God I hate CPP
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@ -34,17 +34,17 @@ void DLASystem::clearParticles() {
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// set the value of a grid cell for a particular position
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// set the value of a grid cell for a particular position
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// note the position has the initial particle at (0,0)
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// note the position has the initial particle at (0,0)
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// but this corresponds to the middle of the grid array ie grid[ halfGrid ][ halfGrid ]
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// but this corresponds to the middle of the grid array ie grid[ halfGrid ][ halfGrid ]
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void DLASystem::setGrid(double pos[], int val) {
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void DLASystem::setGrid(std::array<double, 2> pos, int val) {
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*index_grid(pos) = val;
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*index_grid(pos) = val;
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}
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}
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// read the grid cell for a given position
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// read the grid cell for a given position
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int DLASystem::readGrid(double pos[]) {
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int DLASystem::readGrid(std::array<double, 2> pos) {
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return *index_grid(pos);
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return *index_grid(pos);
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}
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}
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// add a particle to the system at a specific position
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// add a particle to the system at a specific position
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void DLASystem::addParticle(double pos[]) {
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void DLASystem::addParticle(std::array<double, 2> pos) {
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// create a new particle
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// create a new particle
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Particle *p = new Particle(pos);
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Particle *p = new Particle(pos);
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// push_back means "add this to the end of the list"
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// push_back means "add this to the end of the list"
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@ -58,10 +58,8 @@ void DLASystem::addParticle(double pos[]) {
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// if we hit an occupied site then we do nothing except print a message
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// if we hit an occupied site then we do nothing except print a message
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// (this should never happen)
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// (this should never happen)
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void DLASystem::addParticleOnAddCircle() {
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void DLASystem::addParticleOnAddCircle() {
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double pos[2];
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double theta = rgen.random01() * 2 * M_PI;
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double theta = rgen.random01() * 2 * M_PI;
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pos[0] = ceil(addCircle * cos(theta));
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std::array<double, 2> pos{ceil(addCircle * cos(theta)), ceil(addCircle * sin(theta))};
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pos[1] = ceil(addCircle * sin(theta));
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if (readGrid(pos) == 0) {
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if (readGrid(pos) == 0) {
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addParticle(pos);
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addParticle(pos);
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} else {
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} else {
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@ -72,7 +70,7 @@ void DLASystem::addParticleOnAddCircle() {
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// send back the position of a neighbour of a given grid cell
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// send back the position of a neighbour of a given grid cell
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// NOTE: there is no check that the neighbour is inside the grid,
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// NOTE: there is no check that the neighbour is inside the grid,
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// this has to be done separately...
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// this has to be done separately...
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void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
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void DLASystem::setPosNeighbour(std::array<double, 2> &setpos, const std::array<double, 2> pos, int val) {
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switch (val) {
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switch (val) {
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case 0:
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case 0:
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setpos[0] = pos[0] + 1.0;
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setpos[0] = pos[0] + 1.0;
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@ -95,7 +93,7 @@ void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
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// when we add a particle to the cluster, we should update the cluster radius
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// when we add a particle to the cluster, we should update the cluster radius
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// and the sizes of the addCircle and the killCircle
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// and the sizes of the addCircle and the killCircle
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void DLASystem::updateClusterRadius(double pos[]) {
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void DLASystem::updateClusterRadius(std::array<double, 2> pos) {
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double newRadius = distanceFromOrigin(pos);
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double newRadius = distanceFromOrigin(pos);
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if (newRadius > clusterRadius) {
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if (newRadius > clusterRadius) {
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clusterRadius = newRadius;
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clusterRadius = newRadius;
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@ -122,7 +120,7 @@ void DLASystem::updateClusterRadius(double pos[]) {
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// make a random move of the last particle in the particleList
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// make a random move of the last particle in the particleList
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void DLASystem::moveLastParticle() {
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void DLASystem::moveLastParticle() {
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int direction = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
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int direction = rgen.randomInt(4); // pick a random number in the range 0-3, which direction do we hop?
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double newpos[2];
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std::array<double, 2> newpos{};
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Particle *lastP = particleList[this->particleList.size() - 1];
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Particle *lastP = particleList[this->particleList.size() - 1];
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@ -154,7 +152,7 @@ int DLASystem::checkStick() {
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int result = 0;
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int result = 0;
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// loop over neighbours
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// loop over neighbours
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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double checkpos[2];
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std::array<double, 2> checkpos;
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setPosNeighbour(checkpos, lastP->pos, i);
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setPosNeighbour(checkpos, lastP->pos, i);
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// if the neighbour is occupied...
