Stash a maybe working mess
This commit is contained in:
+61
-8
@@ -1,9 +1,12 @@
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use std::fs::File;
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use std::path::Path;
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use bevy::render::render_resource::AsBindGroupShaderType;
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use kd_tree::KdTree;
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use rand::rngs::SmallRng;
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use rand::{Rng, SeedableRng};
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use crate::system::model::DLASystem;
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use crate::system::{Position, Storage};
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use crate::system::spaces::continuous::{ContinuousSticker, ContinuousStorage, ContinuousWalker, P3};
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use crate::system::spaces::grid::{Pos2D, VectorStorage};
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use crate::system::spaces::hexagonal::HexPosition;
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use crate::system::spaces::nd::{NDPosition, NDVectorStorage};
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@@ -11,7 +14,7 @@ use crate::system::spawner::{Spawner, UniformSpawner};
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use crate::system::sticker::{ProbabilisticSticking, SimpleSticking, Sticker};
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use crate::system::walker::{LocalRandomWalker, Walker};
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pub fn drive_system<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P>>(sys: &mut DLASystem<R, P, S, W, Sp, St>, max_frames: Option<usize>) {
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pub fn drive_system<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(sys: &mut DLASystem<R, P, S, W, Sp, St>, max_frames: Option<usize>) {
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while sys.running {
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sys.update();
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@@ -25,7 +28,7 @@ pub fn drive_system<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawne
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}
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}
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pub fn write_csv<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P>>(sys: &DLASystem<R, P, S, W, Sp, St>, csv_path: &Path) {
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pub fn write_csv<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(sys: &DLASystem<R, P, S, W, Sp, St>, csv_path: &Path) {
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let mut wtr = csv::Writer::from_path(csv_path)
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.expect("Failed to open file");
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@@ -42,7 +45,7 @@ pub fn write_csv<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P
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.unwrap();
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}
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pub fn write_json<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P>>(sys: &DLASystem<R, P, S, W, Sp, St>, output_path: &Path) {
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pub fn write_json<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(sys: &DLASystem<R, P, S, W, Sp, St>, output_path: &Path) {
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let file = File::create(output_path).expect("Failed to open file");
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serde_json::to_writer(file, &sys.history)
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@@ -60,10 +63,10 @@ pub fn initial_config(seed: u64, max_particles: usize) -> DLASystem<SmallRng, Po
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)
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}
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pub fn stick_probability(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, Pos2D, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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pub fn stick_probability(seed: u64, grid_size: u32, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, Pos2D, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(1600),
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VectorStorage::new(grid_size),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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@@ -71,10 +74,10 @@ pub fn stick_probability(seed: u64, max_particles: usize, stick_probability: f32
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)
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}
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pub fn three_dimensional(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, NDPosition<3>, NDVectorStorage<3>, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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pub fn three_dimensional(seed: u64, grid_size: u32, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, NDPosition<3>, NDVectorStorage<3>, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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NDVectorStorage::new(1600),
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NDVectorStorage::new(grid_size),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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@@ -82,7 +85,57 @@ pub fn three_dimensional(seed: u64, max_particles: usize, stick_probability: f32
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)
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}
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pub fn hex_grid(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, HexPosition, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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pub fn cont(seed: u64, max_particles: usize) -> DLASystem<SmallRng, P3, ContinuousStorage, ContinuousWalker, UniformSpawner, ContinuousSticker> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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ContinuousStorage { inner: kiddo::KdTree::new() },
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ContinuousWalker { walk_step: 1f32 },
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UniformSpawner,
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ContinuousSticker { range_sq: 4f32 },
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max_particles,
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)
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}
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pub fn hex_grid(seed: u64, max_particles: usize, grid_size: u32, stick_probability: f32) -> DLASystem<SmallRng, HexPosition, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(grid_size),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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max_particles,
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)
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}
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struct LoggerSticker {
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inner: SimpleSticking
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}
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impl<S: Storage<Pos2D>> Sticker<Pos2D, S> for LoggerSticker {
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fn should_stick<R: Rng>(&self, rng: &mut R, space: &S, position: &Pos2D) -> bool {
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if self.inner.should_stick(rng, space, position) {
