Achieve the final result of entirely generic!!
This commit is contained in:
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1f5c94cb82
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12
src/clib.rs
12
src/clib.rs
@ -1,7 +1,7 @@
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#![feature(array_zip)]
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use system::Storage;
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use crate::system::grid::{Position, VectorStorage};
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use crate::system::grid::{Pos2D, VectorStorage};
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mod system;
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@ -19,12 +19,12 @@ pub extern "C" fn storage_new(grid_size: u32) -> &'static mut CStorage {
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#[no_mangle]
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pub extern "C" fn storage_at(storage: &CStorage, i: i32, j: i32) -> bool {
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storage.0.at(&Position { x: i, y: j })
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storage.0.at(&Pos2D { x: i, y: j })
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}
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#[no_mangle]
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pub extern "C" fn storage_deposit(storage: &mut CStorage, i: i32, j: i32, val: u8) {
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storage.0.write(&Position { x: i, y: j }, val == 1);
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storage.0.write(&Pos2D { x: i, y: j }, val == 1);
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}
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#[no_mangle]
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@ -35,7 +35,7 @@ pub extern "C" fn walk(d: u32, i: i32, j: i32) -> CPosition {
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mod test {
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use num_integer::Integer;
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use crate::CPosition;
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use crate::system::grid::Position;
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use crate::system::grid::Pos2D;
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pub(crate) fn a(d: u32, i: i32, j: i32) -> CPosition {
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match d {
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@ -51,8 +51,8 @@ mod test {
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let (dim, sign) = d.div_rem(&2);
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let sign = if sign == 0 { 1 } else { -1 };
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// HACK: Our conventin and the MVA are different, since we are trying to strangle fig this, quick hack.
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let offset = Position::in_direction(dim, sign);
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let next = Position { x: i, y: j } + offset;
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let offset = Pos2D::in_direction(dim, sign);
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let next = Pos2D { x: i, y: j } + offset;
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CPosition(next.x, next.y)
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}
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@ -1,13 +1,15 @@
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use std::path::Path;
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use rand::rngs::SmallRng;
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use rand::{Rng, SeedableRng};
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use crate::system::grid::{Position, VectorStorage};
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use crate::system::model::DLASystem;
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use crate::system::nd::{NDPosition, NDVectorStorage};
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use crate::system::{GriddedPosition, Storage};
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use crate::system::{GriddedPosition, Position, Storage};
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use crate::system::spaces::grid::{Pos2D, VectorStorage};
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use crate::system::spaces::nd::{NDPosition, NDVectorStorage};
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use crate::system::spawner::{Spawner, UniformSpawner};
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use crate::system::sticker::{ProbabilisticSticking, SimpleSticking, Sticker};
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use crate::system::walker::{LocalRandomWalker, Walker};
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pub fn execute<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>>(sys: &mut DLASystem<R, P, S, W>, csv_path: &Path) {
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pub fn execute<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P>>(sys: &mut DLASystem<R, P, S, W, Sp, St>, csv_path: &Path) {
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while sys.running {
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sys.update();
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}
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@ -16,32 +18,35 @@ pub fn execute<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>>(sys: &mu
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.expect("Failed to write");
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}
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pub fn initial_config(seed: u64, max_particles: usize) -> DLASystem<SmallRng, Position, VectorStorage, LocalRandomWalker> {
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DLASystem::new_g(
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pub fn initial_config(seed: u64, max_particles: usize) -> DLASystem<SmallRng, Pos2D, VectorStorage, LocalRandomWalker, UniformSpawner, SimpleSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(1600),
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LocalRandomWalker,
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1.0,
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UniformSpawner,
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SimpleSticking,
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max_particles,
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)
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}
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pub fn stick_probability(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, Position, VectorStorage, LocalRandomWalker> {
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DLASystem::new_g(
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pub fn stick_probability(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, Pos2D, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(1600),
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LocalRandomWalker,
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stick_probability,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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max_particles,
