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@@ -110,3 +110,6 @@ fabric.properties
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# Android studio 3.1+ serialized cache file
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.idea/caches/build_file_checksums.ser
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/run
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*.jl
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+71
-137
@@ -4,13 +4,18 @@
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#include "DLASystem.h"
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using std::cout;
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using std::endl;
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// this function gets called every step,
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// if there is an active particle then it gets moved,
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// if not then add a particle
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void DLASystem::Update() {
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void DLASystem::update() {
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this->frame++;
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if (lastParticleIsActive == 1) {
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moveLastParticle();
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} else if (numParticles < endNum) {
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} else if (this->particleList.size() < (size_t) endNum) {
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addParticleOnAddCircle();
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setParticleActive();
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} else {
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@@ -18,76 +23,24 @@ void DLASystem::Update() {
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}
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}
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void DLASystem::clearParticles() {
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// delete particles and the particle list
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for (int i = 0; i < numParticles; i++) {
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delete particleList[i];
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}
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particleList.clear();
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numParticles = 0;
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}
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// remove any existing particles and setup initial condition
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void DLASystem::Reset() {
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// stop running
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running = 0;
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clearParticles();
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lastParticleIsActive = 0;
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// set the grid to zero
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for (int i = 0; i < gridSize; i++) {
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for (int j = 0; j < gridSize; j++) {
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grid[i][j] = 0;
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}
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}
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// setup initial condition and parameters
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addCircle = 10;
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killCircle = 2.0 * addCircle;
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clusterRadius = 0.0;
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// add a single particle at the origin
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double pos[] = {0.0, 0.0};
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addParticle(pos);
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// set the view
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int InitialViewSize = 40;
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setViewSize(InitialViewSize);
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}
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// set the value of a grid cell for a particular position
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// note the position has the initial particle at (0,0)
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// but this corresponds to the middle of the grid array ie grid[ halfGrid ][ halfGrid ]
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void DLASystem::setGrid(double pos[], int val) {
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int halfGrid = gridSize / 2;
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grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)] = val;
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void DLASystem::setGrid(std::array<double, 2> pos, int val) {
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*index_grid(pos) = val;
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}
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// read the grid cell for a given position
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int DLASystem::readGrid(double pos[]) {
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int halfGrid = gridSize / 2;
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return grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)];
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}
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// check if the cluster is big enough and we should stop:
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// to be safe, we need the killCircle to be at least 2 less than the edge of the grid
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int DLASystem::checkStop() {
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if (killCircle + 2 >= gridSize / 2) {
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pauseRunning();
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cout << "STOP" << endl;
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return 1;
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} else return 0;
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int DLASystem::readGrid(std::array<double, 2> pos) {
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return *index_grid(pos);
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}
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// add a particle to the system at a specific position
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void DLASystem::addParticle(double pos[]) {
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void DLASystem::addParticle(std::array<double, 2> pos) {
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// create a new particle
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Particle *p = new Particle(pos);
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auto *p = new Particle(pos);
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// push_back means "add this to the end of the list"
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particleList.push_back(p);
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numParticles++;
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// pos coordinates should be -gridSize/2 < x < gridSize/2
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setGrid(pos, 1);
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@@ -97,20 +50,19 @@ void DLASystem::addParticle(double pos[]) {
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// if we hit an occupied site then we do nothing except print a message
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// (this should never happen)
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void DLASystem::addParticleOnAddCircle() {
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double pos[2];
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double theta = rgen.random01() * 2 * M_PI;
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pos[0] = ceil(addCircle * cos(theta));
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pos[1] = ceil(addCircle * sin(theta));
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if (readGrid(pos) == 0)
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std::array<double, 2> pos{ceil(addCircle * cos(theta)), ceil(addCircle * sin(theta))};
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if (readGrid(pos) == 0) {
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addParticle(pos);
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else
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} else {
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cout << "FAIL " << pos[0] << " " << pos[1] << endl;
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}
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}
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// send back the position of a neighbour of a given grid cell
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// NOTE: there is no check that the neighbour is inside the grid,
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// this has to be done separately...
