A great re-architecture of the cli
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56
src/cli/cli.rs
Normal file
56
src/cli/cli.rs
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@ -0,0 +1,56 @@
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use std::path::PathBuf;
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use clap::{Parser, Args, Subcommand, ValueEnum};
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#[derive(ValueEnum, Clone, Debug, Copy)]
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pub enum OutputFormat {
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FullDataJson,
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Positions,
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}
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#[derive(Args, Debug)]
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pub struct InitialCli {
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pub grid_size: u32
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}
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#[derive(Args, Debug)]
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pub struct StickProbabilityCli {
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pub grid_size: u32,
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pub stick_probability: f32,
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}
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#[derive(Args, Debug)]
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pub struct BallsCli {
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pub ball_radius: f32,
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pub stick_distance: f32,
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pub walk_step: f32,
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}
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#[derive(Subcommand, Debug)]
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pub enum PCM {
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Initial(InitialCli),
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StickProbability(StickProbabilityCli),
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Grid3(StickProbabilityCli),
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Hex(StickProbabilityCli),
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Balls(BallsCli)
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}
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#[derive(Parser, Debug)]
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pub struct ModelCli {
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#[command(subcommand)]
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pub preconfigured_model: PCM,
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#[arg(long)]
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pub max_frames: Option<usize>,
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#[arg(short = 'N', long)]
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pub max_particles: usize,
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#[arg(long, short)]
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pub seed: u64,
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#[arg(value_enum, short, long, default_value_t = OutputFormat::Positions)]
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pub format: OutputFormat,
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#[arg(value_enum, short, long)]
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pub output: PathBuf,
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}
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24
src/cli/mod.rs
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24
src/cli/mod.rs
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@ -0,0 +1,24 @@
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use rand::Rng;
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use crate::system::model::DLASystem;
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use crate::system::{Position, Storage};
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use crate::system::spawner::Spawner;
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use crate::system::sticker::Sticker;
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use crate::system::walker::Walker;
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pub mod cli;
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pub mod output;
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pub fn drive_system<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(sys: &mut DLASystem<R, P, S, W, Sp, St>, max_frames: Option<usize>) {
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while sys.running {
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sys.update();
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match max_frames {
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Some(max_frames) if max_frames <= sys.frame => {
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sys.running = false;
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eprintln!("System halted as it ran to {frame} frames (max_frames = {max_frames}) and did not complete", frame = sys.frame)
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}
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_ => {}
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}
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}
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}
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49
src/cli/output.rs
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49
src/cli/output.rs
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@ -0,0 +1,49 @@
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use std::fs::File;
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use std::path::Path;
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use rand::Rng;
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use crate::cli::cli::OutputFormat;
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use crate::system::model::DLASystem;
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use crate::system::{Position, Storage};
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use crate::system::spawner::Spawner;