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)
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}
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pub fn three_dimensional(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, NDPosition<3>, NDVectorStorage<3>, LocalRandomWalker> {
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DLASystem::new_g(
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pub fn three_dimensional(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, NDPosition<3>, NDVectorStorage<3>, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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NDVectorStorage::new(1600),
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LocalRandomWalker,
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stick_probability,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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max_particles,
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)
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}
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@ -1,4 +1,5 @@
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#![feature(array_zip)]
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#![feature(generic_const_exprs)]
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use std::path::PathBuf;
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@ -3,22 +3,27 @@ use rand::Rng;
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use serde::Serialize;
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pub mod walker;
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pub mod grid;
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pub mod spawner;
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pub mod sticker;
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pub mod model;
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pub mod nd;
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mod hexagonal;
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pub mod spaces;
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pub trait GriddedPosition: Add<Output=Self> + Serialize + Clone {
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const NEIGHBOURS: u32;
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pub trait Position: Add<Output=Self> + Serialize + Clone {
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const DIM: usize;
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fn zero() -> Self;
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fn spawn<R: Rng>(rng: &mut R, radius: f32) -> Self;
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fn abs(&self) -> f32;
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fn from_cartesian(cartesian: [f32; Self::DIM]) -> Self;
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}
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pub trait GriddedPosition: Position {
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const NEIGHBOURS: u32;
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fn neighbour(&self, neighbour_index: u32) -> Self;
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fn linear_index(&self, grid_size: u32) -> usize;
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}
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pub trait Storage<P: GriddedPosition> {
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pub trait Storage<P: Position> {
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fn at(&self, position: &P) -> bool;
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fn deposit(&mut self, position: &P);
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}
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@ -1,19 +1,20 @@
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use std::io;
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use std::path::Path;
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use rand::prelude::*;
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use crate::system::{GriddedPosition, Storage};
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use crate::system::{GriddedPosition, Position, Storage};
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use crate::system::spawner::Spawner;
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use crate::system::sticker::Sticker;
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use crate::system::walker::Walker;
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pub struct DLASystem<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> {
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pub struct DLASystem<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P>> {
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rng: R,
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space: S,
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walker: W,
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stick_probability: f32,
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max_particles: usize,
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spawner: Sp,
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sticker: St,
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pub running: bool,
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max_particles: usize,
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particles: Vec<P>,
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active_particle: Option<P>,
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@ -24,13 +25,14 @@ pub struct DLASystem<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> {
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cluster_radius: f32,
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}
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impl<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> DLASystem<R, P, S, W> {
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pub fn new_g(rng: R, space: S, walker: W, stick_probability: f32, max_particles: usize) -> Self {
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impl<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P>> DLASystem<R, P, S, W, Sp, St> {
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pub fn new(rng: R, space: S, walker: W, spawner: Sp, sticker: St, max_particles: usize) -> Self {
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let mut sys = DLASystem {
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rng,
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stick_probability,
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max_particles,
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running: true,
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spawner,
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sticker,
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space,
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walker,
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@ -72,7 +74,7 @@ impl<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> DLASystem<R, P, S,
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if distance > self.kill_circle {
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self.active_particle = None;
