Compare commits
13
Commits
main
...
7041c6d485
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
7041c6d485 | ||
|
|
3f6a8f0282 | ||
|
|
c33a2a207f | ||
|
|
e47864752a | ||
|
|
f323248610 | ||
|
|
54d02253ef | ||
|
|
dacfff3e96 | ||
|
|
c1b4b6bab1 | ||
|
|
863fd61d28 | ||
|
|
d69402e32e | ||
|
|
952e31449f | ||
|
|
4e497b8438 | ||
|
|
ef89b285d1 |
+43
-129
@@ -4,44 +4,38 @@
|
|||||||
|
|
||||||
#include "DLASystem.h"
|
#include "DLASystem.h"
|
||||||
|
|
||||||
// colors
|
using std::cout;
|
||||||
namespace colours {
|
using std::endl;
|
||||||
GLfloat blue[] = {0.1, 0.3, 0.9, 1.0}; // blue
|
|
||||||
GLfloat red[] = {1.0, 0.2, 0.1, 0.2}; // red
|
|
||||||
GLfloat green[] = {0.3, 0.6, 0.3, 1.0}; // green
|
|
||||||
GLfloat paleGrey[] = {0.7, 0.7, 0.7, 1.0}; // green
|
|
||||||
GLfloat darkGrey[] = {0.2, 0.2, 0.2, 1.0}; // green
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// this function gets called every step,
|
// this function gets called every step,
|
||||||
// if there is an active particle then it gets moved,
|
// if there is an active particle then it gets moved,
|
||||||
// if not then add a particle
|
// if not then add a particle
|
||||||
void DLASystem::Update() {
|
void DLASystem::Update() {
|
||||||
if (lastParticleIsActive == 1)
|
this->frame++;
|
||||||
|
|
||||||
|
if (lastParticleIsActive == 1) {
|
||||||
moveLastParticle();
|
moveLastParticle();
|
||||||
else if (numParticles < endNum) {
|
} else if (this->particleList.size() < (size_t) endNum) {
|
||||||
addParticleOnAddCircle();
|
addParticleOnAddCircle();
|
||||||
setParticleActive();
|
setParticleActive();
|
||||||
|
} else {
|
||||||
|
this->running = false;
|
||||||
}
|
}
|
||||||
if (lastParticleIsActive == 0 || slowNotFast == 1)
|
|
||||||
glutPostRedisplay(); //Tell GLUT that the display has changed
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void DLASystem::clearParticles() {
|
void DLASystem::clearParticles() {
|
||||||
// delete particles and the particle list
|
// delete particles and the particle list
|
||||||
for (int i = 0; i < numParticles; i++) {
|
for (size_t i = 0; i < this->particleList.size(); i++) {
|
||||||
delete particleList[i];
|
delete particleList[i];
|
||||||
}
|
}
|
||||||
particleList.clear();
|
particleList.clear();
|
||||||
numParticles = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// remove any existing particles and setup initial condition
|
// remove any existing particles and setup initial condition
|
||||||
void DLASystem::Reset() {
|
void DLASystem::Reset() {
|
||||||
// stop running
|
// stop running
|
||||||
running = 0;
|
running = false;
|
||||||
|
frame = 0;
|
||||||
|
|
||||||
clearParticles();
|
clearParticles();
|
||||||
|
|
||||||
@@ -61,11 +55,6 @@ void DLASystem::Reset() {
|
|||||||
// add a single particle at the origin
|
// add a single particle at the origin
|
||||||
double pos[] = {0.0, 0.0};
|
double pos[] = {0.0, 0.0};
|
||||||
addParticle(pos);
|
addParticle(pos);
|
||||||
|
|
||||||
// set the view
|
|
||||||
int InitialViewSize = 40;
|
|
||||||
setViewSize(InitialViewSize);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// set the value of a grid cell for a particular position
|
// set the value of a grid cell for a particular position
|
||||||
@@ -82,24 +71,12 @@ int DLASystem::readGrid(double pos[]) {
|
|||||||
return grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)];
|
return grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)];
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if the cluster is big enough and we should stop:
|
|
||||||
// to be safe, we need the killCircle to be at least 2 less than the edge of the grid