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use crate::system::sticker::Sticker;
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use crate::system::walker::Walker;
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pub fn write<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(
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sys: &DLASystem<R, P, S, W, Sp, St>,
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format: OutputFormat,
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output: &Path,
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) {
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match format {
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OutputFormat::FullDataJson => write_json_full_data(sys, output),
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OutputFormat::Positions => write_csv_positions(sys, output),
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}
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}
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fn write_csv_positions<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(sys: &DLASystem<R, P, S, W, Sp, St>, csv_path: &Path) {
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let mut wtr = csv::Writer::from_path(csv_path)
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.expect("Failed to open file");
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// CSVs can only store the raw positions
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let positions: Vec<&P> = sys.history
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.iter()
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.map(|line| &line.position)
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.collect();
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wtr.serialize(positions)
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.unwrap();
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wtr.flush()
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.unwrap();
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}
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fn write_json_full_data<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(sys: &DLASystem<R, P, S, W, Sp, St>, output_path: &Path) {
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let file = File::create(output_path).expect("Failed to open file");
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let vec: Vec<P> = sys.history
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.iter()
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.map(|l| l.position.clone())
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.collect();
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serde_json::to_writer(file, &vec)
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.expect("Failed to write json");
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}
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@ -1,147 +0,0 @@
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use std::fs::File;
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use std::path::Path;
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use bevy::render::render_resource::AsBindGroupShaderType;
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use kd_tree::KdTree;
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use rand::rngs::SmallRng;
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use rand::{Rng, SeedableRng};
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use crate::system::model::DLASystem;
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use crate::system::{Position, Storage};
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use crate::system::spaces::continuous::{ContinuousSticker, ContinuousStorage, ContinuousWalker, P3};
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use crate::system::spaces::grid::{Pos2D, VectorStorage};
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use crate::system::spaces::hexagonal::HexPosition;
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use crate::system::spaces::nd::{NDPosition, NDVectorStorage};
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use crate::system::spawner::{Spawner, UniformSpawner};
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use crate::system::sticker::{ProbabilisticSticking, SimpleSticking, Sticker};
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use crate::system::walker::{LocalRandomWalker, Walker};
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pub fn drive_system<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(sys: &mut DLASystem<R, P, S, W, Sp, St>, max_frames: Option<usize>) {
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while sys.running {
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sys.update();
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match max_frames {
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Some(max_frames) if max_frames <= sys.frame => {
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sys.running = false;
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eprintln!("System halted as it ran to {frame} frames (max_frames = {max_frames}) and did not complete", frame = sys.frame)
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}
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_ => {}
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}
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}
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}
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pub fn write_csv<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(sys: &DLASystem<R, P, S, W, Sp, St>, csv_path: &Path) {
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let mut wtr = csv::Writer::from_path(csv_path)
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.expect("Failed to open file");
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// CSVs can only store the raw positions
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let positions: Vec<&P> = sys.history
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.iter()
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.map(|line| &line.position)
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.collect();
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wtr.serialize(positions)