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println!("{:?}", position);
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}
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false
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}
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}
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struct ReadOnlyVectorStorage {
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inner: VectorStorage,
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}
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impl Storage<Pos2D> for ReadOnlyVectorStorage {
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fn is_occupied(&self, position: &Pos2D) -> bool {
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self.inner.is_occupied(position)
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}
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fn deposit(&mut self, position: &Pos2D) {
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eprintln!("Write ignore for space at {position:?}");
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}
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}
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pub fn aenguses_thing(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, HexPosition, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(1600),
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+20
-3
@@ -1,20 +1,20 @@
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#![feature(array_zip)]
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#![feature(generic_const_exprs)]
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use std::fs::File;
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use std::path::PathBuf;
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mod system;
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mod example_systems;
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use clap::Parser;
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use crate::example_systems::{drive_system, stick_probability, three_dimensional, write_csv, write_json};
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use crate::example_systems::{cont, drive_system, stick_probability, three_dimensional, write_csv, write_json};
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#[derive(clap::ValueEnum, Clone, Debug)]
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enum PreConfiguredSystem {
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Grid2,
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Grid3,
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Hex
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Hex,
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Balls,
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}
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#[derive(Parser, Debug)]
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@@ -22,6 +22,9 @@ struct Cli {
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#[arg(value_enum, long, default_value_t = PreConfiguredSystem::Grid2)]
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mode: PreConfiguredSystem,
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#[arg(long, default_value_t = 1600)]
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grid_size: u32,
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#[arg(short, long)]
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max_frames: Option<usize>,
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@@ -40,6 +43,7 @@ fn main() {
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PreConfiguredSystem::Grid2 => {
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let mut sys = stick_probability(
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cli.seed,
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cli.grid_size,
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cli.max_particles,
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cli.stick_probability,
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);
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@@ -51,6 +55,7 @@ fn main() {
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PreConfiguredSystem::Grid3 => {
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let mut sys = three_dimensional(
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cli.seed,
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cli.grid_size,
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cli.max_particles,
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cli.stick_probability,
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);
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@@ -63,12 +68,24 @@ fn main() {
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PreConfiguredSystem::Hex => {
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let mut sys = three_dimensional(
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cli.seed,
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cli.grid_size,
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cli.max_particles,
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cli.stick_probability,
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);
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drive_system(&mut sys, cli.max_frames);
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write_json(&mut sys, &cli.output);
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},
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PreConfiguredSystem::Balls => {
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let mut sys = cont(
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cli.seed,
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cli.max_particles,
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);
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drive_system(&mut sys, cli.max_frames);
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write_json(&mut sys, &cli.output);
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}
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}
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+1
-1
@@ -24,6 +24,6 @@ pub trait GriddedPosition: Position {
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}
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pub trait Storage<P: Position> {
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fn at(&self, position: &P) -> bool;
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fn is_occupied(&self, position: &P) -> bool;
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fn deposit(&mut self, position: &P);
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}
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+4
-4
@@ -15,7 +15,7 @@ pub struct HistoryLine<P: Position> {
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pub position: P,
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}
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pub struct DLASystem<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P>> {
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pub struct DLASystem<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>> {
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rng: R,
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/*
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@@ -51,7 +51,7 @@ pub struct DLASystem<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawn
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cluster_radius: f32,
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}
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impl<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P>> DLASystem<R, P, S, W, Sp, St> {
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impl<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>> DLASystem<R, P, S, W, Sp, St> {