|
|
||||||
int DLASystem::checkStop() {
|
|
||||||
if (killCircle + 2 >= gridSize / 2) {
|
|
||||||
pauseRunning();
|
|
||||||
cout << "STOP" << endl;
|
|
||||||
glutPostRedisplay(); // update display
|
|
||||||
return 1;
|
|
||||||
} else return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// add a particle to the system at a specific position
|
// add a particle to the system at a specific position
|
||||||
void DLASystem::addParticle(double pos[]) {
|
void DLASystem::addParticle(double pos[]) {
|
||||||
// create a new particle
|
// create a new particle
|
||||||
Particle *p = new Particle(pos);
|
Particle *p = new Particle(pos);
|
||||||
// push_back means "add this to the end of the list"
|
// push_back means "add this to the end of the list"
|
||||||
particleList.push_back(p);
|
particleList.push_back(p);
|
||||||
numParticles++;
|
|
||||||
|
|
||||||
// pos coordinates should be -gridSize/2 < x < gridSize/2
|
// pos coordinates should be -gridSize/2 < x < gridSize/2
|
||||||
setGrid(pos, 1);
|
setGrid(pos, 1);
|
||||||
@@ -113,10 +90,11 @@ void DLASystem::addParticleOnAddCircle() {
|
|||||||
double theta = rgen.random01() * 2 * M_PI;
|
double theta = rgen.random01() * 2 * M_PI;
|
||||||
pos[0] = ceil(addCircle * cos(theta));
|
pos[0] = ceil(addCircle * cos(theta));
|
||||||
pos[1] = ceil(addCircle * sin(theta));
|
pos[1] = ceil(addCircle * sin(theta));
|
||||||
if (readGrid(pos) == 0)
|
if (readGrid(pos) == 0) {
|
||||||
addParticle(pos);
|
addParticle(pos);
|
||||||
else
|
} else {
|
||||||
cout << "FAIL " << pos[0] << " " << pos[1] << endl;
|
cout << "FAIL " << pos[0] << " " << pos[1] << endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// send back the position of a neighbour of a given grid cell
|
// send back the position of a neighbour of a given grid cell
|
||||||
@@ -143,88 +121,64 @@ void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if the view is smaller than the kill circle then increase the view area (zoom out)
|
|
||||||
void DLASystem::updateViewSize() {
|
|
||||||
double mult = 1.2;
|
|
||||||
if (viewSize < 2.0 * killCircle) {
|
|
||||||
setViewSize(viewSize * mult);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// set the view to be the size of the add circle (ie zoom in on the cluster)
|
|
||||||
void DLASystem::viewAddCircle() {
|
|
||||||
setViewSize(2.0 * addCircle); // factor of 2 is to go from radius to diameter
|
|
||||||
}
|
|
||||||
|
|
||||||
// when we add a particle to the cluster, we should update the cluster radius
|
// when we add a particle to the cluster, we should update the cluster radius
|
||||||
// and the sizes of the addCircle and the killCircle
|
// and the sizes of the addCircle and the killCircle
|
||||||
void DLASystem::updateClusterRadius(double pos[]) {
|
void DLASystem::updateClusterRadius(double pos[]) {
|
||||||
|
double newRadius = distanceFromOrigin(pos);
|
||||||
double rr = distanceFromOrigin(pos);
|
if (newRadius > clusterRadius) {
|
||||||
if (rr > clusterRadius) {
|
clusterRadius = newRadius;
|
||||||
clusterRadius = rr;
|
|
||||||
// this is how big addCircle is supposed to be:
|
// this is how big addCircle is supposed to be:
|
||||||
// either 20% more than cluster radius, or at least 5 bigger.
|
// either 20% more than cluster radius, or at least 5 bigger.
|
||||||
double check = clusterRadius * addRatio;
|
double check = clusterRadius * addRatio;
|
||||||
if (check < clusterRadius + 5)
|
if (check < clusterRadius + 5) {
|
||||||
check = clusterRadius + 5;
|
check = clusterRadius + 5;
|
||||||
|
}
|
||||||
|
|
||||||
// if it is smaller then update everything...
|
// if it is smaller then update everything...
