Cleanup a little
This commit is contained in:
parent
973bcf0381
commit
92ef0f728c
@ -1,7 +1,7 @@
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#![feature(array_zip)]
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#![feature(array_zip)]
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use crate::system::Position;
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use system::Storage;
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use crate::system::storage::{Storage, VectorStorage};
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use crate::system::grid::{Position, VectorStorage};
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mod system;
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mod system;
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@ -35,7 +35,7 @@ pub extern "C" fn walk(d: u32, i: i32, j: i32) -> CPosition {
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mod test {
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mod test {
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use num_integer::Integer;
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use num_integer::Integer;
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use crate::CPosition;
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use crate::CPosition;
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use crate::system::Position;
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use crate::system::grid::Position;
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pub(crate) fn a(d: u32, i: i32, j: i32) -> CPosition {
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pub(crate) fn a(d: u32, i: i32, j: i32) -> CPosition {
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match d {
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match d {
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36
src/example_systems.rs
Normal file
36
src/example_systems.rs
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@ -0,0 +1,36 @@
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use rand::rngs::SmallRng;
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use rand::SeedableRng;
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use crate::system::grid::{Position, VectorStorage};
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use crate::system::model::DLASystem;
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use crate::system::nd::{NDPosition, NDVectorStorage};
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use crate::system::walker::LocalRandomWalker;
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pub fn initial_config(seed: u64, max_particles: usize) -> DLASystem<SmallRng, Position, VectorStorage, LocalRandomWalker> {
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DLASystem::new_g(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(1600),
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LocalRandomWalker,
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1.0,
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max_particles,
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)
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}
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pub fn stick_probability(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, Position, VectorStorage, LocalRandomWalker> {
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DLASystem::new_g(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(1600),
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LocalRandomWalker,
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stick_probability,
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max_particles,
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)
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}
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pub fn three_dimensional(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, NDPosition<3>, NDVectorStorage<3>, LocalRandomWalker> {
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DLASystem::new_g(
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SmallRng::seed_from_u64(seed),
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NDVectorStorage::new(1600),
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LocalRandomWalker,
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stick_probability,
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max_particles,
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)
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}
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13
src/main.rs
13
src/main.rs
@ -4,15 +4,18 @@ use std::path::PathBuf;
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use rand::prelude::*;
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use rand::prelude::*;
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mod system;
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mod system;
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mod example_systems;
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use system::walker::{Walker, LocalRandomWalker};
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use system::walker::{LocalRandomWalker, Walker};
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use system::storage::{Storage, VectorStorage};
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use system::grid::VectorStorage;
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use num_integer::Integer;
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use num_integer::Integer;
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use rand::rngs::SmallRng;
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use rand::rngs::SmallRng;
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use crate::system::{Position};
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use crate::system::grid::Position;
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use crate::system::model::DLASystem;
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use crate::system::model::DLASystem;
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use crate::system::Storage;
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use clap::Parser;
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use clap::Parser;
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use crate::example_systems::stick_probability;
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#[derive(Parser, Debug)]
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#[derive(Parser, Debug)]
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struct Cli {
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struct Cli {
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@ -27,8 +30,8 @@ fn main() {
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println!("Running: {:?}", cli);
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println!("Running: {:?}", cli);
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let mut sys = DLASystem::<SmallRng, Position, VectorStorage, LocalRandomWalker>::new(
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let mut sys = stick_probability(
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SmallRng::seed_from_u64(cli.seed),
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cli.seed,
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cli.max_particles,
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cli.max_particles,
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cli.stick_probability
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cli.stick_probability
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);
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);
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104