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pub fn new(rng: R, space: S, walker: W, spawner: Sp, sticker: St, max_particles: usize) -> Self {
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let mut sys = DLASystem {
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rng,
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@@ -103,7 +103,7 @@ impl<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Stick
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if distance > self.kill_circle {
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self.active_particle = None;
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} else if !self.space.at(&next_position) {
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} else if !self.space.is_occupied(&next_position) {
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if self.sticker.should_stick(&mut self.rng, &self.space, &next_position) {
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self.deposit(&next_position);
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self.active_particle = None;
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@@ -117,7 +117,7 @@ impl<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Stick
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fn spawn_particle(&mut self) {
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let position = self.spawner.spawn(&mut self.rng, self.add_circle);
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if !self.space.at(&position) {
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if !self.space.is_occupied(&position) {
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self.active_particle = Some(position);
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}
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}
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@@ -0,0 +1,106 @@
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use std::f32::consts::PI;
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use std::ops::Add;
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use bevy::utils::tracing::Instrument;
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use kiddo::distance::squared_euclidean;
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use kiddo::ErrorKind;
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use nalgebra::{DimAdd, Point3};
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use rand::Rng;
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use serde::Serialize;
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use crate::system::sticker::Sticker;
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use crate::system::{Position, Storage};
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use crate::system::walker::Walker;
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#[derive(Serialize, Debug, Clone)]
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pub struct P3 {
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x: f32,
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y: f32,
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z: f32,
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}
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impl P3 {
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fn as_arr(&self) -> [f32; 3] {
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[self.x, self.y, self.z]
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}
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pub fn random_with_radius<R: Rng>(rng: &mut R, radius: f32) -> P3 {
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let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
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let phi = rng.gen_range(0f32..1.0) * 2.0 * PI;
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let (x, y, z) = (
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radius * theta.sin() * phi.cos(),
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radius * theta.sin() * phi.sin(),
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radius * theta.cos()
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);
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P3 { x, y, z}
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}
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}
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impl Add for P3 {
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type Output = P3;
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fn add(self, rhs: Self) -> Self::Output {
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P3 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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z: self.z + rhs.z,
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}
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}
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}
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const BALL_RADIUS_SQ: f32 = 1.0;
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pub struct ContinuousStorage {
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pub inner: kiddo::KdTree<f32, (), 3>,
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}
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impl Position for P3 {
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const DIM: usize = 3;
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fn zero() -> Self {
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P3 { x: 0f32, y: 0f32, z: 0f32 }
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}
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fn abs(&self) -> f32 {
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(self.x.powi(2) + self.y.powi(2) + self.z.powi(2)).powf(0.5)
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}
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fn from_cartesian(cartesian: [f32; Self::DIM]) -> Self {
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P3 { x: cartesian[0], y: cartesian[1], z: cartesian[3] }
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}
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}
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impl Storage<P3> for ContinuousStorage {
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fn is_occupied(&self, position: &P3) -> bool {
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let (dist_sq, _) = self.inner.nearest_one(&position.as_arr(), &squared_euclidean).unwrap();
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// Is the distance of this point to the next one less than twice the ball radius
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dist_sq < 2.0 * BALL_RADIUS_SQ
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}
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fn deposit(&mut self, position: &P3) {
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self.inner.add(&position.as_arr(), ()).expect("Failed to write to space")
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}
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}
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pub struct ContinuousSticker {
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/// INVARIANT: THIS SHOULD BE GREATER THAN THE BALL_RADIUS_SQ value
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pub range_sq: f32,
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}
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impl Sticker<P3, ContinuousStorage> for ContinuousSticker {
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fn should_stick<R: Rng>(&self, _rng: &mut R, space: &ContinuousStorage, position: &P3) -> bool {
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let (a, _) = space.inner.nearest_one(&position.as_arr(), &squared_euclidean).unwrap();