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.unwrap();
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wtr.flush()
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.unwrap();
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}
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pub fn write_json<R: Rng, P: Position, S: Storage<P>, W: Walker<P>, Sp: Spawner<P>, St: Sticker<P, S>>(sys: &DLASystem<R, P, S, W, Sp, St>, output_path: &Path) {
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let file = File::create(output_path).expect("Failed to open file");
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serde_json::to_writer(file, &sys.history)
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.expect("Failed to write json");
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}
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pub fn initial_config(seed: u64, max_particles: usize) -> DLASystem<SmallRng, Pos2D, VectorStorage, LocalRandomWalker, UniformSpawner, SimpleSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(1600),
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LocalRandomWalker,
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UniformSpawner,
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SimpleSticking,
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max_particles,
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)
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}
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pub fn stick_probability(seed: u64, grid_size: u32, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, Pos2D, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(grid_size),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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max_particles,
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)
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}
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pub fn three_dimensional(seed: u64, grid_size: u32, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, NDPosition<3>, NDVectorStorage<3>, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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NDVectorStorage::new(grid_size),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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max_particles,
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)
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}
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pub fn cont(seed: u64, max_particles: usize) -> DLASystem<SmallRng, P3, ContinuousStorage, ContinuousWalker, UniformSpawner, ContinuousSticker> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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ContinuousStorage { inner: kiddo::KdTree::new() },
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ContinuousWalker { walk_step: 1f32 },
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UniformSpawner,
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ContinuousSticker { range_sq: 4f32 },
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max_particles,
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)
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}
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pub fn hex_grid(seed: u64, max_particles: usize, grid_size: u32, stick_probability: f32) -> DLASystem<SmallRng, HexPosition, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(grid_size),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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max_particles,
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)
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}
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struct LoggerSticker {
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inner: SimpleSticking
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}
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impl<S: Storage<Pos2D>> Sticker<Pos2D, S> for LoggerSticker {
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fn should_stick<R: Rng>(&self, rng: &mut R, space: &S, position: &Pos2D) -> bool {
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if self.inner.should_stick(rng, space, position) {
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println!("{:?}", position);
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}
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false
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}
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}
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struct ReadOnlyVectorStorage {
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inner: VectorStorage,
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}
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impl Storage<Pos2D> for ReadOnlyVectorStorage {
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fn is_occupied(&self, position: &Pos2D) -> bool {
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self.inner.is_occupied(position)
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}
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fn deposit(&mut self, position: &Pos2D) {
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eprintln!("Write ignore for space at {position:?}");
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}
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}
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pub fn aenguses_thing(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, HexPosition, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
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DLASystem::new(
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SmallRng::seed_from_u64(seed),
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VectorStorage::new(1600),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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max_particles,
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)
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}
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130
src/main.rs
130
src/main.rs
@ -1,92 +1,98 @@
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#![feature(array_zip)]
