compb-dla-model/DLASystem.cpp

245 lines
7.2 KiB
C++

//
// DLASystem.cpp
//
#include "DLASystem.h"
// this function gets called every step,
// if there is an active particle then it gets moved,
// if not then add a particle
void DLASystem::update() {
if (lastParticleIsActive == 1) {
moveLastParticle();
} else if (numParticles < endNum) {
addParticleOnAddCircle();
setParticleActive();
} else {
this->running = false;
}
}
void DLASystem::clearParticles() {
// delete particles and the particle list
for (int i = 0; i < numParticles; i++) {
delete particleList[i];
}
particleList.clear();
numParticles = 0;
}
// remove any existing particles and setup initial condition
void DLASystem::Reset() {
// stop running
this->running = false;
clearParticles();
lastParticleIsActive = 0;
// set the grid to zero
for (int i = 0; i < gridSize; i++) {
for (int j = 0; j < gridSize; j++) {
grid[i][j] = 0;
}
}
// setup initial condition and parameters
addCircle = 10;
killCircle = 2.0 * addCircle;
clusterRadius = 0.0;
// add a single particle at the origin
double pos[] = {0.0, 0.0};
addParticle(pos);
}
// set the value of a grid cell for a particular position
// note the position has the initial particle at (0,0)
// but this corresponds to the middle of the grid array ie grid[ halfGrid ][ halfGrid ]
void DLASystem::setGrid(double pos[], int val) {
int halfGrid = gridSize / 2;
grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)] = val;
}
// read the grid cell for a given position
int DLASystem::readGrid(double pos[]) {
int halfGrid = gridSize / 2;
return grid[(int) (pos[0] + halfGrid)][(int) (pos[1] + halfGrid)];
}
// check if the cluster is big enough and we should stop:
// to be safe, we need the killCircle to be at least 2 less than the edge of the grid
int DLASystem::checkStop() {
if (killCircle + 2 >= gridSize / 2) {
this->running = false;
cerr << "STOP" << endl;
return 1;
} else return 0;
}
// add a particle to the system at a specific position
void DLASystem::addParticle(double pos[]) {
// create a new particle
Particle *p = new Particle(pos);
// push_back means "add this to the end of the list"
particleList.push_back(p);
numParticles++;
// pos coordinates should be -gridSize/2 < x < gridSize/2
setGrid(pos, 1);
}
// add a particle to the system at a random position on the addCircle
// if we hit an occupied site then we do nothing except print a message
// (this should never happen)
void DLASystem::addParticleOnAddCircle() {
double pos[2];
double theta = rgen.random01() * 2 * M_PI;
pos[0] = ceil(addCircle * cos(theta));
pos[1] = ceil(addCircle * sin(theta));
if (readGrid(pos) == 0)
addParticle(pos);
else
cerr << "FAIL " << pos[0] << " " << pos[1] << endl;
}
// send back the position of a neighbour of a given grid cell
// NOTE: there is no check that the neighbour is inside the grid,
// this has to be done separately...
void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
switch (val) {
case 0:
setpos[0] = pos[0] + 1.0;
setpos[1] = pos[1];
break;
case 1:
setpos[0] = pos[0] - 1.0;
setpos[1] = pos[1];
break;
case 2:
setpos[0] = pos[0];
setpos[1] = pos[1] + 1.0;
break;
case 3:
setpos[0] = pos[0];
setpos[1] = pos[1] - 1.0;
break;
}
}
// when we add a particle to the cluster, we should update the cluster radius
// and the sizes of the addCircle and the killCircle
void DLASystem::updateClusterRadius(double pos[]) {
double rr = distanceFromOrigin(pos);
if (rr > clusterRadius) {
clusterRadius = rr;
// this is how big addCircle is supposed to be:
// either 20% more than cluster radius, or at least 5 bigger.
double check = clusterRadius * addRatio;
if (check < clusterRadius + 5)
check = clusterRadius + 5;
// if it is smaller then update everything...
if (addCircle < check) {
addCircle = check;
killCircle = killRatio * addCircle;
}
checkStop();
}
}
// make a random move of the last particle in the particleList
void DLASystem::moveLastParticle() {
int rr = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
double newpos[2];
Particle *lastP = particleList[numParticles - 1];
setPosNeighbour(newpos, lastP->pos, rr);
if (distanceFromOrigin(newpos) > killCircle) {
//cerr << "#deleting particle" << endl;
setGrid(lastP->pos, 0);
particleList.pop_back(); // remove particle from particleList
numParticles--;
setParticleInactive();
} else if (readGrid(newpos) == 0) {
setGrid(lastP->pos, 0); // set the old grid site to empty
// update the position
particleList[numParticles - 1]->pos[0] = newpos[0];
particleList[numParticles - 1]->pos[1] = newpos[1];
setGrid(lastP->pos, 1); // set the new grid site to be occupied
// check if we stick
if (checkStick()) {
//cerr << "stick" << endl;
setParticleInactive(); // make the particle inactive (stuck)
updateClusterRadius(lastP->pos); // update the cluster radius, addCircle, etc.
}
}
}
// check if the last particle should stick (to a neighbour)
int DLASystem::checkStick() {
Particle *lastP = particleList[numParticles - 1];
// loop over neighbours
for (int i = 0; i < 4; i++) {
double checkpos[2];
setPosNeighbour(checkpos, lastP->pos, i);
// if the neighbour is occupied and the particle will stick probabilistically.
if (readGrid(checkpos) == 1 && rgen.random01() < stickProbability) {
return 1;
}
}
return 0;
}
// constructor
DLASystem::DLASystem(const int maxParticles, const string &csvPath, const double stickProbability) {
cerr << "creating system, gridSize " << gridSize << endl;
numParticles = 0;
endNum = maxParticles;
this->stickProbability = stickProbability;
// allocate memory for the grid, remember to free the memory in destructor
grid = new int *[gridSize];
for (int i = 0; i < gridSize; i++) {
grid[i] = new int[gridSize];
}
// reset initial parameters
Reset();
addRatio = 1.2; // how much bigger the addCircle should be, compared to cluster radius
killRatio = 1.7; // how much bigger is the killCircle, compared to the addCircle
csv.open(csvPath);
}
// destructor
DLASystem::~DLASystem() {
// strictly we should not print inside the destructor but never mind...
cerr << "deleting system" << endl;
// delete the particles
clearParticles();
// delete the grid
for (int i = 0; i < gridSize; i++)
delete[] grid[i];
delete[] grid;
if (csv.is_open()) {
csv.flush();
csv.close();
}
}
void DLASystem::exportData() {
csv << "x,y" << endl;
for (auto particle: particleList) {
csv << particle->pos[0] << "," << particle->pos[1] << endl;
}
}