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void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
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void DLASystem::setPosNeighbour(std::array<double, 2> &setpos, const std::array<double, 2> pos, int val) {
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switch (val) {
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case 0:
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setpos[0] = pos[0] + 1.0;
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@@ -131,92 +83,68 @@ void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
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}
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}
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// if the view is smaller than the kill circle then increase the view area (zoom out)
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void DLASystem::updateViewSize() {
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double mult = 1.2;
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if (viewSize < 2.0 * killCircle) {
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setViewSize(viewSize * mult);
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}
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}
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// set the view to be the size of the add circle (ie zoom in on the cluster)
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void DLASystem::viewAddCircle() {
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setViewSize(2.0 * addCircle); // factor of 2 is to go from radius to diameter
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}
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// when we add a particle to the cluster, we should update the cluster radius
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// and the sizes of the addCircle and the killCircle
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void DLASystem::updateClusterRadius(double pos[]) {
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double rr = distanceFromOrigin(pos);
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if (rr > clusterRadius) {
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clusterRadius = rr;
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void DLASystem::updateClusterRadius(std::array<double, 2> pos) {
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double newRadius = distanceFromOrigin(pos);
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if (newRadius > clusterRadius) {
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clusterRadius = newRadius;
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// this is how big addCircle is supposed to be:
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// either 20% more than cluster radius, or at least 5 bigger.
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double check = clusterRadius * addRatio;
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if (check < clusterRadius + 5)
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if (check < clusterRadius + 5) {
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check = clusterRadius + 5;
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}
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// if it is smaller then update everything...
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if (addCircle < check) {
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addCircle = check;
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killCircle = killRatio * addCircle;
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updateViewSize();
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}
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checkStop();
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if (killCircle + 2 >= gridSize / 2) {
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std::cerr << "Early Exit" << endl;
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this->running = false;
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}
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}
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}
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// make a random move of the last particle in the particleList
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void DLASystem::moveLastParticle() {
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int rr = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
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double newpos[2];
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int direction = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
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std::array<double, 2> newpos{};
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Particle *lastP = particleList[numParticles - 1];
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Particle *lastP = particleList[this->particleList.size() - 1];
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setPosNeighbour(newpos, lastP->pos, rr);
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setPosNeighbour(newpos, lastP->pos, direction);
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if (distanceFromOrigin(newpos) > killCircle) {
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//cout << "#deleting particle" << endl;
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setGrid(lastP->pos, 0);
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particleList.pop_back(); // remove particle from particleList
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numParticles--;
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setParticleInactive();
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}
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// check if destination is empty
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else if (readGrid(newpos) == 0) {
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} else if (readGrid(newpos) == 0) {
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setGrid(lastP->pos, 0); // set the old grid site to empty
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// update the position
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particleList[numParticles - 1]->pos[0] = newpos[0];
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particleList[numParticles - 1]->pos[1] = newpos[1];
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particleList[this->particleList.size() - 1]->pos[0] = newpos[0];
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particleList[this->particleList.size() - 1]->pos[1] = newpos[1];
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setGrid(lastP->pos, 1); // set the new grid site to be occupied
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// check if we stick
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if (checkStick()) {
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//cout << "stick" << endl;
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if (checkStick() && this->rgen.random01() <= this->stickProbability) {
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this->csv_out << frame << "," << lastP->pos[0] << "," << lastP->pos[1] << endl;
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setParticleInactive(); // make the particle inactive (stuck)
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updateClusterRadius(lastP->pos); // update the cluster radius, addCircle, etc.
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if (numParticles % 100 == 0 && logfile.is_open()) {
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logfile << numParticles << " " << clusterRadius << endl;
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}
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}
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} else {
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// if we get to here then we are trying to move to an occupied site
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// (this should never happen as long as the sticking probability is 1.0)
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cout << "reject " << rr << endl;
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cout << lastP->pos[0] << " " << lastP->pos[1] << endl;
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//cout << newpos[0] << " " << newpos[1] << " " << (int)newpos[0] << endl;
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//printOccupied();
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}
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}
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// check if the last particle should stick (to a neighbour)
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int DLASystem::checkStick() {
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Particle *lastP = particleList[numParticles - 1];
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Particle *lastP = particleList[this->particleList.size() - 1];
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int result = 0;
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// loop over neighbours
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for (int i = 0; i < 4; i++) {
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double checkpos[2];
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std::array<double, 2> checkpos{};
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setPosNeighbour(checkpos, lastP->pos, i);
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// if the neighbour is occupied...