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#![feature(generic_const_exprs)]
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use std::path::PathBuf;
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use clap::Parser;
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use rand::prelude::*;
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use crate::cli::{drive_system};
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use crate::cli::cli::{StickProbabilityCli, InitialCli, BallsCli, PCM, ModelCli};
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use crate::cli::output::write;
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use crate::system::model::DLASystem;
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use crate::system::spaces::continuous::{ContinuousSticker, ContinuousStorage, ContinuousWalker};
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use crate::system::spaces::hexagonal::HexPosition;
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use crate::system::spaces::square_grid::{Grid2D, Grid3D};
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use crate::system::spaces::VectorStorage;
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use crate::system::spawner::UniformSpawner;
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use crate::system::sticker::{ProbabilisticSticking, SimpleSticking};
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use crate::system::walker::LocalRandomWalker;
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mod system;
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mod example_systems;
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use clap::Parser;
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use crate::example_systems::{cont, drive_system, stick_probability, three_dimensional, write_csv, write_json};
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#[derive(clap::ValueEnum, Clone, Debug)]
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enum PreConfiguredSystem {
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Grid2,
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Grid3,
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Hex,
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Balls,
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}
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#[derive(Parser, Debug)]
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struct Cli {
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#[arg(value_enum, long, default_value_t = PreConfiguredSystem::Grid2)]
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mode: PreConfiguredSystem,
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#[arg(long, default_value_t = 1600)]
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grid_size: u32,
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#[arg(short, long)]
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max_frames: Option<usize>,
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seed: u64,
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max_particles: usize,
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stick_probability: f32,
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output: PathBuf,
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}
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mod surface_probability_measure;
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mod cli;
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fn main() {
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let cli = Cli::parse();
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let cli = ModelCli::parse();
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println!("Running: {:?}", cli);
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match cli.mode {
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PreConfiguredSystem::Grid2 => {
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let mut sys = stick_probability(
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cli.seed,
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cli.grid_size,
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match cli.preconfigured_model {
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PCM::Initial(InitialCli { grid_size }) => {
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let mut sys = DLASystem::<_, Grid2D, _, _, _, _>::new(
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SmallRng::seed_from_u64(cli.seed),
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VectorStorage::new(grid_size, 2),
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LocalRandomWalker,
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UniformSpawner,
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SimpleSticking,
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cli.max_particles,
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cli.stick_probability,
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);
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drive_system(&mut sys, cli.max_frames);
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write_csv(&mut sys, &cli.output);
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write(&sys, cli.format, &cli.output);
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}
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PreConfiguredSystem::Grid3 => {
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let mut sys = three_dimensional(
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cli.seed,
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cli.grid_size,
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PCM::StickProbability(StickProbabilityCli { grid_size, stick_probability }) => {
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let mut sys = DLASystem::<_, Grid2D, _, _, _, _>::new(
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SmallRng::seed_from_u64(cli.seed),
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VectorStorage::new(grid_size, 2),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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cli.max_particles,
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cli.stick_probability,
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);
