Some refactor to allow for other entry points

This commit is contained in:
Joshua Coles 2023-03-02 16:44:19 +00:00
parent 64783b7946
commit 95e328ea1f
4 changed files with 143 additions and 135 deletions

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@ -13,140 +13,11 @@ use system::storage::{Storage, VectorStorage};
use num_integer::Integer; use num_integer::Integer;
use rand::rngs::SmallRng; use rand::rngs::SmallRng;
use crate::system::{DIM, Position}; use crate::system::{DIM, Position};
use crate::system::model::DLASystem;
struct DLASystem<S: Storage, W: Walker> {
rng: SmallRng,
storage: S,
walker: W,
stick_probability: f32,
max_particles: usize,
running: bool,
particles: Vec<Position>,
active_particle: Option<Position>,
add_ratio: f32,
add_circle: f32,
kill_ratio: f32,
kill_circle: f32,
cluster_radius: f32,
}
impl<S: Storage, W: Walker> DLASystem<S, W> {
fn new(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<VectorStorage, LocalRandomWalker> {
let mut sys: DLASystem<VectorStorage, LocalRandomWalker> = DLASystem {
rng: SmallRng::seed_from_u64(seed),
stick_probability,
max_particles,
running: true,
storage: VectorStorage::new(1600, 2),
walker: LocalRandomWalker,
particles: vec![],
active_particle: None,
add_ratio: 1.2,
kill_ratio: 1.7,
add_circle: 10.0,
kill_circle: 20.0,
cluster_radius: 0.0,
};
sys.deposit(&Position(0, 0));
sys
}
fn update(&mut self) {
if self.active_particle.is_some() {
self.move_particle();
} else if self.particles.len() < self.max_particles {
self.spawn_particle();
} else {
self.running = false;
}
}
fn move_particle(&mut self) {
let current_position = &self
.active_particle
.clone()
.expect("No active particle");
if self.check_stick(current_position) {
self.deposit(current_position);
self.active_particle = None;
return;
}
let next_position = self.walker.walk(&mut self.rng, current_position);
let distance = next_position.abs();
if distance > self.kill_circle {
self.active_particle = None;
} else if !self.storage.at(&next_position) {
self.active_particle.replace(next_position);
}
}
fn check_stick(&mut self, position: &Position) -> bool {
for direction in 0..DIM {
for sign in [-1, 1] {
let neighbour = position.clone() + Position::in_direction(direction, sign);
if self.storage.at(&neighbour) && self.rng.gen_range(0.0f32..1.0) < self.stick_probability {
return true;
}
}
}
return false;
}
fn spawn_particle(&mut self) {
let theta = self.rng.gen_range(0f32..1.0);
let (x, y) = (self.add_circle * theta.cos(), self.add_circle * theta.sin());
let position = Position(x.round() as i32, y.round() as i32);
if !self.storage.at(&position) {
self.active_particle = Some(position);
}
}
fn deposit(&mut self, p0: &Position) {
self.particles.push(p0.clone());
self.storage.deposit(p0);
let distance = p0.abs();
if distance > self.cluster_radius {
self.cluster_radius = distance;
let new_add_circle = (self.cluster_radius * self.add_ratio).max(self.cluster_radius + 5.0);
if self.add_circle < new_add_circle {
self.add_circle = new_add_circle;
self.kill_circle = self.kill_ratio * self.add_circle;
}
}
}
fn export_data(&self) -> io::Result<()> {
let mut file = File::create("out.csv")?;
writeln!(&mut file, "x, y")?;
for particle in &self.particles {
writeln!(&mut file, "{}, {}", particle.0, particle.1)?;
}
Ok(())
}
}
fn main() { fn main() {
use rand::{SeedableRng, thread_rng}; use rand::{SeedableRng, thread_rng};
let mut sys: DLASystem<VectorStorage, LocalRandomWalker> = DLASystem::<VectorStorage, LocalRandomWalker>::new(1, 1000, 1.0); let mut sys = DLASystem::<SmallRng, VectorStorage, LocalRandomWalker>::new(1, 1000, 1.0);
while sys.running { while sys.running {
sys.update(); sys.update();

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@ -2,6 +2,7 @@ use std::ops::Add;
pub mod walker; pub mod walker;
pub mod storage; pub mod storage;
pub mod model;
pub const DIM: u32 = 2; pub const DIM: u32 = 2;