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if (readGrid(checkpos) == 1)
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@@ -227,38 +155,44 @@ int DLASystem::checkStick() {
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// constructor
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DLASystem::DLASystem() {
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cout << "creating system, gridSize " << gridSize << endl;
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numParticles = 0;
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endNum = 1000;
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DLASystem::DLASystem(Config config)
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: stickProbability(config.stickProbability),
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grid(gridSize * gridSize),
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csv_out(std::move(config.csv)),
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endNum(config.maxParticles),
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frame(0),
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running(false),
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lastParticleIsActive(false) {
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cout << "GridSize: " << gridSize << endl;
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rgen.setSeed(config.seed);
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// allocate memory for the grid, remember to free the memory in destructor
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grid = new int *[gridSize];
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for (int i = 0; i < gridSize; i++) {
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grid[i] = new int[gridSize];
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}
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slowNotFast = 1;
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// reset initial parameters
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Reset();
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/*
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* Handle grid data structure.
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* */
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// Add particle to the centre of the grid to start
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std::array<double, 2> pos{0.0, 0.0};
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addParticle(pos);
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// Make sure to include the central location in our csv.
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this->csv_out << 0 << "," << 0 << "," << 0 << std::endl;
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/*
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* System behaviour parameters
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* */
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addRatio = 1.2; // how much bigger the addCircle should be, compared to cluster radius
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killRatio = 1.7; // how much bigger is the killCircle, compared to the addCircle
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// this opens a logfile, if we want to...
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//logfile.open("opfile.txt");
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addCircle = 10;
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killCircle = 2.0 * addCircle;
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clusterRadius = 0.0;
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}
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// destructor
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DLASystem::~DLASystem() {
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// strictly we should not print inside the destructor but never mind...
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cout << "deleting system" << endl;
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// delete the particles
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clearParticles();
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// delete the grid
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for (int i = 0; i < gridSize; i++)
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delete[] grid[i];
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delete[] grid;
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particleList.clear();
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if (logfile.is_open())
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logfile.close();
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if (csv_out.is_open()) {
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csv_out.flush();
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csv_out.close();
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}
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}
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+35
-56
@@ -2,12 +2,12 @@
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#include <iostream>
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#include <fstream>
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#include <stdio.h>
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#include <cstdio>
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#include <vector>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <cmath>
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#include <random>
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#include <string>
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#include <sstream>
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@@ -15,18 +15,21 @@
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#include "Particle.h"
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#include "rnd.h"
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using namespace std;
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class Config {
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public:
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int seed;
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double stickProbability;
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std::ofstream csv;
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int maxParticles;
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Config(int argc, char **argv);
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};
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class DLASystem {
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private:
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// these are private variables and functions that the user will not see
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// list of particles
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vector<Particle *> particleList;
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int numParticles;
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// delete particles and clear the particle list
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void clearParticles();
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std::vector<Particle *> particleList;
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// size of cluster
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double clusterRadius;
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@@ -34,19 +37,17 @@ private:
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double addCircle;
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double killCircle;
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|
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double stickProbability;
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// size of grid
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static const int gridSize = 1600;
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int **grid; // this will be a 2d array that stores whether each site is occupied
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// the window draws only part of the grid, viewSize controls how much...
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double viewSize;
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double drawScale;
|
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std::vector<int> grid;
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// random number generator, class name is rnd, instance is rgen
|
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rnd rgen;
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// output file (not used at the moment)
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ofstream logfile;
|
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std::ofstream csv_out;
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// number of particles at which the simulation will stop
|
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// (the value is set in constructor)
|
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@@ -56,74 +57,52 @@ private:
|
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double addRatio; // how much bigger the addCircle should be, compared to cluster radius
|
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double killRatio; // how much bigger is the killCircle, compared to the addCircle
|
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|
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int frame;
|
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|
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int *index_grid(std::array<double, 2> pos) {
|
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int halfGrid = gridSize / 2;
|
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int i = (int) (pos[0] + halfGrid);
|
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int j = (int) (pos[1] + halfGrid);
|
||||
|
||||
int ij = i * gridSize + j;
|
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return &grid[ij];
|
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}
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public:
|
||||
// these are public variables and functions
|
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|
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// update the system: if there is an active particle then move it,
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// else create a new particle (on the adding circle)
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void Update();
|
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void update();
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|
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// is the simulation running (1) or paused (0) ?