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drive_system(&mut sys, cli.max_frames);
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write_json(&mut sys, &cli.output);
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write(&sys, cli.format, &cli.output);
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}
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PreConfiguredSystem::Hex => {
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let mut sys = three_dimensional(
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cli.seed,
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cli.grid_size,
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cli.max_particles,
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cli.stick_probability,
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);
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drive_system(&mut sys, cli.max_frames);
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write_json(&mut sys, &cli.output);
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},
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PreConfiguredSystem::Balls => {
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let mut sys = cont(
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cli.seed,
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PCM::Grid3(StickProbabilityCli { grid_size, stick_probability }) => {
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let mut sys = DLASystem::<_, Grid3D, _, _, _, _>::new(
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SmallRng::seed_from_u64(cli.seed),
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VectorStorage::new(grid_size, 3),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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cli.max_particles,
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);
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drive_system(&mut sys, cli.max_frames);
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write(&sys, cli.format, &cli.output);
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}
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write_json(&mut sys, &cli.output);
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PCM::Hex(StickProbabilityCli { grid_size, stick_probability }) => {
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let mut sys = DLASystem::<_, HexPosition, _, _, _, _>::new(
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SmallRng::seed_from_u64(cli.seed),
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VectorStorage::new(grid_size, 2),
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LocalRandomWalker,
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UniformSpawner,
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ProbabilisticSticking { stick_probability },
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cli.max_particles,
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);
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drive_system(&mut sys, cli.max_frames);
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write(&sys, cli.format, &cli.output);
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}
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PCM::Balls(BallsCli { ball_radius, stick_distance, walk_step }) => {
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let mut sys = DLASystem::new(
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SmallRng::seed_from_u64(cli.seed),
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ContinuousStorage { inner: kiddo::KdTree::new(), ball_radius_sq: ball_radius * ball_radius },
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ContinuousWalker { walk_step },
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UniformSpawner,
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ContinuousSticker { range_sq: stick_distance * stick_distance },
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cli.max_particles,
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);
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drive_system(&mut sys, cli.max_frames);
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write(&sys, cli.format, &cli.output);
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}
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}
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}
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54
src/surface_probability_measure.rs
Normal file
54
src/surface_probability_measure.rs
Normal file
@ -0,0 +1,54 @@
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use std::fs::File;
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use std::path::Path;
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use bevy::render::render_resource::AsBindGroupShaderType;
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use kd_tree::KdTree;
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use rand::rngs::SmallRng;
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use rand::{Rng, SeedableRng};
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use crate::system::model::DLASystem;
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use crate::system::{Position, Storage};
|
||||
use crate::system::spaces::continuous::{ContinuousSticker, ContinuousStorage, ContinuousWalker, P3};
|
||||
use crate::system::spaces::hexagonal::HexPosition;
|
||||
use crate::system::spaces::square_grid::{Grid2D, Grid3D};
|
||||
use crate::system::spaces::VectorStorage;
|
||||
use crate::system::spawner::{Spawner, UniformSpawner};
|
||||
use crate::system::sticker::{ProbabilisticSticking, SimpleSticking, Sticker};
|
||||
use crate::system::walker::{LocalRandomWalker, Walker};
|
||||
|
||||
struct LoggerSticker {
|
||||
inner: SimpleSticking
|
||||
}
|
||||
|
||||
impl<S: Storage<Grid2D>> Sticker<Grid2D, S> for LoggerSticker {
|
||||
fn should_stick<R: Rng>(&self, rng: &mut R, space: &S, position: &Grid2D) -> bool {
|
||||
if self.inner.should_stick(rng, space, position) {
|
||||
println!("{:?}", position);
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
struct ReadOnlyVectorStorage {
|
||||
inner: VectorStorage,
|
||||
}
|
||||
|
||||
impl Storage<Grid2D> for ReadOnlyVectorStorage {
|
||||
fn is_occupied(&self, position: &Grid2D) -> bool {
|
||||
