Fix spawn angle
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@ -1,3 +1,4 @@
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use std::f32::consts::PI;
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use std::fs::File;
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use std::io::Write;
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use std::io;
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@ -99,7 +100,7 @@ impl<R: Rng, S: Storage, W: Walker<R>> DLASystem<R, S, W> {
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}
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fn spawn_particle(&mut self) {
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let theta = self.rng.gen_range(0f32..1.0);
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let theta = self.rng.gen_range(0f32..1.0) * 2.0 * PI;
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let (x, y) = (self.add_circle * theta.cos(), self.add_circle * theta.sin());
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let position = Position(x as i32, y as i32);
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