|
||||||
if (addCircle < check) {
|
if (addCircle < check) {
|
||||||
addCircle = check;
|
addCircle = check;
|
||||||
killCircle = killRatio * addCircle;
|
killCircle = killRatio * addCircle;
|
||||||
updateViewSize();
|
|
||||||
}
|
}
|
||||||
checkStop();
|
|
||||||
|
if (killCircle + 2 >= gridSize / 2) {
|
||||||
|
std::cerr << "Early Exit" << endl;
|
||||||
|
this->running = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// make a random move of the last particle in the particleList
|
// make a random move of the last particle in the particleList
|
||||||
void DLASystem::moveLastParticle() {
|
void DLASystem::moveLastParticle() {
|
||||||
int rr = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
|
int direction = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
|
||||||
double newpos[2];
|
double newpos[2];
|
||||||
|
|
||||||
Particle *lastP = particleList[numParticles - 1];
|
Particle *lastP = particleList[this->particleList.size() - 1];
|
||||||
|
|
||||||
setPosNeighbour(newpos, lastP->pos, rr);
|
setPosNeighbour(newpos, lastP->pos, direction);
|
||||||
|
|
||||||
if (distanceFromOrigin(newpos) > killCircle) {
|
if (distanceFromOrigin(newpos) > killCircle) {
|
||||||
//cout << "#deleting particle" << endl;
|
|
||||||
setGrid(lastP->pos, 0);
|
setGrid(lastP->pos, 0);
|
||||||
particleList.pop_back(); // remove particle from particleList
|
particleList.pop_back(); // remove particle from particleList
|
||||||
numParticles--;
|
|
||||||
setParticleInactive();
|
setParticleInactive();
|
||||||
}
|
} else if (readGrid(newpos) == 0) {
|
||||||
// check if destination is empty
|
|
||||||
else if (readGrid(newpos) == 0) {
|
|
||||||
setGrid(lastP->pos, 0); // set the old grid site to empty
|
setGrid(lastP->pos, 0); // set the old grid site to empty
|
||||||
// update the position
|
// update the position
|
||||||
particleList[numParticles - 1]->pos[0] = newpos[0];
|
particleList[this->particleList.size() - 1]->pos[0] = newpos[0];
|
||||||
particleList[numParticles - 1]->pos[1] = newpos[1];
|
particleList[this->particleList.size() - 1]->pos[1] = newpos[1];
|
||||||
setGrid(lastP->pos, 1); // set the new grid site to be occupied
|
setGrid(lastP->pos, 1); // set the new grid site to be occupied
|
||||||
|
|
||||||
// check if we stick
|
// check if we stick
|
||||||
if (checkStick()) {
|
if (checkStick() && this->rgen.random01() <= this->stickProbability) {
|
||||||
//cout << "stick" << endl;
|
this->csv_out << frame << "," << lastP->pos[0] << "," << lastP->pos[1] << endl;
|
||||||
setParticleInactive(); // make the particle inactive (stuck)
|
setParticleInactive(); // make the particle inactive (stuck)
|
||||||
updateClusterRadius(lastP->pos); // update the cluster radius, addCircle, etc.
|
updateClusterRadius(lastP->pos); // update the cluster radius, addCircle, etc.
|
||||||
|
|
||||||
if (numParticles % 100 == 0 && logfile.is_open()) {
|
|
||||||
logfile << numParticles << " " << clusterRadius << endl;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
// if we get to here then we are trying to move to an occupied site
|
|
||||||
// (this should never happen as long as the sticking probability is 1.0)
|
|
||||||
cout << "reject " << rr << endl;
|
|
||||||
cout << lastP->pos[0] << " " << lastP->pos[1] << endl;
|
|
||||||
//cout << newpos[0] << " " << newpos[1] << " " << (int)newpos[0] << endl;
|
|
||||||
//printOccupied();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if the last particle should stick (to a neighbour)
|
// check if the last particle should stick (to a neighbour)
|
||||||
int DLASystem::checkStick() {
|
int DLASystem::checkStick() {
|
||||||
Particle *lastP = particleList[numParticles - 1];
|
Particle *lastP = particleList[this->particleList.size() - 1];
|
||||||
int result = 0;
|
int result = 0;
|
||||||
// loop over neighbours
|
// loop over neighbours
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
@@ -239,32 +193,28 @@ int DLASystem::checkStick() {
|
|||||||
|
|
||||||
|
|
||||||
// constructor
|
// constructor
|
||||||
DLASystem::DLASystem(Window *set_win) {
|
DLASystem::DLASystem(Config config)
|
||||||
|
: stickProbability(config.stickProbability), csv_out(std::move(config.csv)), endNum(config.maxParticles) {
|
||||||
cout << "creating system, gridSize " << gridSize << endl;
|
cout << "creating system, gridSize " << gridSize << endl;
|
||||||
win = set_win;
|
rgen.setSeed(config.seed);
|
||||||
numParticles = 0;
|
|
||||||
endNum = 1000;
|
|
||||||
|
|
||||||
// allocate memory for the grid, remember to free the memory in destructor
|
// allocate memory for the grid, remember to free the memory in destructor
|
||||||
grid = new int *[gridSize];
|
grid = new int *[gridSize];
|
||||||
for (int i = 0; i < gridSize; i++) {
|
for (int i = 0; i < gridSize; i++) {
|
||||||
grid[i] = new int[gridSize];
|
grid[i] = new int[gridSize];
|
||||||
}
|
}
|
||||||
slowNotFast = 1;
|
|
||||||
// reset initial parameters
|
// reset initial parameters
|
||||||
Reset();
|
Reset();
|
||||||
|
|
||||||
|
this->csv_out << 0 << "," << 0 << "," << 0 << std::endl;
|
||||||
|
|
||||||
addRatio = 1.2; // how much bigger the addCircle should be, compared to cluster radius
|
addRatio = 1.2; // how much bigger the addCircle should be, compared to cluster radius
|
||||||
killRatio = 1.7; // how much bigger is the killCircle, compared to the addCircle
|
killRatio = 1.7; // how much bigger is the killCircle, compared to the addCircle
|
||||||
|
|
||||||
// this opens a logfile, if we want to...