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} else if !self.space.at(&next_position) {
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if self.check_stick(&next_position) {
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if self.sticker.should_stick(&mut self.rng, &self.space, &next_position) {
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self.deposit(&next_position);
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self.active_particle = None;
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return;
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@ -82,17 +84,8 @@ impl<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> DLASystem<R, P, S,
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}
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}
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fn check_stick(&mut self, position: &P) -> bool {
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(0..P::NEIGHBOURS)
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.map(|n| position.neighbour(n))
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.any(|neighbour|
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self.space.at(&neighbour)
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&& self.rng.gen_range(0.0f32..=1.0) < self.stick_probability
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)
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}
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fn spawn_particle(&mut self) {
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let position = P::spawn(&mut self.rng, self.add_circle);
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let position = self.spawner.spawn(&mut self.rng, self.add_circle);
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if !self.space.at(&position) {
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self.active_particle = Some(position);
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@ -2,7 +2,7 @@ use std::f32::consts::PI;
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use std::ops::Add;
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use num_integer::Integer;
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use rand::Rng;
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use crate::system::{GriddedPosition, Storage};
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use crate::system::{GriddedPosition, Position, Storage};
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use serde::{Serialize, Deserialize};
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pub struct VectorStorage {
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@ -11,46 +11,32 @@ pub struct VectorStorage {
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct Position {
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pub struct Pos2D {
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pub x: i32,
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pub y: i32,
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}
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impl Position {
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impl Pos2D {
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pub fn in_direction(direction: u32, value: i32) -> Self {
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if direction == 0 { Position { x: value, y: 0 } } else { Position { x: 0, y: value } }
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if direction == 0 { Pos2D { x: value, y: 0 } } else { Pos2D { x: 0, y: value } }
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}
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}
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impl Add for Position {
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type Output = Position;
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impl Add for Pos2D {
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type Output = Pos2D;
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fn add(self, rhs: Self) -> Self::Output {
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Position { x: self.x + rhs.x, y: self.y + rhs.y }
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Pos2D { x: self.x + rhs.x, y: self.y + rhs.y }
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}
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}
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impl GriddedPosition for Position {
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impl GriddedPosition for Pos2D {
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const NEIGHBOURS: u32 = 4;
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fn zero() -> Position {
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Position { x: 0, y: 0 }
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}
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fn spawn<R: Rng>(rng: &mut R, radius: f32) -> Self {
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let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
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let (x, y) = (radius * theta.cos(), radius * theta.sin());
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Position { x: x as i32, y: y as i32 }
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}
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fn abs(&self) -> f32 {
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((self.x.pow(2) + self.y.pow(2)) as f32).powf(0.5)
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}
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fn neighbour(&self, neighbour_index: u32) -> Self {
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let (dim, sign) = neighbour_index.div_rem(&2);
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let sign = if sign == 0 { 1 } else { -1 };
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let offset = Position::in_direction(dim, sign);
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let offset = Pos2D::in_direction(dim, sign);
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self.clone() + offset
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}
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@ -68,6 +54,21 @@ impl GriddedPosition for Position {
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}
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}
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impl Position for Pos2D {
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const DIM: usize = 2;
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fn zero() -> Pos2D {
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Pos2D { x: 0, y: 0 }
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}
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fn abs(&self) -> f32 {
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((self.x.pow(2) + self.y.pow(2)) as f32).powf(0.5)
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}
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fn from_cartesian(cartesian: [f32; Self::DIM]) -> Self {
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Pos2D { x: cartesian[0] as i32, y: cartesian[1] as i32 }
