Some refactor to allow for other entry points
This commit is contained in:
parent
64783b7946
commit
95e328ea1f
133
src/main.rs
133
src/main.rs
@ -13,140 +13,11 @@ use system::storage::{Storage, VectorStorage};
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use num_integer::Integer;
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use rand::rngs::SmallRng;
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use crate::system::{DIM, Position};
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struct DLASystem<S: Storage, W: Walker> {
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rng: SmallRng,
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storage: S,
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walker: W,
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stick_probability: f32,
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max_particles: usize,
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running: bool,
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particles: Vec<Position>,
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active_particle: Option<Position>,
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add_ratio: f32,
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add_circle: f32,
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kill_ratio: f32,
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kill_circle: f32,
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cluster_radius: f32,
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}
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impl<S: Storage, W: Walker> DLASystem<S, W> {
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fn new(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<VectorStorage, LocalRandomWalker> {
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let mut sys: DLASystem<VectorStorage, LocalRandomWalker> = DLASystem {
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rng: SmallRng::seed_from_u64(seed),
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stick_probability,
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max_particles,
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running: true,
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storage: VectorStorage::new(1600, 2),
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walker: LocalRandomWalker,
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particles: vec![],
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active_particle: None,
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add_ratio: 1.2,
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kill_ratio: 1.7,
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add_circle: 10.0,
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kill_circle: 20.0,
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cluster_radius: 0.0,
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};
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sys.deposit(&Position(0, 0));
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sys
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}
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fn update(&mut self) {
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if self.active_particle.is_some() {
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self.move_particle();
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} else if self.particles.len() < self.max_particles {
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self.spawn_particle();
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} else {
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self.running = false;
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}
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}
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fn move_particle(&mut self) {
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let current_position = &self
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.active_particle
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.clone()
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.expect("No active particle");
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if self.check_stick(current_position) {
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self.deposit(current_position);
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self.active_particle = None;
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return;
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}
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let next_position = self.walker.walk(&mut self.rng, current_position);
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let distance = next_position.abs();
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if distance > self.kill_circle {
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self.active_particle = None;
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} else if !self.storage.at(&next_position) {
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self.active_particle.replace(next_position);
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}
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}
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fn check_stick(&mut self, position: &Position) -> bool {
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for direction in 0..DIM {
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for sign in [-1, 1] {
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let neighbour = position.clone() + Position::in_direction(direction, sign);
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if self.storage.at(&neighbour) && self.rng.gen_range(0.0f32..1.0) < self.stick_probability {
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return true;
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}
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}
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}
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return false;
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}
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fn spawn_particle(&mut self) {
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let theta = self.rng.gen_range(0f32..1.0);
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let (x, y) = (self.add_circle * theta.cos(), self.add_circle * theta.sin());
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let position = Position(x.round() as i32, y.round() as i32);
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if !self.storage.at(&position) {
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self.active_particle = Some(position);
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}
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}
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fn deposit(&mut self, p0: &Position) {
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self.particles.push(p0.clone());
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self.storage.deposit(p0);
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let distance = p0.abs();
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if distance > self.cluster_radius {
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self.cluster_radius = distance;
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let new_add_circle = (self.cluster_radius * self.add_ratio).max(self.cluster_radius + 5.0);
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if self.add_circle < new_add_circle {
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self.add_circle = new_add_circle;
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self.kill_circle = self.kill_ratio * self.add_circle;
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}
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}
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}
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fn export_data(&self) -> io::Result<()> {
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let mut file = File::create("out.csv")?;
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writeln!(&mut file, "x, y")?;
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for particle in &self.particles {
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writeln!(&mut file, "{}, {}", particle.0, particle.1)?;
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}
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Ok(())
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}
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}
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use crate::system::model::DLASystem;
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fn main() {
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use rand::{SeedableRng, thread_rng};
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let mut sys: DLASystem<VectorStorage, LocalRandomWalker> = DLASystem::<VectorStorage, LocalRandomWalker>::new(1, 1000, 1.0);
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let mut sys = DLASystem::<SmallRng, VectorStorage, LocalRandomWalker>::new(1, 1000, 1.0);
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while sys.running {
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sys.update();
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@ -2,6 +2,7 @@ use std::ops::Add;
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pub mod walker;
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pub mod storage;
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pub mod model;
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pub const DIM: u32 = 2;
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136
src/system/model.rs
Normal file
136
src/system/model.rs
Normal file
@ -0,0 +1,136 @@
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use std::fs::File;
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use std::io::Write;
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use std::io;
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use rand::prelude::*;