|
|
||||||
//logfile.open("opfile.txt");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// destructor
|
// destructor
|
||||||
DLASystem::~DLASystem() {
|
DLASystem::~DLASystem() {
|
||||||
// strictly we should not print inside the destructor but never mind...
|
|
||||||
cout << "deleting system" << endl;
|
|
||||||
// delete the particles
|
// delete the particles
|
||||||
clearParticles();
|
clearParticles();
|
||||||
// delete the grid
|
// delete the grid
|
||||||
@@ -272,45 +222,9 @@ DLASystem::~DLASystem() {
|
|||||||
delete[] grid[i];
|
delete[] grid[i];
|
||||||
delete[] grid;
|
delete[] grid;
|
||||||
|
|
||||||
if (logfile.is_open())
|
csv_out.flush();
|
||||||
logfile.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (csv_out.is_open()) {
|
||||||
// this draws the system
|
csv_out.close();
|
||||||
void DLASystem::DrawSquares() {
|
|
||||||
|
|
||||||
// draw the particles
|
|
||||||
double halfSize = 0.5;
|
|
||||||
for (int p = 0; p < numParticles; p++) {
|
|
||||||
double *vec = particleList[p]->pos;
|
|
||||||
glPushMatrix();
|
|
||||||
if (p == numParticles - 1 && lastParticleIsActive == 1)
|
|
||||||
glColor4fv(colours::red);
|
|
||||||
else if (p == 0)
|
|
||||||
glColor4fv(colours::green);
|
|
||||||
else
|
|
||||||
glColor4fv(colours::blue);
|
|
||||||
glRectd(drawScale * (vec[0] - halfSize),
|
|
||||||
drawScale * (vec[1] - halfSize),
|
|
||||||
drawScale * (vec[0] + halfSize),
|
|
||||||
drawScale * (vec[1] + halfSize));
|
|
||||||
glPopMatrix();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// print some information (at top left)
|
|
||||||
// this ostringstream is a way to create a string with numbers and words (similar to cout << ... )
|
|
||||||
ostringstream str;
|
|
||||||
str << "num " << numParticles << " size " << clusterRadius;
|
|
||||||
|
|
||||||
// print the string
|
|
||||||
win->displayString(str, -0.9, 0.9, colours::red);
|
|
||||||
|
|
||||||
// if we are paused then print this (at bottom left)
|
|
||||||
if (running == 0) {
|
|
||||||
ostringstream pauseStr;
|
|
||||||
pauseStr << "paused";
|
|
||||||
win->displayString(pauseStr, -0.9, -0.9, colours::red);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+17
-56
@@ -1,6 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <GLUT/glut.h>
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
@@ -13,22 +12,23 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
#include "Window.h"
|
|
||||||
#include "Particle.h"
|
#include "Particle.h"
|
||||||
#include "rnd.h"
|
#include "rnd.h"
|
||||||
|
|
||||||
using namespace std;
|
class Config {
|
||||||
|
public:
|
||||||
|
int seed;
|
||||||
|
double stickProbability;
|
||||||
|
std::ofstream csv;
|
||||||
|
int maxParticles;
|
||||||
|
Config(int argc, char **argv);
|
||||||
|
};
|
||||||
|
|
||||||
class DLASystem {
|
class DLASystem {
|
||||||
private:
|
private:
|
||||||
// these are private variables and functions that the user will not see
|
// these are private variables and functions that the user will not see
|
||||||
|
|
||||||
Window *win; // window in which the system is running
|
|
||||||
|
|
||||||
// list of particles
|
// list of particles
|
||||||
vector<Particle *> particleList;
|
std::vector<Particle *> particleList;
|
||||||
int numParticles;
|
|
||||||
|
|
||||||
// delete particles and clear the particle list
|
// delete particles and clear the particle list
|
||||||
void clearParticles();
|
void clearParticles();
|
||||||
@@ -39,19 +39,17 @@ private:
|
|||||||
double addCircle;
|
double addCircle;
|
||||||
double killCircle;
|
double killCircle;
|
||||||
|
|
||||||
|
double stickProbability;
|
||||||
|
|
||||||
// size of grid
|
// size of grid
|
||||||
static const int gridSize = 1600;
|
static const int gridSize = 1600;
|
||||||
int **grid; // this will be a 2d array that stores whether each site is occupied
|
int **grid; // this will be a 2d array that stores whether each site is occupied
|
||||||
|
|
||||||
// the window draws only part of the grid, viewSize controls how much...