|
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int running;
|
||||
|
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// slowNotFast is +1 for slow running, 0 for fast
|
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int slowNotFast;
|
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bool running;
|
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|
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// lastParticleIsActive is +1 if there is an active particle in the system, otherwise 0
|
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int lastParticleIsActive;
|
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|
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// constructor
|
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DLASystem();
|
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explicit DLASystem(Config config);
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|
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// destructor
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||||
~DLASystem();
|
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|
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// delete all particles and reset
|
||||
void Reset();
|
||||
|
||||
// this sets the seed for the random numbers
|
||||
void setSeed(int s) { rgen.setSeed(s); }
|
||||
|
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// check whether we should stop (eg the cluster has reached the edge of the grid)
|
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int checkStop();
|
||||
void setRunning() { running = true; }
|
||||
|
||||
// stop/start the algorithm
|
||||
void setRunning() { if (checkStop() == true) running = 1; }
|
||||
|
||||
void pauseRunning() { running = 0; }
|
||||
|
||||
// set whether it runs fast or slow
|
||||
void setSlow() { slowNotFast = 1; }
|
||||
|
||||
void setFast() { slowNotFast = 0; }
|
||||
|
||||
void setSuperFast() { slowNotFast = -1; }
|
||||
|
||||
// set which part of the grid is visible on the screen
|
||||
// basically the screen shows co-ordinates -vv < x < vv
|
||||
// where vv is the input value
|
||||
void setViewSize(double vv) {
|
||||
viewSize = vv;
|
||||
drawScale = 2.0 / viewSize;
|
||||
}
|
||||
|
||||
// if the killcircle is almost as big as the view then increase the view
|
||||
void updateViewSize();
|
||||
|
||||
// set the view to be the approx size of the addCircle
|
||||
void viewAddCircle();
|
||||
void pauseRunning() { running = false; }
|
||||
|
||||
// if pos is outside the cluster radius then set clusterRadius to be the distance to pos.
|
||||
void updateClusterRadius(double pos[]);
|
||||
void updateClusterRadius(std::array<double, 2> pos);
|
||||
|
||||
// set and read grid entries associated with a given position
|
||||
void setGrid(double pos[], int val);
|
||||
void setGrid(std::array<double, 2> pos, int val);
|
||||
|
||||
int readGrid(double pos[]);
|
||||
int readGrid(std::array<double, 2> pos);
|
||||
|
||||
// return the distance of a given point from the origin
|
||||
double distanceFromOrigin(double pos[]) {
|
||||
double distanceFromOrigin(std::array<double, 2> pos) {
|
||||
return sqrt(pos[0] * pos[0] + pos[1] * pos[1]);
|
||||
}
|
||||
|
||||
@@ -133,14 +112,14 @@ public:
|
||||
void setParticleInactive() { lastParticleIsActive = 0; }
|
||||
|
||||
// add a particle at pos
|
||||
void addParticle(double pos[]);
|
||||
void addParticle(std::array<double, 2> pos);
|
||||
|
||||
// add a particle at a random point on the addCircle
|
||||
void addParticleOnAddCircle();
|
||||
|
||||
// assign setpos to the position of a neighbour of pos
|
||||
// which neighbour we look at is determined by val (=0,1,2,3)
|
||||
void setPosNeighbour(double setpos[], double pos[], int val);
|
||||
void setPosNeighbour(std::array<double, 2> &setpos, std::array<double, 2> pos, int val);
|
||||
|
||||