self.inner.is_occupied(position)
|
||||
}
|
||||
|
||||
fn deposit(&mut self, position: &Grid2D) {
|
||||
eprintln!("Write ignore for space at {position:?}");
|
||||
}
|
||||
}
|
||||
|
||||
pub fn surface_probability_measure(seed: u64, max_particles: usize, stick_probability: f32) -> DLASystem<SmallRng, HexPosition, VectorStorage, LocalRandomWalker, UniformSpawner, ProbabilisticSticking> {
|
||||
DLASystem::new(
|
||||
SmallRng::seed_from_u64(seed),
|
||||
VectorStorage::new(1600, 3),
|
||||
LocalRandomWalker,
|
||||
UniformSpawner,
|
||||
ProbabilisticSticking { stick_probability },
|
||||
max_particles,
|
||||
)
|
||||
}
|
||||
@ -1,5 +1,4 @@
|
||||
use std::ops::Add;
|
||||
use rand::Rng;
|
||||
use serde::Serialize;
|
||||
|
||||
pub mod walker;
|
||||
|
||||
@ -1,8 +1,6 @@
|
||||
use std::io;
|
||||
use std::path::Path;
|
||||
use rand::prelude::*;
|
||||
use serde::Serialize;
|
||||
use crate::system::{GriddedPosition, Position, Storage};
|
||||
use crate::system::{Position, Storage};
|
||||
use crate::system::spawner::Spawner;
|
||||
use crate::system::sticker::Sticker;
|
||||
use crate::system::walker::Walker;
|
||||
|
||||
@ -1,9 +1,6 @@
|
||||
use std::f32::consts::PI;
|
||||
use std::ops::Add;
|
||||
use bevy::utils::tracing::Instrument;
|
||||
use kiddo::distance::squared_euclidean;
|
||||
use kiddo::ErrorKind;
|
||||
use nalgebra::{DimAdd, Point3};
|
||||
use rand::Rng;
|
||||
use serde::Serialize;
|
||||
use crate::system::sticker::Sticker;
|
||||
@ -48,10 +45,9 @@ impl Add for P3 {
|
||||
}
|
||||
}
|
||||
|
||||
const BALL_RADIUS_SQ: f32 = 1.0;
|
||||
|
||||
pub struct ContinuousStorage {
|
||||
pub inner: kiddo::KdTree<f32, (), 3>,
|
||||
pub ball_radius_sq: f32,
|
||||
}
|
||||
|
||||
impl Position for P3 {
|
||||
@ -75,7 +71,7 @@ impl Storage<P3> for ContinuousStorage {
|
||||
let (dist_sq, _) = self.inner.nearest_one(&position.as_arr(), &squared_euclidean).unwrap();
|
||||
|
||||
// Is the distance of this point to the next one less than twice the ball radius
|
||||
dist_sq < 2.0 * BALL_RADIUS_SQ
|
||||
dist_sq < 2.0 * self.ball_radius_sq
|
||||
}
|
||||
|
||||
fn deposit(&mut self, position: &P3) {
|
||||
|
||||
@ -1,110 +0,0 @@
|
||||
use std::f32::consts::PI;
|
||||
use std::ops::Add;
|
||||
use num_integer::Integer;
|
||||
use rand::Rng;
|
||||
use crate::system::{GriddedPosition, Position, Storage};
|
||||
use serde::{Serialize, Deserialize};
|
||||
use crate::system::spaces::hexagonal::HexPosition;
|
||||
|
||||
pub struct VectorStorage {
|
||||
backing: Vec<bool>,
|
||||
grid_size: u32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct Pos2D {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
impl Pos2D {
|
||||
pub fn in_direction(direction: u32, value: i32) -> Self {
|
||||
if direction == 0 { Pos2D { x: value, y: 0 } } else { Pos2D { x: 0, y: value } }
|
||||
}
|
||||
}
|
||||
|
||||
impl Add for Pos2D {
|
||||
type Output = Pos2D;
|
||||
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Pos2D { x: self.x + rhs.x, y: self.y + rhs.y }
|
||||
}
|
||||
}
|
||||
|
||||
impl GriddedPosition for Pos2D {
|
||||
const NEIGHBOURS: u32 = 4;
|
||||
|
||||
fn neighbour(&self, neighbour_index: u32) -> Self {
|
||||
let (dim, sign) = neighbour_index.div_rem(&2);
|
||||
let sign = if sign == 0 { 1 } else { -1 };
|
||||
let offset = Pos2D::in_direction(dim, sign);
|
||||
|
||||
self.clone() + offset
|
||||
}
|
||||
|
||||
fn linear_index(&self, grid_size: u32) -> usize {
|
||||
let grid_size = grid_size as i32;
|
||||
|
||||
assert!(self.x < grid_size && -(grid_size) < self.x);
|
||||
assert!(self.y < grid_size && -(grid_size) < self.y);
|
||||
|
||||
let x = (self.x + (grid_size) / 2) as usize;
|
||||
let y = (self.y + (grid_size) / 2) as usize;
|
||||
|
||||
let linear_index = grid_size as usize * y + x;
|
||||
|
||||
if linear_index >= (grid_size * grid_size) as usize {
|
||||
eprintln!("AHHH SOMETHING WENT WRONG {:?} gives {}", self, linear_index);
|
||||
}
|
||||
|
||||
return linear_index;
|
||||
}
|
||||
}
|
||||
|
||||
impl Position for Pos2D {
|
||||
const DIM: usize = 2;
|
||||
|
||||
fn zero() -> Pos2D {
|
||||
Pos2D { x: 0, y: 0 }
|
||||
}
|
||||
fn abs(&self) -> f32 {
|
||||
((self.x.pow(2) + self.y.pow(2)) as f32).powf(0.5)
|
||||
}
|
||||
|
||||
fn from_cartesian(cartesian: [f32; Self::DIM]) -> Self {
|
||||
Pos2D { x: cartesian[0] as i32, y: cartesian[1] as i32 }
|
||||
}
|
||||
}
|
||||
|
||||
impl VectorStorage {
|
||||
pub fn new(grid_size: u32) -> VectorStorage {
|
||||
VectorStorage { grid_size, backing: vec![false; grid_size.pow(2) as usize] }
|
||||
}
|
||||
|
||||
/*
|
||||
* Convenience function for c-binding
|
||||
* */
|
||||
pub fn write(&mut self, position: &Pos2D, val: bool) {
|
||||
self.backing[position.linear_index(self.grid_size)] = val;
|
||||
}
|
||||
}
|
||||
|
||||
impl Storage<Pos2D> for VectorStorage {
|
||||
fn is_occupied(&self, position: &Pos2D) -> bool {
|
||||
return self.backing[position.linear_index(self.grid_size)];
|
||||
}
|
||||
|
||||
fn deposit(&mut self, position: &Pos2D) {
|
||||
self.backing[position.linear_index(self.grid_size)] = true;
|
||||
}
|
||||
}
|
||||
|
||||
impl Storage<HexPosition> for VectorStorage {
|
||||
fn is_occupied(&self, position: &HexPosition) -> bool {
|
||||
return self.backing[position.linear_index(self.grid_size)];
|
||||
}
|
||||
|
||||
fn deposit(&mut self, position: &HexPosition) {
|
||||
self.backing[position.linear_index(self.grid_size)] = true;
|
||||
}
|
||||
}
|
||||
@ -1,5 +1,4 @@
|
||||
use std::ops::Add;
|
||||
use rand::Rng;
|
||||
use crate::system::{GriddedPosition, Position};
|
||||
use serde::{Serialize, Deserialize};
|
||||
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
pub mod grid;
|
||||
pub mod vector_storage;
|
||||
pub use vector_storage::VectorStorage;
|
||||
|
||||
pub mod square_grid;
|
||||
pub mod hexagonal;
|
||||
pub mod nd;
|
||||
|
||||
pub mod continuous;
|
||||
pub mod ns;
|
||||
|
||||
@ -1,124 +0,0 @@
|
||||
use std::ops::Add;
|
||||
use num_integer::Integer;
|
||||
use rand::Rng;
|
||||
use serde::{Serialize, Serializer};
|
||||
use serde::ser::SerializeStruct;
|
||||
use crate::system::{GriddedPosition, Position};
|
||||
use crate::system::Storage;
|
||||
|
||||
pub struct NDVectorStorage<const DIM: usize> {
|
||||
backing: Vec<bool>,
|
||||
grid_size: u32,
|
||||
}
|
||||
|
||||