|
|
||||||
double viewSize;
|
|
||||||
double drawScale;
|
|
||||||
|
|
||||||
// random number generator, class name is rnd, instance is rgen
|
// random number generator, class name is rnd, instance is rgen
|
||||||
rnd rgen;
|
rnd rgen;
|
||||||
|
|
||||||
// output file (not used at the moment)
|
// output file (not used at the moment)
|
||||||
ofstream logfile;
|
std::ofstream csv_out;
|
||||||
|
|
||||||
// number of particles at which the simulation will stop
|
// number of particles at which the simulation will stop
|
||||||
// (the value is set in constructor)
|
// (the value is set in constructor)
|
||||||
@@ -61,6 +59,7 @@ private:
|
|||||||
double addRatio; // how much bigger the addCircle should be, compared to cluster radius
|
double addRatio; // how much bigger the addCircle should be, compared to cluster radius
|
||||||
double killRatio; // how much bigger is the killCircle, compared to the addCircle
|
double killRatio; // how much bigger is the killCircle, compared to the addCircle
|
||||||
|
|
||||||
|
int frame;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// these are public variables and functions
|
// these are public variables and functions
|
||||||
@@ -69,20 +68,14 @@ public:
|
|||||||
// else create a new particle (on the adding circle)
|
// else create a new particle (on the adding circle)
|
||||||
void Update();
|
void Update();
|
||||||
|
|
||||||
// draw particles as squares
|
|
||||||
void DrawSquares();
|
|
||||||
|
|
||||||
// is the simulation running (1) or paused (0) ?
|
// is the simulation running (1) or paused (0) ?
|
||||||
int running;
|
bool running;
|
||||||
|
|
||||||
// slowNotFast is +1 for slow running, 0 for fast
|
|
||||||
int slowNotFast;
|
|
||||||
|
|
||||||
// lastParticleIsActive is +1 if there is an active particle in the system, otherwise 0
|
// lastParticleIsActive is +1 if there is an active particle in the system, otherwise 0
|
||||||
int lastParticleIsActive;
|
int lastParticleIsActive;
|
||||||
|
|
||||||
// constructor
|
// constructor
|
||||||
DLASystem(Window *set_win);
|
DLASystem(Config config);
|
||||||
|
|
||||||
// destructor
|
// destructor
|
||||||
~DLASystem();
|
~DLASystem();
|
||||||
@@ -93,34 +86,9 @@ public:
|
|||||||
// this sets the seed for the random numbers
|
// this sets the seed for the random numbers
|
||||||
void setSeed(int s) { rgen.setSeed(s); }
|
void setSeed(int s) { rgen.setSeed(s); }
|
||||||
|
|
||||||
// check whether we should stop (eg the cluster has reached the edge of the grid)
|
void setRunning() { running = true; }
|
||||||
int checkStop();
|
|
||||||
|
|
||||||
// stop/start the algorithm
|
void pauseRunning() { running = false; }
|
||||||
void setRunning() { if (checkStop() == 0) running = 1; }
|
|
||||||
|
|
||||||
void pauseRunning() { running = 0; }
|
|
||||||
|
|
||||||
// set whether it runs fast or slow
|
|
||||||
void setSlow() { slowNotFast = 1; }
|
|
||||||
|
|
||||||
void setFast() { slowNotFast = 0; }
|
|
||||||
|
|
||||||
void setSuperFast() { slowNotFast = -1; }
|
|
||||||
|
|
||||||
// set which part of the grid is visible on the screen
|
|
||||||
// basically the screen shows co-ordinates -vv < x < vv
|
|
||||||
// where vv is the input value
|
|
||||||
void setViewSize(double vv) {
|
|
||||||
viewSize = vv;
|
|
||||||
drawScale = 2.0 / viewSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
// if the killcircle is almost as big as the view then increase the view
|
|
||||||
void updateViewSize();
|
|
||||||
|
|
||||||
// set the view to be the approx size of the addCircle
|
|
||||||
void viewAddCircle();
|
|
||||||
|
|
||||||
// if pos is outside the cluster radius then set clusterRadius to be the distance to pos.