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}
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}
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impl VectorStorage {
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pub fn new(grid_size: u32) -> VectorStorage {
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VectorStorage { grid_size, backing: vec![false; grid_size.pow(2) as usize] }
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@ -76,17 +77,17 @@ impl VectorStorage {
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/*
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* Convenience function for c-binding
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* */
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pub fn write(&mut self, position: &Position, val: bool) {
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pub fn write(&mut self, position: &Pos2D, val: bool) {
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self.backing[position.linear_index(self.grid_size)] = val;
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}
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}
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impl Storage<Position> for VectorStorage {
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fn at(&self, position: &Position) -> bool {
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return self.backing[position.linear_index(self.grid_size)]
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impl Storage<Pos2D> for VectorStorage {
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fn at(&self, position: &Pos2D) -> bool {
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return self.backing[position.linear_index(self.grid_size)];
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}
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fn deposit(&mut self, position: &Position) {
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fn deposit(&mut self, position: &Pos2D) {
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self.backing[position.linear_index(self.grid_size)] = true;
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}
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}
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@ -1,6 +1,6 @@
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use std::ops::Add;
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use rand::Rng;
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use crate::system::GriddedPosition;
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use crate::system::{GriddedPosition, Position};
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use serde::{Serialize, Deserialize};
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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@ -20,18 +20,6 @@ impl Add for HexPosition {
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impl GriddedPosition for HexPosition {
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const NEIGHBOURS: u32 = 6;
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fn zero() -> Self {
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HexPosition { q: 0, r: 0 }
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}
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fn spawn<R: Rng>(rng: &mut R, radius: f32) -> Self {
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todo!()
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}
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fn abs(&self) -> f32 {
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((self.q.pow(2) + self.r.pow(2) + self.q * self.r) as f32).sqrt()
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}
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fn neighbour(&self, neighbour_index: u32) -> Self {
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let neighbour_index = neighbour_index as usize;
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@ -48,3 +36,19 @@ impl GriddedPosition for HexPosition {
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// ((self.q + grid_size / 2) + grid_size * self.r) as usize
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}
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}
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impl Position for HexPosition {
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const DIM: usize = 2;
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fn zero() -> Self {
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HexPosition { q: 0, r: 0 }
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}
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fn abs(&self) -> f32 {
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((self.q.pow(2) + self.r.pow(2) + self.q * self.r) as f32).sqrt()
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}
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fn from_cartesian(cartesian: [f32; Self::DIM]) -> Self {
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todo!()
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}
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}
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3
src/system/spaces/mod.rs
Normal file
3
src/system/spaces/mod.rs
Normal file
@ -0,0 +1,3 @@
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pub mod grid;
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pub mod hexagonal;
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pub mod nd;
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@ -3,7 +3,7 @@ use num_integer::Integer;
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use rand::Rng;
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use serde::{Serialize, Serializer};
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use serde::ser::{SerializeMap, SerializeSeq, SerializeStruct};
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use crate::system::GriddedPosition;
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use crate::system::{GriddedPosition, Position};
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use crate::system::Storage;
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pub struct NDVectorStorage<const DIM: usize> {
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@ -59,37 +59,6 @@ impl<const DIM: usize> Serialize for NDPosition<DIM> {
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impl<const DIM: usize> GriddedPosition for NDPosition<DIM> {
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const NEIGHBOURS: u32 = { 2u32.pow(DIM as u32) } as u32;
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fn zero() -> Self {
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NDPosition([0; DIM])
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}
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fn spawn<R: Rng>(rng: &mut R, radius: f32) -> Self {
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let mut a: [f32; DIM] = [0f32; DIM];
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let mut b: [i32; DIM] = [0i32; DIM];
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for i in 0..DIM {
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a[i] = rng.gen_range(0f32..1f32);
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}
