215 lines
6.5 KiB
C++
215 lines
6.5 KiB
C++
//
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// DLASystem.cpp
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//
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#include "DLASystem.h"
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using std::cout;
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using std::endl;
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// this function gets called every step,
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// if there is an active particle then it gets moved,
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// if not then add a particle
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void DLASystem::update() {
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this->frame++;
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if (lastParticleIsActive == 1) {
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moveLastParticle();
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} else if (this->particleList.size() < (size_t) endNum) {
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addParticleOnAddCircle();
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setParticleActive();
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} else {
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this->running = false;
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}
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}
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void DLASystem::clearParticles() {
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// delete particles and the particle list
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for (size_t i = 0; i < this->particleList.size(); i++) {
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delete particleList[i];
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}
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particleList.clear();
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}
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// set the value of a grid cell for a particular position
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// note the position has the initial particle at (0,0)
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// but this corresponds to the middle of the grid array ie grid[ halfGrid ][ halfGrid ]
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void DLASystem::setGrid(std::array<double, 2> pos, int val) {
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*index_grid(pos) = val;
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}
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// read the grid cell for a given position
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int DLASystem::readGrid(std::array<double, 2> pos) {
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return *index_grid(pos);
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}
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// add a particle to the system at a specific position
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void DLASystem::addParticle(std::array<double, 2> pos) {
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// create a new particle
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Particle *p = new Particle(pos);
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// push_back means "add this to the end of the list"
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particleList.push_back(p);
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// pos coordinates should be -gridSize/2 < x < gridSize/2
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setGrid(pos, 1);
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}
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// add a particle to the system at a random position on the addCircle
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// if we hit an occupied site then we do nothing except print a message
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// (this should never happen)
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void DLASystem::addParticleOnAddCircle() {
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double theta = rgen.random01() * 2 * M_PI;
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std::array<double, 2> pos{ceil(addCircle * cos(theta)), ceil(addCircle * sin(theta))};
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if (readGrid(pos) == 0) {
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addParticle(pos);
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} else {
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cout << "FAIL " << pos[0] << " " << pos[1] << endl;
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}
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}
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// send back the position of a neighbour of a given grid cell
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// NOTE: there is no check that the neighbour is inside the grid,
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// this has to be done separately...
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void DLASystem::setPosNeighbour(std::array<double, 2> &setpos, const std::array<double, 2> pos, int val) {
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switch (val) {
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case 0:
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setpos[0] = pos[0] + 1.0;
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setpos[1] = pos[1];
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break;
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case 1:
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setpos[0] = pos[0] - 1.0;
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setpos[1] = pos[1];
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break;
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case 2:
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setpos[0] = pos[0];
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setpos[1] = pos[1] + 1.0;
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break;
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case 3:
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setpos[0] = pos[0];
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setpos[1] = pos[1] - 1.0;
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break;
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}
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}
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// when we add a particle to the cluster, we should update the cluster radius
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// and the sizes of the addCircle and the killCircle
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void DLASystem::updateClusterRadius(std::array<double, 2> pos) {
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double newRadius = distanceFromOrigin(pos);
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if (newRadius > clusterRadius) {
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clusterRadius = newRadius;
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// this is how big addCircle is supposed to be:
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// either 20% more than cluster radius, or at least 5 bigger.
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double check = clusterRadius * addRatio;
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if (check < clusterRadius + 5) {
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check = clusterRadius + 5;
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}
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// if it is smaller then update everything...
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if (addCircle < check) {
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addCircle = check;
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killCircle = killRatio * addCircle;
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}
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if (killCircle + 2 >= gridSize / 2) {
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std::cerr << "Early Exit" << endl;
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this->running = false;
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}
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}
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}
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// make a random move of the last particle in the particleList
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void DLASystem::moveLastParticle() {
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int direction = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
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std::array<double, 2> newpos{};
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Particle *lastP = particleList[this->particleList.size() - 1];
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setPosNeighbour(newpos, lastP->pos, direction);
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if (distanceFromOrigin(newpos) > killCircle) {
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setGrid(lastP->pos, 0);
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particleList.pop_back(); // remove particle from particleList
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setParticleInactive();
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} else if (readGrid(newpos) == 0) {
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setGrid(lastP->pos, 0); // set the old grid site to empty
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// update the position
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particleList[this->particleList.size() - 1]->pos[0] = newpos[0];
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particleList[this->particleList.size() - 1]->pos[1] = newpos[1];
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setGrid(lastP->pos, 1); // set the new grid site to be occupied
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// check if we stick
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if (checkStick() && this->rgen.random01() <= this->stickProbability) {
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this->csv_out << frame << "," << lastP->pos[0] << "," << lastP->pos[1] << endl;
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setParticleInactive(); // make the particle inactive (stuck)
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updateClusterRadius(lastP->pos); // update the cluster radius, addCircle, etc.
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}
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}
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}
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// check if the last particle should stick (to a neighbour)
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int DLASystem::checkStick() {
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Particle *lastP = particleList[this->particleList.size() - 1];
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int result = 0;
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// loop over neighbours
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for (int i = 0; i < 4; i++) {
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std::array<double, 2> checkpos;
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setPosNeighbour(checkpos, lastP->pos, i);
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// if the neighbour is occupied...
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if (readGrid(checkpos) == 1)
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result = 1;
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}
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return result;
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}
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// constructor
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DLASystem::DLASystem(Config config)
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: stickProbability(config.stickProbability),
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grid(gridSize * gridSize),
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csv_out(std::move(config.csv)),
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endNum(config.maxParticles),
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frame(0),
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running(false),
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lastParticleIsActive(false) {
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cout << "GridSize: " << gridSize << endl;
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rgen.setSeed(config.seed);
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/*
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* Handle grid data structure.
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* */
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// // set the grid to zero
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// for (int i = 0; i < gridSize; i++) {
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// for (int j = 0; j < gridSize; j++) {
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// grid[i][j] = 0;
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// }
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// }
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// Add particle to the centre of the grid to start
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std::array<double, 2> pos{0.0, 0.0};
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addParticle(pos);
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// Make sure to include the central location in our csv.
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this->csv_out << 0 << "," << 0 << "," << 0 << std::endl;
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/*
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* System behaviour parameters
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* */
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addRatio = 1.2; // how much bigger the addCircle should be, compared to cluster radius
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killRatio = 1.7; // how much bigger is the killCircle, compared to the addCircle
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addCircle = 10;
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killCircle = 2.0 * addCircle;
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clusterRadius = 0.0;
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}
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// destructor
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DLASystem::~DLASystem() {
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// delete the particles
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clearParticles();
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if (csv_out.is_open()) {
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csv_out.flush();
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csv_out.close();
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}
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}
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