compb-dla-model/src/system/spaces/square_grid.rs

200 lines
5.3 KiB
Rust

use std::ops::Add;
use num_integer::Integer;
use crate::system::{GriddedPosition, Position};
use serde::{Serialize, Deserialize};
#[derive(Clone, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
pub struct Grid2D {
pub x: i32,
pub y: i32,
}
impl Grid2D {
pub fn in_direction(direction: u32, value: i32) -> Self {
match direction {
0 => Grid2D { x: value, y: 0 },
1 => Grid2D { x: 0, y: value },
_ => panic!("Invalid direction"),
}
}
}
impl Add for Grid2D {
type Output = Grid2D;
fn add(self, rhs: Self) -> Self::Output {
Grid2D { x: self.x + rhs.x, y: self.y + rhs.y }
}
}
impl Position for Grid2D {
const DIM: usize = 2;
fn zero() -> Self {
Grid2D { x: 0, y: 0 }
}
fn abs(&self) -> f32 {
(((self.x * self.x) + (self.y * self.y)) as f32).powf(0.5)
}
fn from_cartesian(cartesian: &[f32]) -> Self {
Grid2D {
x: cartesian[0] as i32,
y: cartesian[1] as i32,
}
}
fn to_cartesian(&self) -> Vec<f32> {
vec![self.x as f32, self.y as f32]
}
}
impl GriddedPosition for Grid2D {
const NEIGHBOURS: u32 = 4;
fn neighbour(&self, neighbour_index: u32) -> Self {
let (dim, sign) = neighbour_index.div_rem(&2);
let sign = if sign == 0 { 1 } else { -1 };
let offset = Self::in_direction(dim, sign);
self.clone() + offset
}
fn linear_index(&self, grid_size: u32) -> usize {
let grid_size = grid_size as i32;
assert!(self.x < grid_size && -(grid_size) < self.x);
assert!(self.y < grid_size && -(grid_size) < self.y);
let x = (self.x + (grid_size) / 2) as usize;
let y = (self.y + (grid_size) / 2) as usize;
let linear_index = grid_size as usize * y + x;
if linear_index >= (grid_size * grid_size) as usize {
eprintln!("AHHH SOMETHING WENT WRONG {:?} gives {}", self, linear_index);
}
return linear_index;
}
}
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Grid3D {
pub x: i32,
pub y: i32,
pub z: i32,
}
impl Grid3D {
pub fn in_direction(direction: u32, value: i32) -> Self {
match direction {
0 => Grid3D { x: value, y: 0, z: 0 },
1 => Grid3D { x: 0, y: value, z: 0 },
2 => Grid3D { x: 0, y: 0, z: value },
_ => panic!("Invalid direction"),
}
}
}
impl Add for Grid3D {
type Output = Grid3D;
fn add(self, rhs: Self) -> Self::Output {
Grid3D {
x: self.x + rhs.x,
y: self.y + rhs.y,
z: self.z + rhs.z,
}
}
}
#[test]
fn grid3_add_test() {
assert_eq!(
Grid3D::from_cartesian(&[0f32, 0f32, 0f32]) + Grid3D::from_cartesian(&[0f32, 1f32, 0f32]),
Grid3D::from_cartesian(&[0f32, 1f32, 0f32])
);
assert_eq!(
Grid3D::from_cartesian(&[5.0, 3.0, 1.0]) + Grid3D::from_cartesian(&[-2.0, 5.0, 100.0]),
Grid3D::from_cartesian(&[3.0, 8.0, 101.0])
);
}
impl Position for Grid3D {
const DIM: usize = 3;
fn zero() -> Self {
Grid3D { x: 0, y: 0, z: 0 }
}
fn abs(&self) -> f32 {
(((self.x * self.x) + (self.y * self.y) + (self.z * self.z)) as f32).powf(0.5)
}
fn from_cartesian(cartesian: &[f32]) -> Self {
Self {
x: cartesian[0] as i32,
y: cartesian[1] as i32,
z: cartesian[2] as i32,
}
}
fn to_cartesian(&self) -> Vec<f32> {
vec![self.x as f32, self.y as f32, self.z as f32]
}
}
#[test]
fn grid3_neighbours_test() {
let neighbours = (0..Grid3D::NEIGHBOURS)
.map(|n| Grid3D::neighbour(&Grid3D::zero(), n))
.collect::<Vec<_>>();
assert!(neighbours.contains(&Grid3D { x: 1, y: 0, z: 0 }));
assert!(neighbours.contains(&Grid3D { x: -1, y: 0, z: 0 }));
assert!(neighbours.contains(&Grid3D { x: 0, y: 1, z: 0 }));
assert!(neighbours.contains(&Grid3D { x: 0, y: -1, z: 0 }));
assert!(neighbours.contains(&Grid3D { x: 0, y: 0, z: 1 }));
assert!(neighbours.contains(&Grid3D { x: 0, y: 0, z: -1 }));
}
impl GriddedPosition for Grid3D {
const NEIGHBOURS: u32 = 6;
fn neighbour(&self, neighbour_index: u32) -> Self {
let (dim, sign) = neighbour_index.div_rem(&2);
let sign = if sign == 0 { 1 } else { -1 };
let offset = Self::in_direction(dim, sign);
self.clone() + offset
}
fn linear_index(&self, grid_size: u32) -> usize {
let grid_size = grid_size as i32;
assert!(self.x < grid_size && -(grid_size) < self.x);
assert!(self.y < grid_size && -(grid_size) < self.y);
assert!(self.z < grid_size && -(grid_size) < self.z);
let half_grid = (grid_size) / 2;
let x = (self.x + half_grid) as usize;
let y = (self.y + half_grid) as usize;
let z = (self.z + half_grid) as usize;
let grid_size_usize = grid_size as usize;
let linear_index =
(grid_size_usize * grid_size_usize) * z
+ (grid_size_usize) * y
+ x;
if linear_index >= (grid_size_usize * grid_size_usize * grid_size_usize) as usize {
eprintln!("AHHH SOMETHING WENT WRONG {:?} gives {}", self, linear_index);
}
return linear_index;
}
}