|
// if pos is outside the cluster radius then set clusterRadius to be the distance to pos.
|
||||||
void updateClusterRadius(double pos[]);
|
void updateClusterRadius(double pos[]);
|
||||||
@@ -158,11 +126,4 @@ public:
|
|||||||
// check whether the last particle should stick
|
// check whether the last particle should stick
|
||||||
// currently it sticks whenever it touches another particle
|
// currently it sticks whenever it touches another particle
|
||||||
int checkStick();
|
int checkStick();
|
||||||
|
|
||||||
// set the background colour for the window
|
|
||||||
// it would be better for an OOP philosophy to make these member functions for the Window class
|
|
||||||
// but we are being a bit lazy here
|
|
||||||
void setWinBackgroundWhite() { glClearColor(1.0, 1.0, 1.0, 1.0); }
|
|
||||||
|
|
||||||
void setWinBackgroundBlack() { glClearColor(0.0, 0.0, 0.0, 0.0); }
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
|
|
||||||
CXX = clang++
|
CXX = clang++
|
||||||
|
|
||||||
CXXFLAGS = -Wall -Wextra -g -O0
|
CXXFLAGS = -Wall -Wextra -g -O0 -std=c++20 -stdlib=libc++
|
||||||
|
|
||||||
IFLAGS = -I/usr/local/include -I/usr/include
|
IFLAGS = -I/usr/local/include -I/usr/include
|
||||||
|
|
||||||
|
|||||||
-27
@@ -1,27 +0,0 @@
|
|||||||
#include "Window.h"
|
|
||||||
|
|
||||||
// constructor
|
|
||||||
Window::Window(int set_size[], string &set_title) {
|
|
||||||
size[0] = set_size[0];
|
|
||||||
size[1] = set_size[1];
|
|
||||||
title = set_title;
|
|
||||||
|
|
||||||
locateOnScreen();
|
|
||||||
glutInitWindowSize(size[0], size[1]);
|
|
||||||
glutInitWindowPosition(pos[0], pos[1]);
|
|
||||||
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
|
|
||||||
glutCreateWindow(title.c_str());
|
|
||||||
|
|
||||||
// sets the background to black
|
|
||||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
// print a string at a given position, don't worry about how this works...