src/system/grid.rs
Normal file
104
src/system/grid.rs
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@ -0,0 +1,104 @@
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use std::f32::consts::PI;
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use std::ops::Add;
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use num_integer::Integer;
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use rand::Rng;
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use crate::system::{GriddedPosition, Storage};
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use serde::{Serialize, Deserialize};
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pub struct VectorStorage {
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backing: Vec<bool>,
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grid_size: u32,
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct Position {
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pub x: i32,
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pub y: i32,
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}
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impl Position {
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pub fn in_direction(direction: u32, value: i32) -> Self {
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if direction == 0 { Position { x: value, y: 0 } } else { Position { x: 0, y: value } }
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}
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}
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impl Add for Position {
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type Output = Position;
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fn add(self, rhs: Self) -> Self::Output {
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Position { x: self.x + rhs.x, y: self.y + rhs.y }
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}
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}
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impl GriddedPosition for Position {
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const NEIGHBOURS: u32 = 4;
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fn zero() -> Position {
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Position { x: 0, y: 0 }
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}
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fn spawn<R: Rng>(rng: &mut R, radius: f32) -> Self {
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let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
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let (x, y) = (radius * theta.cos(), radius * theta.sin());
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Position { x: x as i32, y: y as i32 }
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}
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fn abs(&self) -> f32 {
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((self.x.pow(2) + self.y.pow(2)) as f32).powf(0.5)
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}
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fn neighbour(&self, neighbour_index: u32) -> Self {
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let (dim, sign) = neighbour_index.div_rem(&2);
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let sign = if sign == 0 { 1 } else { -1 };
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let offset = Position::in_direction(dim, sign);
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self.clone() + offset
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}
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fn linear_index(&self, grid_size: u32) -> usize {
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let grid_size = grid_size as i32;
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assert!(self.x <= grid_size && -(grid_size) <= self.x);
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assert!(self.y <= grid_size && -(grid_size) <= self.y);
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let x = (self.x + (grid_size) / 2) as usize;
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let y = (self.y + (grid_size) / 2) as usize;
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return grid_size as usize * y + x;
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}
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}
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impl VectorStorage {
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pub fn new(grid_size: u32) -> VectorStorage {
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VectorStorage { grid_size, backing: vec![false; grid_size.pow(2) as usize] }
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}
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pub fn linear_index(&self, position: &Position) -> usize {
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assert!(position.x <= self.grid_size as i32 && -(self.grid_size as i32) <= position.x);
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assert!(position.y <= self.grid_size as i32 && -(self.grid_size as i32) <= position.y);
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let x = (position.x + (self.grid_size as i32) / 2) as usize;
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let y = (position.y + (self.grid_size as i32) / 2) as usize;
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return self.grid_size as usize * y + x
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}
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/*
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* Convenience function for c-binding
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* */
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pub fn write(&mut self, position: &Position, val: bool) {
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let index = self.linear_index(position);
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self.backing[index] = val;
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}
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}
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impl Storage<Position> for VectorStorage {
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fn at(&self, position: &Position) -> bool {
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return self.backing[self.linear_index(position)]
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}
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fn deposit(&mut self, position: &Position) {
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let index = self.linear_index(position);
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self.backing[index] = true;
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}
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}
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@ -2,10 +2,11 @@ use std::f32::consts::PI;
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use std::ops::Add;
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use std::ops::Add;
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use num_integer::Integer;
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use num_integer::Integer;
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use rand::Rng;
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use rand::Rng;
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use serde::{Serialize, Deserialize, Serializer};
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use serde::{Deserialize, Serialize, Serializer};
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use crate::system::grid::VectorStorage;
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pub mod walker;
