty
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else if (readGrid(newpos) == 0) {
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} else if (readGrid(newpos) == 0) {
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setGrid(lastP->pos, 0); // set the old grid site to empty
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// update the position
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particleList[numParticles - 1]->pos[0] = newpos[0];
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particleList[numParticles - 1]->pos[1] = newpos[1];
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particleList[this->particleList.size() - 1]->pos[0] = newpos[0];
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particleList[this->particleList.size() - 1]->pos[1] = newpos[1];
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setGrid(lastP->pos, 1); // set the new grid site to be occupied
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// check if we stick
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if (checkStick()) {
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//cout << "stick" << endl;
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if (checkStick() && this->rgen.random01() <= this->stickProbability) {
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this->csv_out << frame << "," << lastP->pos[0] << "," << lastP->pos[1] << endl;
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setParticleInactive(); // make the particle inactive (stuck)
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updateClusterRadius(lastP->pos); // update the cluster radius, addCircle, etc.
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if (numParticles % 100 == 0 && logfile.is_open()) {
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logfile << numParticles << " " << clusterRadius << endl;
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}
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}
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} else {
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// if we get to here then we are trying to move to an occupied site
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// (this should never happen as long as the sticking probability is 1.0)
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cout << "reject " << rr << endl;
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cout << lastP->pos[0] << " " << lastP->pos[1] << endl;
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//cout << newpos[0] << " " << newpos[1] << " " << (int)newpos[0] << endl;
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//printOccupied();
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}
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}
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// check if the last particle should stick (to a neighbour)
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int DLASystem::checkStick() {
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Particle *lastP = particleList[numParticles - 1];
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Particle *lastP = particleList[this->particleList.size() - 1];
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int result = 0;
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// loop over neighbours
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for (int i = 0; i < 4; i++) {
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@ -227,31 +193,28 @@ int DLASystem::checkStick() {
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// constructor
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DLASystem::DLASystem() {
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DLASystem::DLASystem(Config config)
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: stickProbability(config.stickProbability), csv_out(std::move(config.csv)), endNum(config.maxParticles) {
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cout << "creating system, gridSize " << gridSize << endl;
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numParticles = 0;
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endNum = 1000;
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rgen.setSeed(config.seed);
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// allocate memory for the grid, remember to free the memory in destructor
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grid = new int *[gridSize];
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for (int i = 0; i < gridSize; i++) {
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grid[i] = new int[gridSize];
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}
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slowNotFast = 1;
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// reset initial parameters
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Reset();
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this->csv_out << 0 << "," << 0 << "," << 0 << std::endl;
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addRatio = 1.2; // how much bigger the addCircle should be, compared to cluster radius
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killRatio = 1.7; // how much bigger is the killCircle, compared to the addCircle
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// this opens a logfile, if we want to...
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//logfile.open("opfile.txt");
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}
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// destructor
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DLASystem::~DLASystem() {
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// strictly we should not print inside the destructor but never mind...
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cout << "deleting system" << endl;
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// delete the particles
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clearParticles();
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// delete the grid
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@ -259,6 +222,9 @@ DLASystem::~DLASystem() {
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delete[] grid[i];
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delete[] grid;
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if (logfile.is_open())
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logfile.close();
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csv_out.flush();
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if (csv_out.is_open()) {
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csv_out.close();
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}
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}
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58
DLASystem.h
58
DLASystem.h
@ -15,15 +15,20 @@
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#include "Particle.h"
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#include "rnd.h"
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using namespace std;
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class Config {
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public:
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int seed;
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double stickProbability;
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std::ofstream csv;
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int maxParticles;
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Config(int argc, char **argv);
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};
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class DLASystem {
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private:
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// these are private variables and functions that the user will not see
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// list of particles
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vector<Particle *> particleList;
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int numParticles;
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std::vector<Particle *> particleList;
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// delete particles and clear the particle list
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void clearParticles();
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@ -34,19 +39,17 @@ private:
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double addCircle;
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double killCircle;
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double stickProbability;
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// size of grid
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static const int gridSize = 1600;
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int **grid; // this will be a 2d array that stores whether each site is occupied
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// the window draws only part of the grid, viewSize controls how much...