|
|
||||||
void Window::displayString(ostringstream &str, double x, double y, GLfloat col[]) {
|
|
||||||
string localString = str.str();
|
|
||||||
glColor4fv(col);
|
|
||||||
glRasterPos2d(x, y);
|
|
||||||
for (int i = 0; i < localString.length(); i++) {
|
|
||||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, localString[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <GLUT/glut.h>
|
|
||||||
#include <iostream>
|
|
||||||
#include <string>
|
|
||||||
#include <sstream>
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
class Window {
|
|
||||||
public:
|
|
||||||
string title;
|
|
||||||
int size[2];
|
|
||||||
int pos[2];
|
|
||||||
|
|
||||||
void locateOnScreen() {
|
|
||||||
// the fx sets where on the screen the window will appear
|
|
||||||
// (values should be between 0 and 1)
|
|
||||||
double fx[] = {0.7, 0.5};
|
|
||||||
pos[0] = (glutGet(GLUT_SCREEN_WIDTH) - size[0]) * fx[0];
|
|
||||||
pos[1] = (glutGet(GLUT_SCREEN_HEIGHT) - size[1]) * fx[1];
|
|
||||||
}
|
|
||||||
|
|
||||||
// constructor, size is in pixels
|
|
||||||
Window(int set_size[], string &set_title);
|
|
||||||
|
|
||||||
// function which prints a string to the screen, at a given position, with a given color
|
|
||||||
// note position is "absolute", not easy to get two strings spaced one above each other like this
|
|
||||||
void displayString(ostringstream &str, double x, double y, GLfloat col[]);
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
Executable
+3
@@ -0,0 +1,3 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
parallel "../run {1} {2} {3}" ::: $(seq 0 10) ::: $(seq 0 0.05 1) ::: 1000
|
||||||
+35
-152
@@ -1,4 +1,3 @@
|
|||||||
#include <GLUT/glut.h>
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@@ -6,167 +5,51 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "DLASystem.h"
|
#include "DLASystem.h"
|
||||||
#include "Window.h"
|
|
||||||
|
|
||||||
using namespace std;
|
using std::cout;
|
||||||
|
using std::endl;
|
||||||
// functions which are needed for openGL go into a namespace so that we can identify them
|
|
||||||
namespace drawFuncs {
|
|
||||||
void handleKeypress(unsigned char key, int x, int y);
|
|
||||||
|
|
||||||
void display(void);
|
|
||||||
|
|
||||||
void update(int val);
|
|
||||||
|
|
||||||
void introMessage();
|
|
||||||
}
|
|
||||||
|
|
||||||
// this is a global pointer, which is how we access the system itself
|
// this is a global pointer, which is how we access the system itself
|
||||||
DLASystem *sys;
|
DLASystem *sys;
|
||||||
|
|
||||||
|
Config::Config(int argc, char **argv) {
|
||||||
|
if (argc != 4) {
|
||||||
|
exit(1);
|
||||||
|
} else {
|
||||||
|
this->seed = std::stoi(argv[1]);
|
||||||
|
this->stickProbability = std::stod(argv[2]);
|
||||||
|
this->maxParticles = std::stoi(argv[3]);
|
||||||
|
|
||||||
|
if (stickProbability <= 0 || stickProbability > 1) {
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::stringstream str;
|
||||||
|
// Ensure the output file name contains all information required to replicate data
|
||||||
|
str << "./out-" << seed << '-' << stickProbability << "-" << maxParticles << ".csv";
|
||||||
|
std::ofstream csv_out(str.str());
|
||||||
|
this->csv = std::move(csv_out);
|
||||||
|
|
||||||
|
this->csv << "frame" << "," << "x" << "," << "y" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int main(int argc, char **argv) {
|
int main(int argc, char **argv) {
|
||||||
// turn on glut
|
Config config(argc, argv);
|
||||||
glutInit(&argc, argv);
|
cout << "Seed: " << config.seed << ", Stick P: " << config.stickProbability << endl;
|
||||||
|
|
||||||
int window_size[] = {480, 480};
|
|
||||||
string window_title("simple DLA simulation");
|
|
||||||
|
|
||||||
// create a window
|
|
||||||
Window *win = new Window(window_size, window_title);
|
|
||||||
|
|
||||||
// create the system
|
// create the system
|
||||||
sys = new DLASystem(win);
|
sys = new DLASystem(std::move(config));
|
||||||
|
sys->setRunning();
|
||||||
|
|
||||||
// this is the seed for the random numbers
|
/*
|
||||||
int seed = 6;
|
* NOTE: We run at max speed as rendering is handled by a different engine so we simply want to hjand
|
||||||
cout << "setting seed " << seed << endl;
|
* */
|
||||||
sys->setSeed(seed);
|
while (sys->running) {
|
||||||
|
sys->Update();
|
||||||
|
}
|
||||||
|
|
||||||
// print the "help" message to the console
|
cout << "hey" << endl;
|
||||||
drawFuncs::introMessage();