impl<const DIM: usize> NDVectorStorage<DIM> {
|
||||
pub fn new(grid_size: u32) -> Self {
|
||||
Self { grid_size, backing: vec![false; grid_size.pow(DIM as u32) as usize] }
|
||||
}
|
||||
}
|
||||
|
||||
impl<const DIM: usize> Storage<NDPosition<DIM>> for NDVectorStorage<DIM> {
|
||||
fn is_occupied(&self, position: &NDPosition<DIM>) -> bool {
|
||||
return self.backing[position.linear_index(self.grid_size)];
|
||||
}
|
||||
|
||||
fn deposit(&mut self, position: &NDPosition<DIM>) {
|
||||
self.backing[position.linear_index(self.grid_size)] = true;
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
pub struct NDPosition<const DIM: usize>([i32; DIM]);
|
||||
|
||||
impl<const DIM: usize> NDPosition<DIM> {
|
||||
pub fn in_direction(direction: usize, value: i32) -> Self {
|
||||
let mut arr = [0; DIM];
|
||||
arr[direction] = value;
|
||||
NDPosition(arr)
|
||||
}
|
||||
}
|
||||
|
||||
impl<const DIM: usize> Add for NDPosition<DIM> {
|
||||
type Output = Self;
|
||||
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Self(self.0.zip(rhs.0).map(|(a, b)| a + b))
|
||||
}
|
||||
}
|
||||
|
||||
impl<const DIM: usize> Serialize for NDPosition<DIM> {
|
||||
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where S: Serializer {
|
||||
let mut ser = serializer.serialize_struct("NDPosition", DIM)?;
|
||||
for (i, v) in self.0.iter().enumerate() {
|
||||
ser.serialize_field(Box::leak(Box::new(format!("r{i}"))), v)?;
|
||||
}
|
||||
ser.end()
|
||||
}
|
||||
}
|
||||
|
||||
impl<const DIM: usize> GriddedPosition for NDPosition<DIM> {
|
||||
const NEIGHBOURS: u32 = { 2u32.pow(DIM as u32) } as u32;
|
||||
|
||||
fn neighbour(&self, neighbour_index: u32) -> Self {
|
||||
let (dim, sign) = neighbour_index.div_rem(&(DIM as u32));
|
||||
let sign = if sign == 0 { 1 } else { -1 };
|
||||
let offset = Self::in_direction(dim as usize, sign);
|
||||
|
||||
self.clone() + offset
|
||||
}
|
||||
|
||||
fn linear_index(&self, grid_size: u32) -> usize {
|
||||
self.0.iter()
|
||||
.enumerate()
|
||||
.map(|(i, v)| (grid_size.pow(i as u32) as usize) * (v + ((grid_size / 2) as i32)) as usize)
|
||||
.sum()
|
||||
}
|
||||
}
|
||||
|
||||
impl<const DIM: usize> Position for NDPosition<DIM> {
|
||||
const DIM: usize = DIM;
|
||||
|
||||
fn zero() -> Self {
|
||||
NDPosition([0; DIM])
|
||||
}
|
||||
|
||||
fn abs(&self) -> f32 {
|
||||
let a: i32 = self.0.iter()
|
||||
.map(|r| r.pow(2))
|
||||
.sum();
|
||||
|
||||
(a as f32).powf(0.5)
|
||||
}
|
||||
|
||||
fn from_cartesian(cartesian: [f32; Self::DIM]) -> Self {
|
||||
let mut a: [i32; DIM] = [0; DIM];
|
||||
|
||||
for (i, x) in cartesian.iter().enumerate() {
|
||||
a[i] = *x as i32;
|
||||
}
|
||||
|
||||
Self(a)
|
||||
}
|
||||
}
|
||||
|
||||
mod test {
|
||||
use rand::rngs::SmallRng;
|
||||
use rand::SeedableRng;
|
||||
use crate::system::{GriddedPosition, Position};
|
||||
use super::NDPosition;
|
||||
|
||||
#[test]
|
||||
fn abs() {
|
||||
assert_eq!(NDPosition([1, 2]).abs(), 2.23606798);
|
||||
assert_eq!(NDPosition([1, 1, 1, 1]).abs(), 2.0);
|
||||
assert_eq!(NDPosition([10]).abs(), 10.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn spawn() {
|
||||
let mut rng = SmallRng::seed_from_u64(0);
|
||||
for _ in 0..10 {
|
||||
println!("{:?}", NDPosition::<2>::spawn(&mut rng, 10.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,20 +0,0 @@
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct Grid2D {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
impl Add for Grid2D {
|
||||
type Output = Grid2D;
|
||||
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Pos2D { x: self.x + rhs.x, y: self.y + rhs.y }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct Grid3D {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
pub z: i32,
|
||||
}
|
||||
158
src/system/spaces/square_grid.rs
Normal file
158
src/system/spaces/square_grid.rs
Normal file
@ -0,0 +1,158 @@
|
||||
use std::ops::Add;
|
||||
use num_integer::Integer;
|
||||
use crate::system::{GriddedPosition, Position};
|
||||
use serde::{Serialize, Deserialize};
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct Grid2D {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
impl Grid2D {
|
||||
pub fn in_direction(direction: u32, value: i32) -> Self {
|
||||
match direction {
|
||||
0 => Grid2D { x: value, y: 0 },
|
||||
1 => Grid2D { x: 0, y: value },
|
||||
_ => panic!("Invalid direction"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Add for Grid2D {
|
||||
type Output = Grid2D;
|
||||
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Grid2D { x: self.x + rhs.x, y: self.y + rhs.y }
|
||||
}
|
||||
}
|
||||
|
||||
impl Position for Grid2D {
|
||||
const DIM: usize = 2;
|
||||
|
||||
fn zero() -> Self {
|
||||
Grid2D { x: 0, y: 0 }
|
||||
}
|
||||
|
||||
fn abs(&self) -> f32 {
|
||||
(((self.x * self.x) + (self.y * self.y)) as f32).powf(0.5)
|
||||
}
|
||||
|
||||
fn from_cartesian(cartesian: [f32; Self::DIM]) -> Self {
|
||||
Grid2D {
|
||||
x: cartesian[0] as i32,
|
||||
y: cartesian[1] as i32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GriddedPosition for Grid2D {
|
||||
const NEIGHBOURS: u32 = 4;
|
||||
|
||||
fn neighbour(&self, neighbour_index: u32) -> Self {
|
||||
let (dim, sign) = neighbour_index.div_rem(&2);
|
||||
let sign = if sign == 0 { 1 } else { -1 };
|
||||
let offset = Self::in_direction(dim, sign);
|
||||
|
||||
self.clone() + offset
|
||||
}
|
||||
|
||||
fn linear_index(&self, grid_size: u32) -> usize {
|
||||
let grid_size = grid_size as i32;
|
||||
|
||||
assert!(self.x < grid_size && -(grid_size) < self.x);
|
||||
assert!(self.y < grid_size && -(grid_size) < self.y);
|
||||
|
||||
let x = (self.x + (grid_size) / 2) as usize;
|
||||
let y = (self.y + (grid_size) / 2) as usize;
|
||||
|
||||
let linear_index = grid_size as usize * y + x;
|
||||
|
||||
if linear_index >= (grid_size * grid_size) as usize {
|
||||
eprintln!("AHHH SOMETHING WENT WRONG {:?} gives {}", self, linear_index);
|
||||
}
|
||||
|
||||
return linear_index;
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct Grid3D {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
pub z: i32,
|
||||
}
|
||||
|
||||
impl Grid3D {
|
||||
pub fn in_direction(direction: u32, value: i32) -> Self {
|
||||
match direction {
|
||||
0 => Grid3D { x: value, y: 0, z: 0 },
|
||||
1 => Grid3D { x: 0, y: value, z: 0 },
