compb-dla-model/src/system/spawner.rs
2023-03-15 19:20:43 +00:00

59 lines
1.7 KiB
Rust

use std::f32::consts::PI;
use rand::Rng;
use crate::system::Position;
use crate::system::spaces::continuous_2d::P2;
use crate::system::spaces::continuous_3d::P3;
use crate::system::spaces::hexagonal::HexPosition;
use crate::system::spaces::square_grid::{Grid2D, Grid3D};
pub trait Spawner<P: Position> {
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> P;
}
pub struct UniformSpawner;
impl Spawner<Grid2D> for UniformSpawner {
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> Grid2D {
let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
let (x, y) = (radius * theta.cos(), radius * theta.sin());
Grid2D::from_cartesian([x, y])
}
}
impl Spawner<HexPosition> for UniformSpawner {
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> HexPosition {
let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
let (x, y) = (radius * theta.cos(), radius * theta.sin());
HexPosition::from_cartesian([x, y])
}
}
impl Spawner<Grid3D> for UniformSpawner {
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> Grid3D {
let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
let phi = rng.gen_range(0f32..1.0) * 2.0 * PI;
let (x, y, z) = (
radius * theta.sin() * phi.cos(),
radius * theta.sin() * phi.sin(),
radius * theta.cos()
);
Grid3D::from_cartesian([x, y, z])
}
}
impl Spawner<P3> for UniformSpawner {
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> P3 {
P3::random_with_radius(rng, radius)
}
}
impl Spawner<P2> for UniformSpawner {
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> P2 {
P2::random_with_radius(rng, radius)
}
}