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pub mod walker;
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pub mod storage;
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pub mod grid;
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pub mod model;
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pub mod model;
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pub mod nd;
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pub mod nd;
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@ -19,60 +20,7 @@ pub trait GriddedPosition: Add<Output=Self> + Serialize + Clone {
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fn linear_index(&self, grid_size: u32) -> usize;
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fn linear_index(&self, grid_size: u32) -> usize;
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}
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub trait Storage<P: GriddedPosition> {
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pub struct Position {
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fn at(&self, position: &P) -> bool;
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pub x: i32,
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fn deposit(&mut self, position: &P);
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pub y: i32,
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}
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impl Position {
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pub fn in_direction(direction: u32, value: i32) -> Self {
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if direction == 0 { Position { x: value, y: 0 } } else { Position { x: 0, y: value } }
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}
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}
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impl Add for Position {
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type Output = Position;
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fn add(self, rhs: Self) -> Self::Output {
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Position { x: self.x + rhs.x, y: self.y + rhs.y }
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}
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}
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impl GriddedPosition for Position {
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const NEIGHBOURS: u32 = 4;
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fn zero() -> Position {
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Position { x: 0, y: 0 }
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}
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fn spawn<R: Rng>(rng: &mut R, radius: f32) -> Self {
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let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
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let (x, y) = (radius * theta.cos(), radius * theta.sin());
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Position { x: x as i32, y: y as i32 }
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}
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fn abs(&self) -> f32 {
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((self.x.pow(2) + self.y.pow(2)) as f32).powf(0.5)
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}
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fn neighbour(&self, neighbour_index: u32) -> Self {
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let (dim, sign) = neighbour_index.div_rem(&2);
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let sign = if sign == 0 { 1 } else { -1 };
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let offset = Position::in_direction(dim, sign);
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self.clone() + offset
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}
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fn linear_index(&self, grid_size: u32) -> usize {
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let grid_size = grid_size as i32;
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assert!(self.x <= grid_size && -(grid_size) <= self.x);
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assert!(self.y <= grid_size && -(grid_size) <= self.y);
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let x = (self.x + (grid_size) / 2) as usize;
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let y = (self.y + (grid_size) / 2) as usize;
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return grid_size as usize * y + x;
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}
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}
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}
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@ -4,10 +4,10 @@ use std::io::Write;
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use std::io;
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use std::io;
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use std::path::Path;
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use std::path::Path;
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use rand::prelude::*;
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use rand::prelude::*;
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use crate::system::{GriddedPosition, Position};
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use crate::system::{GriddedPosition, grid::Position, Storage};
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use crate::system::storage::{Storage, VectorStorage};
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use crate::system::grid::VectorStorage;
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use crate::system::walker::{LocalRandomWalker, Walker};
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use crate::system::walker::{LocalRandomWalker, Walker};
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use serde::{Serialize, Deserialize};
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use serde::{Deserialize, Serialize};
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use crate::system::nd::{NDPosition, NDVectorStorage};
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use crate::system::nd::{NDPosition, NDVectorStorage};
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pub struct DLASystem<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> {
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pub struct DLASystem<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> {
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@ -31,15 +31,15 @@ pub struct DLASystem<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> {
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}
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}
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impl<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> DLASystem<R, P, S, W> {
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impl<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> DLASystem<R, P, S, W> {
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pub fn new(rng: R, max_particles: usize, stick_probability: f32) -> DLASystem<R, Position, VectorStorage, LocalRandomWalker> {
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pub fn new_g(rng: R, space: S, walker: W, stick_probability: f32, max_particles: usize) -> Self {
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let mut sys: DLASystem<R, Position, VectorStorage, LocalRandomWalker> = DLASystem {
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let mut sys = DLASystem {
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rng,
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rng,