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use crate::system::{DIM, Position};
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use crate::system::storage::{Storage, VectorStorage};
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use crate::system::walker::{LocalRandomWalker, Walker};
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pub struct DLASystem<R: Rng, S: Storage, W: Walker<R>> {
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rng: R,
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storage: S,
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walker: W,
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stick_probability: f32,
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max_particles: usize,
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pub running: bool,
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particles: Vec<Position>,
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active_particle: Option<Position>,
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add_ratio: f32,
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add_circle: f32,
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kill_ratio: f32,
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kill_circle: f32,
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cluster_radius: f32,
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}
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impl<R: Rng, S: Storage, W: Walker<R>> DLASystem<R, S, W> {
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pub fn new(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, VectorStorage, LocalRandomWalker> {
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let mut sys: DLASystem<SmallRng, VectorStorage, LocalRandomWalker> = DLASystem {
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rng: SmallRng::seed_from_u64(seed),
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stick_probability,
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max_particles,
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running: true,
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storage: VectorStorage::new(1600, 2),
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walker: LocalRandomWalker,
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particles: vec![],
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active_particle: None,
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add_ratio: 1.2,
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kill_ratio: 1.7,
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add_circle: 10.0,
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kill_circle: 20.0,
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cluster_radius: 0.0,
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};
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sys.deposit(&Position(0, 0));
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sys
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}
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pub fn update(&mut self) {
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if self.active_particle.is_some() {
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self.move_particle();
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} else if self.particles.len() < self.max_particles {
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self.spawn_particle();
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} else {
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self.running = false;
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}
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}
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fn move_particle(&mut self) {
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let current_position = &self
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.active_particle
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.clone()
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.expect("No active particle");
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if self.check_stick(current_position) {
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self.deposit(current_position);
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self.active_particle = None;
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return;
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}
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let next_position = self.walker.walk(&mut self.rng, current_position);
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let distance = next_position.abs();
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if distance > self.kill_circle {
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self.active_particle = None;
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} else if !self.storage.at(&next_position) {
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self.active_particle.replace(next_position);
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}
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}
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fn check_stick(&mut self, position: &Position) -> bool {
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for direction in 0..DIM {
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for sign in [-1, 1] {
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let neighbour = position.clone() + Position::in_direction(direction, sign);
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if self.storage.at(&neighbour) && self.rng.gen_range(0.0f32..1.0) < self.stick_probability {
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return true;
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}
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}
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}
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return false;
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}
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fn spawn_particle(&mut self) {
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let theta = self.rng.gen_range(0f32..1.0);
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let (x, y) = (self.add_circle * theta.cos(), self.add_circle * theta.sin());
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let position = Position(x.round() as i32, y.round() as i32);
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if !self.storage.at(&position) {
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self.active_particle = Some(position);
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}
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}
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fn deposit(&mut self, p0: &Position) {
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self.particles.push(p0.clone());
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self.storage.deposit(p0);
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let distance = p0.abs();
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if distance > self.cluster_radius {
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self.cluster_radius = distance;
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let new_add_circle = (self.cluster_radius * self.add_ratio).max(self.cluster_radius + 5.0);
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if self.add_circle < new_add_circle {
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self.add_circle = new_add_circle;
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self.kill_circle = self.kill_ratio * self.add_circle;
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}
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}
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}
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pub fn export_data(&self) -> io::Result<()> {
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let mut file = File::create("out.csv")?;
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writeln!(&mut file, "x, y")?;
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for particle in &self.particles {
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writeln!(&mut file, "{}, {}", particle.0, particle.1)?;
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}
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Ok(())
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}
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}
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@ -2,14 +2,14 @@ use num_integer::Integer;
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use rand::prelude::{Rng, SmallRng};
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use crate::system::{DIM, Position};
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pub trait Walker {
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fn walk(&self, rng: &mut SmallRng, position: &Position) -> Position;
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pub trait Walker<R: Rng> {
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fn walk(&self, rng: &mut R, position: &Position) -> Position;
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}
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pub struct LocalRandomWalker;
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impl Walker for LocalRandomWalker {
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fn walk(&self, rng: &mut SmallRng, position: &Position) -> Position {
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impl<R: Rng> Walker<R> for LocalRandomWalker {
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fn walk(&self, rng: &mut R, position: &Position) -> Position {
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let (dim, sign) = rng.gen_range(0u32..(DIM * 2)).div_rem(&DIM);
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let sign = if sign == 0 { -1 } else { 1 };
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let offset = Position::in_direction(dim, sign);
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