|
|
||||||
|
|
||||||
// tell openGL how to redraw the screen and respond to the keyboard
|
|
||||||
glutDisplayFunc(drawFuncs::display);
|
|
||||||
glutKeyboardFunc(drawFuncs::handleKeypress);
|
|
||||||
|
|
||||||
// tell openGL to do its first update after waiting 10ms
|
|
||||||
int wait = 10;
|
|
||||||
int val = 0;
|
|
||||||
glutTimerFunc(wait, drawFuncs::update, val);
|
|
||||||
|
|
||||||
// start the openGL stuff
|
|
||||||
glutMainLoop();
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// this is just a help message
|
|
||||||
void drawFuncs::introMessage() {
|
|
||||||
cout << "Keys (while in graphics window):" << endl << " q or e to quit (or exit)" << endl;
|
|
||||||
cout << " h to print this message (help)" << endl;
|
|
||||||
cout << " u for a single update" << endl;
|
|
||||||
cout << " g to start running (go)" << endl;
|
|
||||||
cout << " p to pause running" << endl;
|
|
||||||
cout << " s to run in slow-mode" << endl;
|
|
||||||
cout << " f to run in fast-mode" << endl;
|
|
||||||
cout << " r to clear everything (reset)" << endl;
|
|
||||||
cout << " z to pause and zoom in" << endl;
|
|
||||||
cout << " w or b to change background colour to white or black" << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
// openGL function deals with the keyboard
|
|
||||||
void drawFuncs::handleKeypress(unsigned char key, int x, int y) {
|
|
||||||
switch (key) {
|
|
||||||
case 'h':
|
|
||||||
drawFuncs::introMessage();
|
|
||||||
break;
|
|
||||||
case 'q':
|
|
||||||
case 'e':
|
|
||||||
cout << "Exiting..." << endl;
|
|
||||||
// delete the system
|
|
||||||
delete sys;
|
|
||||||
exit(0);
|
|
||||||
break;
|
|
||||||
case 'p':
|
|
||||||
cout << "pause" << endl;
|
|
||||||
sys->pauseRunning();
|
|
||||||
break;
|
|
||||||
case 'g':
|
|
||||||
cout << "go" << endl;
|
|
||||||
sys->setRunning();
|
|
||||||
glutTimerFunc(0, drawFuncs::update, 0);
|
|
||||||
break;
|
|
||||||
case 's':
|
|
||||||
cout << "slow" << endl;
|
|
||||||
sys->setSlow();
|
|
||||||
break;
|
|
||||||
case 'w':
|
|
||||||
cout << "white" << endl;
|
|
||||||
sys->setWinBackgroundWhite();
|
|
||||||
break;
|
|
||||||
case 'b':
|
|
||||||
cout << "black" << endl;
|
|
||||||
sys->setWinBackgroundBlack();
|
|
||||||
break;
|
|
||||||
case 'f':
|
|
||||||
cout << "fast" << endl;
|
|
||||||
sys->setFast();
|
|
||||||
break;
|
|
||||||
case 'r':
|
|
||||||
cout << "reset" << endl;
|
|
||||||
sys->Reset();
|
|
||||||
break;
|
|
||||||
case 'z':
|
|
||||||
cout << "zoom" << endl;
|
|
||||||
sys->pauseRunning();
|
|
||||||
sys->viewAddCircle();
|
|
||||||
break;
|
|
||||||
case 'u':
|
|
||||||
cout << "upd" << endl;
|
|
||||||
sys->Update();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
// tell openGL to redraw the window
|
|
||||||
glutPostRedisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
// this function gets called whenever the algorithm should do its update
|
|
||||||
void drawFuncs::update(int val) {
|
|
||||||
int wait; // time to wait between updates (milliseconds)
|
|
||||||
|
|
||||||
if (sys->running) {
|
|
||||||
if (sys->slowNotFast == 1)
|
|
||||||
wait = 10;
|
|
||||||
else
|
|
||||||
wait = 0;
|
|
||||||
|
|
||||||
sys->Update();
|
|
||||||
|
|
||||||
// tell openGL to call this funtion again after "wait" milliseconds
|
|
||||||
glutTimerFunc(wait, drawFuncs::update, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// this function redraws the window when necessary
|
|
||||||
void drawFuncs::display() {
|
|
||||||
// Clear the window or more specifically the frame buffer...
|
|
||||||
// This happens by replacing all the contents of the frame
|
|
||||||
// buffer by the clear color (black in our case)
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
|
|
||||||
// this puts the camera at the origin (not sure why) with (I think) z axis out of page and y axis up
|
|
||||||
// there is also the question of the GL perspective which is not set up in any clear way at the moment
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
|
||||||
glLoadIdentity();
|
|
||||||
gluLookAt(0.0, 0.0, 1.0, /* camera position */
|
|
||||||
0.0, 0.0, -1.0, /* point to look at */
|
|
||||||
0.0, 1.0, 0.0); /* up direction */
|
|
||||||
|
|
||||||
//sys->DrawSpheres();
|
|
||||||
sys->DrawSquares();
|
|
||||||
|
|
||||||
// Swap contents of backward and forward frame buffers
|
|
||||||
glutSwapBuffers();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user