136
src/system/model.rs Normal file
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@ -0,0 +1,136 @@
use std::fs::File;
use std::io::Write;
use std::io;
use rand::prelude::*;
use crate::system::{DIM, Position};
use crate::system::storage::{Storage, VectorStorage};
use crate::system::walker::{LocalRandomWalker, Walker};
pub struct DLASystem<R: Rng, S: Storage, W: Walker<R>> {
rng: R,
storage: S,
walker: W,
stick_probability: f32,
max_particles: usize,
pub running: bool,
particles: Vec<Position>,
active_particle: Option<Position>,
add_ratio: f32,
add_circle: f32,
kill_ratio: f32,
kill_circle: f32,
cluster_radius: f32,
}
impl<R: Rng, S: Storage, W: Walker<R>> DLASystem<R, S, W> {
pub fn new(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, VectorStorage, LocalRandomWalker> {
let mut sys: DLASystem<SmallRng, VectorStorage, LocalRandomWalker> = DLASystem {
rng: SmallRng::seed_from_u64(seed),
stick_probability,
max_particles,
running: true,
storage: VectorStorage::new(1600, 2),
walker: LocalRandomWalker,
particles: vec![],
active_particle: None,
add_ratio: 1.2,
kill_ratio: 1.7,
add_circle: 10.0,
kill_circle: 20.0,
cluster_radius: 0.0,
};
sys.deposit(&Position(0, 0));
sys
}
pub fn update(&mut self) {
if self.active_particle.is_some() {
self.move_particle();
} else if self.particles.len() < self.max_particles {
self.spawn_particle();
} else {
self.running = false;
}
}
fn move_particle(&mut self) {
let current_position = &self
.active_particle
.clone()
.expect("No active particle");
if self.check_stick(current_position) {
self.deposit(current_position);
self.active_particle = None;
return;
}
let next_position = self.walker.walk(&mut self.rng, current_position);
let distance = next_position.abs();
if distance > self.kill_circle {
self.active_particle = None;
} else if !self.storage.at(&next_position) {
self.active_particle.replace(next_position);
}
}
fn check_stick(&mut self, position: &Position) -> bool {
for direction in 0..DIM {
for sign in [-1, 1] {
let neighbour = position.clone() + Position::in_direction(direction, sign);
if self.storage.at(&neighbour) && self.rng.gen_range(0.0f32..1.0) < self.stick_probability {
return true;
}
}
}
return false;
}
fn spawn_particle(&mut self) {
let theta = self.rng.gen_range(0f32..1.0);
let (x, y) = (self.add_circle * theta.cos(), self.add_circle * theta.sin());
let position = Position(x.round() as i32, y.round() as i32);
if !self.storage.at(&position) {
self.active_particle = Some(position);
}
}
fn deposit(&mut self, p0: &Position) {
self.particles.push(p0.clone());
self.storage.deposit(p0);
let distance = p0.abs();
if distance > self.cluster_radius {
self.cluster_radius = distance;
let new_add_circle = (self.cluster_radius * self.add_ratio).max(self.cluster_radius + 5.0);
if self.add_circle < new_add_circle {
self.add_circle = new_add_circle;
self.kill_circle = self.kill_ratio * self.add_circle;
}
}
}
pub fn export_data(&self) -> io::Result<()> {
let mut file = File::create("out.csv")?;
writeln!(&mut file, "x, y")?;
for particle in &self.particles {
writeln!(&mut file, "{}, {}", particle.0, particle.1)?;
}
Ok(())
}
}

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@ -2,14 +2,14 @@ use num_integer::Integer;
use rand::prelude::{Rng, SmallRng}; use rand::prelude::{Rng, SmallRng};
use crate::system::{DIM, Position}; use crate::system::{DIM, Position};
pub trait Walker { pub trait Walker<R: Rng> {
fn walk(&self, rng: &mut SmallRng, position: &Position) -> Position; fn walk(&self, rng: &mut R, position: &Position) -> Position;
} }
pub struct LocalRandomWalker; pub struct LocalRandomWalker;
impl Walker for LocalRandomWalker { impl<R: Rng> Walker<R> for LocalRandomWalker {
fn walk(&self, rng: &mut SmallRng, position: &Position) -> Position { fn walk(&self, rng: &mut R, position: &Position) -> Position {
let (dim, sign) = rng.gen_range(0u32..(DIM * 2)).div_rem(&DIM); let (dim, sign) = rng.gen_range(0u32..(DIM * 2)).div_rem(&DIM);
let sign = if sign == 0 { -1 } else { 1 }; let sign = if sign == 0 { -1 } else { 1 };
let offset = Position::in_direction(dim, sign); let offset = Position::in_direction(dim, sign);