#include #include #include #include #include #include "DLASystem.h" using namespace std; // functions which are needed for openGL go into a namespace so that we can identify them namespace drawFuncs { void handleKeypress(unsigned char key, int x, int y); void display(void); void update(int val); void introMessage(); } // this is a global pointer, which is how we access the system itself DLASystem *sys; int main(int argc, char **argv) { // create the system sys = new DLASystem(); // this is the seed for the random numbers int seed = 6; cout << "setting seed " << seed << endl; sys->setSeed(seed); while (sys->Update()) { } return 0; }