// this attempts to move the last particle in the List to a random neighbour
|
||||
// if the neighbour is occupied then nothing happens
|
||||
|
||||
@@ -10,11 +10,11 @@
|
||||
|
||||
CXX = clang++
|
||||
|
||||
CXXFLAGS = -Wall -Wextra -g -O0
|
||||
CXXFLAGS = -Wall -Wextra -g -O0 -std=c++20 -stdlib=libc++
|
||||
|
||||
IFLAGS = -I/usr/local/include -I/usr/include
|
||||
|
||||
LFLAGS = -L/usr/local/lib -lm -framework OpenGL -framework GLUT
|
||||
LFLAGS = -L/usr/local/lib -lm
|
||||
|
||||
# ------------------------------------------
|
||||
# FOR GENERIC MAKEFILE:
|
||||
|
||||
+6
-14
@@ -1,22 +1,14 @@
|
||||
#pragma once
|
||||
#include <array>
|
||||
|
||||
class Particle {
|
||||
public:
|
||||
static const int dim = 2; // we are in two dimensions
|
||||
double *pos; // pointer to an array of size dim, to store the position
|
||||
std::array<double, dim> pos{};
|
||||
|
||||
// default constructor
|
||||
Particle() {
|
||||
pos = new double[dim];
|
||||
// constructor, with a specified initial pos
|
||||
explicit Particle(std::array<double, dim> pos) {
|
||||
this->pos[0] = pos[0];
|
||||
this->pos[1] = pos[1];
|
||||
}
|
||||
|
||||
// constructor, with a specified initial position
|
||||
Particle(double set_pos[]) {
|
||||
pos = new double[dim];
|
||||
for (int d = 0; d < dim; d++)
|
||||
pos[d] = set_pos[d];
|
||||
}
|
||||
|
||||
// destructor
|
||||
~Particle() { delete[] pos; }
|
||||
};
|
||||
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
parallel "../run {1} {2} {3}" ::: $(seq 0 10) ::: $(seq 0 0.05 1) ::: $(seq 2000 1000 10000)
|
||||
+44
-16
@@ -1,29 +1,57 @@
|
||||
#include <iostream>
|
||||
#include <stdio.h>
|
||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
|
||||
#include "DLASystem.h"
|
||||
|
||||
// this is a global pointer, which is how we access the system itself
|
||||
DLASystem *sys;
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
// create the system
|
||||
sys = new DLASystem();
|
||||
|
||||
// this is the seed for the random numbers
|
||||
int seed = 6;
|
||||
cout << "setting seed " << seed << endl;
|
||||
sys->setSeed(seed);
|
||||
sys->running = true;
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
|
||||
/*
|
||||
* NOTE: We run at max speed as rendering is handled by a different engine so we simply want to hjand
|
||||
* In a proper project I would write a better argument parser, don't care here, just exit with an error if it is wrong.
|
||||
* */
|
||||
Config::Config(int argc, char **argv) {
|
||||
if (argc != 4) {
|
||||
exit(1);
|
||||
} else {
|
||||
this->seed = std::stoi(argv[1]);
|
||||
this->stickProbability = std::stod(argv[2]);
|
||||
this->maxParticles = std::stoi(argv[3]);
|
||||
|
||||
if (stickProbability <= 0 || stickProbability > 1) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
std::stringstream str;
|
||||
// Ensure the output file name contains all information required to replicate data
|
||||
str << "./out-" << seed << '-' << stickProbability << "-" << maxParticles << ".csv";
|
||||
std::ofstream csv_out(str.str());
|
||||
this->csv = std::move(csv_out);
|
||||
|
||||
// Add headers to csv output
|
||||
this->csv << "frame" << "," << "x" << "," << "y" << std::endl;
|
||||
|
||||
cout <<
|
||||
"seed: " << seed << ", " <<
|
||||
"stickProbability: " << stickProbability << ", " <<
|
||||
"maxParticles: " << maxParticles <<
|
||||
endl;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
Config config(argc, argv);
|
||||
|
||||
// Create the system
|
||||
auto *sys = new DLASystem(std::move(config));
|
||||
sys->setRunning();
|
||||
|
||||
/*
|
||||
* NOTE: We run at max speed as rendering is handled by a different engine so we don't need to care.
|
||||
* */
|
||||
while (sys->running) {
|
||||
sys->Update();
|
||||
sys->update();
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
+1001
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user