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// if the neighbour is occupied...
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if (readGrid(checkpos) == 1)
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if (readGrid(checkpos) == 1)
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@ -188,7 +186,7 @@ DLASystem::DLASystem(Config config)
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// }
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// }
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// Add particle to the centre of the grid to start
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// Add particle to the centre of the grid to start
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double pos[] = {0.0, 0.0};
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std::array<double, 2> pos{0.0, 0.0};
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addParticle(pos);
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addParticle(pos);
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// Make sure to include the central location in our csv.
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// Make sure to include the central location in our csv.
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14
DLASystem.h
14
DLASystem.h
@ -62,7 +62,7 @@ private:
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int frame;
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int frame;
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int *index_grid(double pos[]) {
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int *index_grid(std::array<double, 2> pos) {
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int halfGrid = gridSize / 2;
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int halfGrid = gridSize / 2;
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int i = (int) (pos[0] + halfGrid);
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int i = (int) (pos[0] + halfGrid);
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int j = (int) (pos[1] + halfGrid);
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int j = (int) (pos[1] + halfGrid);
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@ -97,15 +97,15 @@ public:
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void pauseRunning() { running = false; }
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void pauseRunning() { running = false; }
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// if pos is outside the cluster radius then set clusterRadius to be the distance to pos.
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// if pos is outside the cluster radius then set clusterRadius to be the distance to pos.
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void updateClusterRadius(double pos[]);
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void updateClusterRadius(std::array<double, 2> pos);
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// set and read grid entries associated with a given position
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// set and read grid entries associated with a given position
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void setGrid(double pos[], int val);
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void setGrid(std::array<double, 2> pos, int val);
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int readGrid(double pos[]);
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int readGrid(std::array<double, 2> pos);
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// return the distance of a given point from the origin
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// return the distance of a given point from the origin
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double distanceFromOrigin(double pos[]) {
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double distanceFromOrigin(std::array<double, 2> pos) {
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return sqrt(pos[0] * pos[0] + pos[1] * pos[1]);
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return sqrt(pos[0] * pos[0] + pos[1] * pos[1]);
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}
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}
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@ -115,14 +115,14 @@ public:
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void setParticleInactive() { lastParticleIsActive = 0; }
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void setParticleInactive() { lastParticleIsActive = 0; }
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// add a particle at pos
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// add a particle at pos
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void addParticle(double pos[]);
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void addParticle(std::array<double, 2> pos);
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// add a particle at a random point on the addCircle
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// add a particle at a random point on the addCircle
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void addParticleOnAddCircle();
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void addParticleOnAddCircle();
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// assign setpos to the position of a neighbour of pos
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// assign setpos to the position of a neighbour of pos
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// which neighbour we look at is determined by val (=0,1,2,3)
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// which neighbour we look at is determined by val (=0,1,2,3)
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void setPosNeighbour(double setpos[], double pos[], int val);
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void setPosNeighbour(std::array<double, 2> &setpos, std::array<double, 2> pos, int val);
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// this attempts to move the last particle in the List to a random neighbour
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// this attempts to move the last particle in the List to a random neighbour
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// if the neighbour is occupied then nothing happens
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// if the neighbour is occupied then nothing happens
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20
Particle.h
20
Particle.h
@ -1,22 +1,14 @@
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#pragma once
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#pragma once
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#include <array>
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class Particle {
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class Particle {
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public:
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public:
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static const int dim = 2; // we are in two dimensions
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static const int dim = 2; // we are in two dimensions
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double *pos; // pointer to an array of size dim, to store the position
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std::array<double, dim> pos{};
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// default constructor
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// constructor, with a specified initial pos
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Particle() {
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explicit Particle(std::array<double, dim> pos) {
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pos = new double[dim];
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this->pos[0] = pos[0];
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this->pos[1] = pos[1];
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}
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}
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// constructor, with a specified initial position
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Particle(double set_pos[]) {
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pos = new double[dim];
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for (int d = 0; d < dim; d++)
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pos[d] = set_pos[d];
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}
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// destructor
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~Particle() { delete[] pos; }
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};
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};
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