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double viewSize;
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double drawScale;
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// random number generator, class name is rnd, instance is rgen
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rnd rgen;
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// output file (not used at the moment)
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ofstream logfile;
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std::ofstream csv_out;
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// number of particles at which the simulation will stop
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// (the value is set in constructor)
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@ -56,6 +59,7 @@ private:
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double addRatio; // how much bigger the addCircle should be, compared to cluster radius
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double killRatio; // how much bigger is the killCircle, compared to the addCircle
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int frame;
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public:
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// these are public variables and functions
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@ -65,16 +69,13 @@ public:
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void Update();
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// is the simulation running (1) or paused (0) ?
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int running;
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// slowNotFast is +1 for slow running, 0 for fast
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int slowNotFast;
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bool running;
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// lastParticleIsActive is +1 if there is an active particle in the system, otherwise 0
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int lastParticleIsActive;
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// constructor
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DLASystem();
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DLASystem(Config config);
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// destructor
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~DLASystem();
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@ -85,34 +86,9 @@ public:
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// this sets the seed for the random numbers
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void setSeed(int s) { rgen.setSeed(s); }
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// check whether we should stop (eg the cluster has reached the edge of the grid)
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int checkStop();
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void setRunning() { running = true; }
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// stop/start the algorithm
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void setRunning() { if (checkStop() == true) running = 1; }
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void pauseRunning() { running = 0; }
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// set whether it runs fast or slow
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void setSlow() { slowNotFast = 1; }
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void setFast() { slowNotFast = 0; }
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void setSuperFast() { slowNotFast = -1; }
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// set which part of the grid is visible on the screen
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// basically the screen shows co-ordinates -vv < x < vv
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// where vv is the input value
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void setViewSize(double vv) {
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viewSize = vv;
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drawScale = 2.0 / viewSize;
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}
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// if the killcircle is almost as big as the view then increase the view
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void updateViewSize();
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// set the view to be the approx size of the addCircle
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void viewAddCircle();
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void pauseRunning() { running = false; }
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// if pos is outside the cluster radius then set clusterRadius to be the distance to pos.
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void updateClusterRadius(double pos[]);
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2
Makefile
2
Makefile
@ -10,7 +10,7 @@
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CXX = clang++
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CXXFLAGS = -Wall -Wextra -g -O0
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CXXFLAGS = -Wall -Wextra -g -O0 -std=c++20 -stdlib=libc++
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IFLAGS = -I/usr/local/include -I/usr/include
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3
harness.bash
Executable file
3
harness.bash
Executable file
@ -0,0 +1,3 @@
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#!/usr/bin/env bash
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parallel "../run {1} {2} {3}" ::: $(seq 0 10) ::: $(seq 0 0.05 1) ::: 1000
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41
mainDLA.cpp
41
mainDLA.cpp
@ -6,18 +6,41 @@
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#include "DLASystem.h"
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using std::cout;
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using std::endl;
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// this is a global pointer, which is how we access the system itself
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DLASystem *sys;
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int main(int argc, char **argv) {
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// create the system
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sys = new DLASystem();
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Config::Config(int argc, char **argv) {
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if (argc != 4) {
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exit(1);
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} else {
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this->seed = std::stoi(argv[1]);
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this->stickProbability = std::stod(argv[2]);
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this->maxParticles = std::stoi(argv[3]);
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// this is the seed for the random numbers
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int seed = 6;
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cout << "setting seed " << seed << endl;
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sys->setSeed(seed);
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sys->running = true;
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if (stickProbability <= 0 || stickProbability > 1) {
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exit(1);
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}
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std::stringstream str;
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// Ensure the output file name contains all information required to replicate data
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str << "./out-" << seed << '-' << stickProbability << "-" << maxParticles << ".csv";
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std::ofstream csv_out(str.str());
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this->csv = std::move(csv_out);
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this->csv << "frame" << "," << "x" << "," << "y" << std::endl;
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}
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}
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int main(int argc, char **argv) {
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Config config(argc, argv);
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cout << "Seed: " << config.seed << ", Stick P: " << config.stickProbability << endl;
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// create the system
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sys = new DLASystem(std::move(config));
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sys->setRunning();
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/*
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* NOTE: We run at max speed as rendering is handled by a different engine so we simply want to hjand
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@ -26,5 +49,7 @@ int main(int argc, char **argv) {
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sys->Update();
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}
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cout << "hey" << endl;
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return 0;
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}
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