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a < self.range_sq
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}
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}
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pub struct ContinuousWalker {
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pub walk_step: f32
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}
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impl Walker<P3> for ContinuousWalker {
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fn walk<R: Rng>(&self, rng: &mut R, position: &P3) -> P3 {
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position.clone() + P3::random_with_radius(rng, self.walk_step)
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}
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}
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@@ -45,13 +45,19 @@ impl GriddedPosition for Pos2D {
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fn linear_index(&self, grid_size: u32) -> usize {
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let grid_size = grid_size as i32;
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assert!(self.x <= grid_size && -(grid_size) <= self.x);
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assert!(self.y <= grid_size && -(grid_size) <= self.y);
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assert!(self.x < grid_size && -(grid_size) < self.x);
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assert!(self.y < grid_size && -(grid_size) < self.y);
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let x = (self.x + (grid_size) / 2) as usize;
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let y = (self.y + (grid_size) / 2) as usize;
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return grid_size as usize * y + x;
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let linear_index = grid_size as usize * y + x;
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if linear_index >= (grid_size * grid_size) as usize {
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eprintln!("AHHH SOMETHING WENT WRONG {:?} gives {}", self, linear_index);
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}
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return linear_index;
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}
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}
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@@ -84,7 +90,7 @@ impl VectorStorage {
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}
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impl Storage<Pos2D> for VectorStorage {
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fn at(&self, position: &Pos2D) -> bool {
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fn is_occupied(&self, position: &Pos2D) -> bool {
|
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return self.backing[position.linear_index(self.grid_size)];
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}
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@@ -94,7 +100,7 @@ impl Storage<Pos2D> for VectorStorage {
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}
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impl Storage<HexPosition> for VectorStorage {
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fn at(&self, position: &HexPosition) -> bool {
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fn is_occupied(&self, position: &HexPosition) -> bool {
|
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return self.backing[position.linear_index(self.grid_size)];
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}
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@@ -1,3 +1,5 @@
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pub mod grid;
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pub mod hexagonal;
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pub mod nd;
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pub mod continuous;
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pub mod ns;
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@@ -18,7 +18,7 @@ impl<const DIM: usize> NDVectorStorage<DIM> {
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}
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impl<const DIM: usize> Storage<NDPosition<DIM>> for NDVectorStorage<DIM> {
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fn at(&self, position: &NDPosition<DIM>) -> bool {
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fn is_occupied(&self, position: &NDPosition<DIM>) -> bool {
|
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return self.backing[position.linear_index(self.grid_size)];
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||||
}
|
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@@ -0,0 +1,20 @@
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct Grid2D {
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pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
impl Add for Grid2D {
|
||||
type Output = Grid2D;
|
||||
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Pos2D { x: self.x + rhs.x, y: self.y + rhs.y }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct Grid3D {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
pub z: i32,
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
use std::f32::consts::PI;
|
||||
use rand::Rng;
|
||||
use crate::system::Position;
|
||||
use crate::system::spaces::continuous::P3;
|
||||
use crate::system::spaces::grid::Pos2D;
|
||||
use crate::system::spaces::hexagonal::HexPosition;
|
||||
use crate::system::spaces::nd::NDPosition;
|
||||
@@ -44,6 +45,12 @@ impl Spawner<NDPosition<3>> for UniformSpawner {
|
||||
}
|
||||
}
|
||||
|
||||
impl Spawner<P3> for UniformSpawner {
|
||||
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> P3 {
|
||||
P3::random_with_radius(rng, radius)
|
||||
}
|
||||
}
|
||||
|
||||
// Does not work due to const generics issue, for now specialise for each dimension needed.
|
||||
// pub struct NDUniformSpawner<const DIM: usize>;
|
||||
//
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
use rand::Rng;
|
||||
use crate::system::{GriddedPosition, Position, Storage};
|
||||
|
||||
pub trait Sticker<P: Position> {
|
||||
fn should_stick<R: Rng, S: Storage<P>>(&self, rng: &mut R, space: &S, position: &P) -> bool;
|
||||
pub trait Sticker<P: Position, S: Storage<P>> {
|
||||
fn should_stick<R: Rng>(&self, rng: &mut R, space: &S, position: &P) -> bool;
|
||||
}
|
||||
|
||||
pub struct SimpleSticking;
|
||||
@@ -11,19 +11,19 @@ pub struct ProbabilisticSticking {
|
||||
pub stick_probability: f32
|
||||
}
|
||||
|
||||
impl<P: GriddedPosition> Sticker<P> for SimpleSticking {
|
||||
fn should_stick<R: Rng, S: Storage<P>>(&self, rng: &mut R, space: &S, position: &P) -> bool {
|
||||
impl<P: GriddedPosition, S: Storage<P>> Sticker<P, S> for SimpleSticking {
|
||||
fn should_stick<R: Rng>(&self, rng: &mut R, space: &S, position: &P) -> bool {
|
||||
(0..P::NEIGHBOURS)
|
||||
.map(|n| position.neighbour(n))
|
||||
.any(|neighbour| space.at(&neighbour))
|
||||
.any(|neighbour| space.is_occupied(&neighbour))
|
||||
}
|
||||
}
|
||||
|
||||
impl<P: GriddedPosition> Sticker<P> for ProbabilisticSticking {
|
||||
fn should_stick<R: Rng, S: Storage<P>>(&self, rng: &mut R, space: &S, position: &P) -> bool {
|
||||
impl<P: GriddedPosition, S: Storage<P>> Sticker<P, S> for ProbabilisticSticking {
|
||||
fn should_stick<R: Rng>(&self, rng: &mut R, space: &S, position: &P) -> bool {
|
||||
(0..P::NEIGHBOURS)
|
||||
.map(|n| position.neighbour(n))
|
||||
.any(|neighbour| space.at(&neighbour) && rng.gen_range(0.0f32..=1.0) < self.stick_probability)
|
||||
.any(|neighbour| space.is_occupied(&neighbour) && rng.gen_range(0.0f32..=1.0) < self.stick_probability)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user