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let norm = a.iter().sum::<f32>()
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.sqrt();
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for i in 0..DIM {
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a[i] = a[i] * radius / norm;
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b[i] = a[i] as i32;
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}
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return Self(b);
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}
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fn abs(&self) -> f32 {
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let a: i32 = self.0.iter()
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.map(|r| r.pow(2))
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.sum();
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(a as f32).powf(0.5)
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}
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fn neighbour(&self, neighbour_index: u32) -> Self {
|
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let (dim, sign) = neighbour_index.div_rem(&(DIM as u32));
|
||||
let sign = if sign == 0 { 1 } else { -1 };
|
||||
@ -105,3 +74,51 @@ impl<const DIM: usize> GriddedPosition for NDPosition<DIM> {
|
||||
.sum()
|
||||
}
|
||||
}
|
||||
|
||||
impl<const DIM: usize> Position for NDPosition<DIM> {
|
||||
const DIM: usize = DIM;
|
||||
|
||||
fn zero() -> Self {
|
||||
NDPosition([0; DIM])
|
||||
}
|
||||
|
||||
fn abs(&self) -> f32 {
|
||||
let a: i32 = self.0.iter()
|
||||
.map(|r| r.pow(2))
|
||||
.sum();
|
||||
|
||||
(a as f32).powf(0.5)
|
||||
}
|
||||
|
||||
fn from_cartesian(cartesian: [f32; Self::DIM]) -> Self {
|
||||
let mut a: [i32; DIM] = [0; DIM];
|
||||
|
||||
for (i, x) in cartesian.iter().enumerate() {
|
||||
a[i] = *x as i32;
|
||||
}
|
||||
|
||||
Self(a)
|
||||
}
|
||||
}
|
||||
|
||||
mod test {
|
||||
use rand::rngs::SmallRng;
|
||||
use rand::SeedableRng;
|
||||
use crate::system::{GriddedPosition, Position};
|
||||
use super::NDPosition;
|
||||
|
||||
#[test]
|
||||
fn abs() {
|
||||
assert_eq!(NDPosition([1, 2]).abs(), 2.23606798);
|
||||
assert_eq!(NDPosition([1, 1, 1, 1]).abs(), 2.0);
|
||||
assert_eq!(NDPosition([10]).abs(), 10.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn spawn() {
|
||||
let mut rng = SmallRng::seed_from_u64(0);
|
||||
for _ in 0..10 {
|
||||
println!("{:?}", NDPosition::<2>::spawn(&mut rng, 10.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
29
src/system/spawner.rs
Normal file
29
src/system/spawner.rs
Normal file
@ -0,0 +1,29 @@
|
||||
use std::f32::consts::PI;
|
||||
use rand::Rng;
|
||||
use crate::system::Position;
|
||||
use crate::system::spaces::grid::Pos2D;
|
||||
use crate::system::spaces::nd::NDPosition;
|
||||
|
||||
pub trait Spawner<P: Position> {
|
||||
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> P;
|
||||
}
|
||||
|
||||
pub struct UniformSpawner;
|
||||
|
||||
impl Spawner<Pos2D> for UniformSpawner {
|
||||
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> Pos2D {
|
||||
let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
|
||||
let (x, y) = (radius * theta.cos(), radius * theta.sin());
|
||||
|
||||
Pos2D::from_cartesian([x, y])
|
||||
}
|
||||
}
|
||||
|
||||
impl Spawner<NDPosition<3>> for UniformSpawner {
|
||||
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> NDPosition<3> {
|
||||
let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
|
||||
let phi = rng.gen_range(0f32..1.0) * 2.0 * PI;
|
||||
let (x, y, z) = (radius * theta.cos(), radius * theta.sin(), radius * theta.sin());
|
||||
NDPosition::<3>::from_cartesian([x, y, z])
|
||||
}
|
||||
}
|
||||
29
src/system/sticker.rs
Normal file
29
src/system/sticker.rs
Normal file
@ -0,0 +1,29 @@
|
||||
use rand::Rng;
|
||||
use crate::system::{GriddedPosition, Position, Storage};
|
||||
|
||||
pub trait Sticker<P: Position> {
|
||||
fn should_stick<R: Rng, S: Storage<P>>(&self, rng: &mut R, space: &S, position: &P) -> bool;
|
||||
}
|
||||
|
||||
pub struct SimpleSticking;
|
||||
|
||||
pub struct ProbabilisticSticking {
|
||||
pub stick_probability: f32
|
||||
}
|
||||
|
||||
impl<P: GriddedPosition> Sticker<P> for SimpleSticking {
|
||||
fn should_stick<R: Rng, S: Storage<P>>(&self, rng: &mut R, space: &S, position: &P) -> bool {
|
||||
(0..P::NEIGHBOURS)
|
||||
.map(|n| position.neighbour(n))
|
||||
.any(|neighbour| space.at(&neighbour))
|
||||
}
|
||||
}
|
||||
|
||||
impl<P: GriddedPosition> Sticker<P> for ProbabilisticSticking {
|
||||
fn should_stick<R: Rng, S: Storage<P>>(&self, rng: &mut R, space: &S, position: &P) -> bool {
|
||||
(0..P::NEIGHBOURS)
|
||||
.map(|n| position.neighbour(n))
|
||||
.any(|neighbour| space.at(&neighbour) && rng.gen_range(0.0f32..=1.0) < self.stick_probability)
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,31 +1,32 @@
|
||||
use rand::prelude::Rng;
|
||||
use crate::system::GriddedPosition;
|
||||
use crate::system::{GriddedPosition, Position};
|
||||
|
||||
pub trait Walker<P: GriddedPosition> {
|
||||
pub trait Walker<P: Position> {
|
||||
fn walk<R: Rng>(&self, rng: &mut R, position: &P) -> P;
|
||||
}
|
||||
|
||||
pub struct LocalRandomWalker;
|
||||
|
||||
impl<Position: GriddedPosition> Walker<Position> for LocalRandomWalker {
|
||||
fn walk<R: Rng>(&self, rng: &mut R, position: &Position) -> Position {
|
||||
position.neighbour(rng.gen_range(0u32..Position::NEIGHBOURS))
|
||||
impl<P: GriddedPosition> Walker<P> for LocalRandomWalker {
|
||||
fn walk<R: Rng>(&self, rng: &mut R, position: &P) -> P {
|
||||
position.neighbour(rng.gen_range(0u32..P::NEIGHBOURS))
|
||||
}
|
||||
}
|
||||
|
||||
mod test {
|
||||
use rand::rngs::SmallRng;
|
||||
use rand::{SeedableRng, thread_rng};
|
||||
use crate::system::{GriddedPosition, grid::Position};
|
||||
use crate::system::{GriddedPosition, Position};
|
||||
use crate::system::spaces::grid::Pos2D;
|
||||
use crate::system::walker::{LocalRandomWalker, Walker};
|
||||
|
||||
#[test]
|
||||
fn uniformity() {
|
||||
let walker = LocalRandomWalker;
|
||||
let mut rng = SmallRng::from_rng(thread_rng()).unwrap();
|
||||
let mut results: Vec<Position> = vec![];
|
||||
let mut results: Vec<Pos2D> = vec![];
|
||||
|
||||
let origin = &Position::zero();
|
||||
let origin = &Pos2D::zero();
|
||||
|
||||
let x: u32 = (1_000_000);
|
||||
for i in 0..x {
|
||||
@ -34,22 +35,22 @@ mod test {
|
||||
|
||||
let a = results
|
||||
.iter()
|
||||
.filter(|a| **a == Position { x: 0, y: 1 })
|
||||
.filter(|a| **a == Pos2D { x: 0, y: 1 })
|
||||
.count();
|
||||
|
||||
let b = results
|
||||
.iter()
|
||||
.filter(|a| **a == Position { x: 0, y: -1 })
|
||||
.filter(|a| **a == Pos2D { x: 0, y: -1 })
|
||||
.count();
|
||||
|
||||
let c = results
|
||||
.iter()
|
||||
.filter(|a| **a == Position { x: 1, y: 0 })
|
||||
.filter(|a| **a == Pos2D { x: 1, y: 0 })
|
||||
.count();
|
||||
|
||||
let d = results
|
||||
.iter()
|
||||
.filter(|a| **a == Position { x: -1, y: 0 })
|
||||
.filter(|a| **a == Pos2D { x: -1, y: 0 })
|
||||
.count();
|
||||
|
||||
println!("{} {} {} {}", a as f32 / x as f32, b as f32 / x as f32, c as f32 / x as f32, d as f32 / x as f32);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user