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stick_probability,
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stick_probability,
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max_particles,
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max_particles,
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running: true,
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running: true,
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space: VectorStorage::new(1600),
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space,
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walker: LocalRandomWalker,
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walker,
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particles: vec![],
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particles: vec![],
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active_particle: None,
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active_particle: None,
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@ -51,32 +51,7 @@ impl<R: Rng, P: GriddedPosition, S: Storage<P>, W: Walker<P>> DLASystem<R, P, S,
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cluster_radius: 0.0,
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cluster_radius: 0.0,
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};
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};
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sys.deposit(&Position::zero());
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sys.deposit(&P::zero());
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sys
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}
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pub fn new_nd<const DIM: usize>(rng: R, max_particles: usize, stick_probability: f32) -> DLASystem<R, NDPosition<DIM>, NDVectorStorage<DIM>, LocalRandomWalker> {
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let mut sys: DLASystem<R, NDPosition<DIM>, NDVectorStorage<DIM>, LocalRandomWalker> = DLASystem {
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rng,
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stick_probability,
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max_particles,
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running: true,
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space: NDVectorStorage::new(1600),
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walker: LocalRandomWalker,
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particles: vec![],
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active_particle: None,
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add_ratio: 1.2,
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kill_ratio: 1.7,
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add_circle: 10.0,
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kill_circle: 20.0,
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cluster_radius: 0.0,
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};
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sys.deposit(&NDPosition::zero());
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sys
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sys
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}
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}
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@ -4,7 +4,7 @@ use rand::Rng;
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use serde::{Serialize, Serializer};
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use serde::{Serialize, Serializer};
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use serde::ser::SerializeMap;
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use serde::ser::SerializeMap;
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use crate::system::GriddedPosition;
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use crate::system::GriddedPosition;
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use crate::system::storage::Storage;
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use crate::system::Storage;
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pub struct NDVectorStorage<const DIM: usize> {
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pub struct NDVectorStorage<const DIM: usize> {
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backing: Vec<bool>,
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backing: Vec<bool>,
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@ -1,46 +0,0 @@
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use crate::system::{GriddedPosition, Position};
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pub trait Storage<P: GriddedPosition> {
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fn at(&self, position: &P) -> bool;
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fn deposit(&mut self, position: &P);
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}
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pub struct VectorStorage {
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backing: Vec<bool>,
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grid_size: u32,
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}
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impl VectorStorage {
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pub fn new(grid_size: u32) -> VectorStorage {
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|
||||||
VectorStorage { grid_size, backing: vec![false; grid_size.pow(2) as usize] }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn linear_index(&self, position: &Position) -> usize {
|
|
||||||
assert!(position.x <= self.grid_size as i32 && -(self.grid_size as i32) <= position.x);
|
|
||||||
assert!(position.y <= self.grid_size as i32 && -(self.grid_size as i32) <= position.y);
|
|
||||||
|
|
||||||
let x = (position.x + (self.grid_size as i32) / 2) as usize;
|
|
||||||
let y = (position.y + (self.grid_size as i32) / 2) as usize;
|
|
||||||
|
|
||||||
return self.grid_size as usize * y + x
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Convenience function for c-binding
|
|
||||||
* */
|
|
||||||
pub fn write(&mut self, position: &Position, val: bool) {
|
|
||||||
let index = self.linear_index(position);
|
|
||||||
self.backing[index] = val;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Storage<Position> for VectorStorage {
|
|
||||||
fn at(&self, position: &Position) -> bool {
|
|
||||||
return self.backing[self.linear_index(position)]
|
|
||||||
}
|
|
||||||
|
|
||||||
fn deposit(&mut self, position: &Position) {
|
|
||||||
let index = self.linear_index(position);
|
|
||||||
self.backing[index] = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,6 +1,6 @@
|
|||||||
use num_integer::Integer;
|
use num_integer::Integer;
|
||||||
use rand::prelude::Rng;
|
use rand::prelude::Rng;
|
||||||
use crate::system::{GriddedPosition, Position};
|
use crate::system::{GriddedPosition, grid::Position};
|
||||||
|
|
||||||
pub trait Walker<P: GriddedPosition> {
|
pub trait Walker<P: GriddedPosition> {
|
||||||
fn walk<R: Rng>(&self, rng: &mut R, position: &P) -> P;
|
fn walk<R: Rng>(&self, rng: &mut R, position: &P) -> P;
|
||||||
@ -17,7 +17,7 @@ impl<Position: GriddedPosition> Walker<Position> for LocalRandomWalker {
|
|||||||
mod test {
|
mod test {
|
||||||
use rand::rngs::SmallRng;
|
use rand::rngs::SmallRng;
|
||||||
use rand::{SeedableRng, thread_rng};
|
use rand::{SeedableRng, thread_rng};
|
||||||
use crate::system::{GriddedPosition, Position};
|
use crate::system::{GriddedPosition, grid::Position};
|
||||||
use crate::system::walker::{LocalRandomWalker, Walker};
|
use crate::system::walker::{LocalRandomWalker, Walker};
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user