|
||||
2 => Grid3D { x: 0, y: 0, z: value },
|
||||
_ => panic!("Invalid direction"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Add for Grid3D {
|
||||
type Output = Grid3D;
|
||||
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Grid3D { x: self.x + rhs.x, y: self.y + rhs.y, z: self.z + rhs.z }
|
||||
}
|
||||
}
|
||||
|
||||
impl Position for Grid3D {
|
||||
const DIM: usize = 3;
|
||||
|
||||
fn zero() -> Self {
|
||||
Grid3D { x: 0, y: 0, z: 0 }
|
||||
}
|
||||
|
||||
fn abs(&self) -> f32 {
|
||||
(((self.x * self.x) + (self.y * self.y) + (self.z * self.z)) as f32).powf(0.5)
|
||||
}
|
||||
|
||||
fn from_cartesian(cartesian: [f32; Self::DIM]) -> Self {
|
||||
Self {
|
||||
x: cartesian[0] as i32,
|
||||
y: cartesian[1] as i32,
|
||||
z: cartesian[2] as i32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GriddedPosition for Grid3D {
|
||||
const NEIGHBOURS: u32 = 6;
|
||||
|
||||
fn neighbour(&self, neighbour_index: u32) -> Self {
|
||||
let (dim, sign) = neighbour_index.div_rem(&3);
|
||||
let sign = if sign == 0 { 1 } else { -1 };
|
||||
let offset = Self::in_direction(dim, sign);
|
||||
|
||||
self.clone() + offset
|
||||
}
|
||||
|
||||
fn linear_index(&self, grid_size: u32) -> usize {
|
||||
let grid_size = grid_size as i32;
|
||||
|
||||
assert!(self.x < grid_size && -(grid_size) < self.x);
|
||||
assert!(self.y < grid_size && -(grid_size) < self.y);
|
||||
assert!(self.z < grid_size && -(grid_size) < self.z);
|
||||
|
||||
let x = (self.x + (grid_size) / 2) as usize;
|
||||
let y = (self.y + (grid_size) / 2) as usize;
|
||||
let z = (self.z + (grid_size) / 2) as usize;
|
||||
|
||||
let linear_index =
|
||||
(grid_size as usize * grid_size as usize) * z
|
||||
+ (grid_size as usize) * y
|
||||
+ x;
|
||||
|
||||
if linear_index >= (grid_size * grid_size * grid_size) as usize {
|
||||
eprintln!("AHHH SOMETHING WENT WRONG {:?} gives {}", self, linear_index);
|
||||
}
|
||||
|
||||
return linear_index;
|
||||
}
|
||||
}
|
||||
23
src/system/spaces/vector_storage.rs
Normal file
23
src/system/spaces/vector_storage.rs
Normal file
@ -0,0 +1,23 @@
|
||||
use crate::system::{GriddedPosition, Storage};
|
||||
|
||||
pub struct VectorStorage {
|
||||
backing: Vec<bool>,
|
||||
grid_size: u32,
|
||||
dimension: u32,
|
||||
}
|
||||
|
||||
impl VectorStorage {
|
||||
pub fn new(grid_size: u32, dimension: u32) -> VectorStorage {
|
||||
VectorStorage { grid_size, dimension, backing: vec![false; grid_size.pow(dimension) as usize] }
|
||||
}
|
||||
}
|
||||
|
||||
impl<P: GriddedPosition> Storage<P> for VectorStorage {
|
||||
fn is_occupied(&self, position: &P) -> bool {
|
||||
return self.backing[position.linear_index(self.grid_size)];
|
||||
}
|
||||
|
||||
fn deposit(&mut self, position: &P) {
|
||||
self.backing[position.linear_index(self.grid_size)] = true;
|
||||
}
|
||||
}
|
||||
@ -2,9 +2,8 @@ use std::f32::consts::PI;
|
||||
use rand::Rng;
|
||||
use crate::system::Position;
|
||||
use crate::system::spaces::continuous::P3;
|
||||
use crate::system::spaces::grid::Pos2D;
|
||||
use crate::system::spaces::hexagonal::HexPosition;
|
||||
use crate::system::spaces::nd::NDPosition;
|
||||
use crate::system::spaces::square_grid::{Grid2D, Grid3D};
|
||||
|
||||
pub trait Spawner<P: Position> {
|
||||
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> P;
|
||||
@ -12,12 +11,12 @@ pub trait Spawner<P: Position> {
|
||||
|
||||
pub struct UniformSpawner;
|
||||
|
||||
impl Spawner<Pos2D> for UniformSpawner {
|
||||
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> Pos2D {
|
||||
impl Spawner<Grid2D> for UniformSpawner {
|
||||
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> Grid2D {
|
||||
let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
|
||||
let (x, y) = (radius * theta.cos(), radius * theta.sin());
|
||||
|
||||
Pos2D::from_cartesian([x, y])
|
||||
Grid2D::from_cartesian([x, y])
|
||||
}
|
||||
}
|
||||
|
||||
@ -30,8 +29,8 @@ impl Spawner<HexPosition> for UniformSpawner {
|
||||
}
|
||||
}
|
||||
|
||||
impl Spawner<NDPosition<3>> for UniformSpawner {
|
||||
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> NDPosition<3> {
|
||||
impl Spawner<Grid3D> for UniformSpawner {
|
||||
fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> Grid3D {
|
||||
let theta = rng.gen_range(0f32..1.0) * 2.0 * PI;
|
||||
let phi = rng.gen_range(0f32..1.0) * 2.0 * PI;
|
||||
|
||||
@ -41,7 +40,7 @@ impl Spawner<NDPosition<3>> for UniformSpawner {
|
||||
radius * theta.cos()
|
||||
);
|
||||
|
||||
NDPosition::<3>::from_cartesian([x, y, z])
|
||||
Grid3D::from_cartesian([x, y, z])
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,28 +49,3 @@ impl Spawner<P3> for UniformSpawner {
|
||||
P3::random_with_radius(rng, radius)
|
||||
}
|
||||
}
|
||||
|
||||
// Does not work due to const generics issue, for now specialise for each dimension needed.
|
||||
// pub struct NDUniformSpawner<const DIM: usize>;
|
||||
//
|
||||
// impl<const DIM: usize> Spawner<NDPosition<DIM>> for NDUniformSpawner<DIM> {
|
||||
// fn spawn<R: Rng>(&self, rng: &mut R, radius: f32) -> NDPosition<DIM> {
|
||||
// let mut a: [f32; DIM] = [0f32; DIM];
|
||||
//
|
||||
// for i in 0..DIM {
|
||||
// a[i] = rng.gen_range(0f32..1f32);
|
||||
// }
|
||||
//
|
||||
// let norm = a.iter().sum::<f32>()
|
||||
// .sqrt();
|
||||
//
|
||||
// for i in 0..DIM {
|
||||
// a[i] = a[i] * radius / norm;
|
||||
// }
|
||||
//
|
||||
// unsafe {
|
||||
// let b = transmute(a);
|
||||
// NDPosition::from_cartesian(b)
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
@ -12,7 +12,7 @@ pub struct ProbabilisticSticking {
|
||||
}
|
||||
|
||||
impl<P: GriddedPosition, S: Storage<P>> Sticker<P, S> for SimpleSticking {
|
||||
fn should_stick<R: Rng>(&self, rng: &mut R, space: &S, position: &P) -> bool {
|
||||
fn should_stick<R: Rng>(&self, _rng: &mut R, space: &S, position: &P) -> bool {
|
||||
(0..P::NEIGHBOURS)
|
||||
.map(|n| position.neighbour(n))
|
||||
.any(|neighbour| space.is_occupied(&neighbour))
|
||||
|
||||
@ -17,16 +17,16 @@ mod test {
|
||||
use rand::rngs::SmallRng;
|
||||
use rand::{SeedableRng, thread_rng};
|
||||
use crate::system::{GriddedPosition, Position};
|
||||
use crate::system::spaces::grid::Pos2D;
|
||||
use crate::system::spaces::square_grid::Grid2D;
|
||||
use crate::system::walker::{LocalRandomWalker, Walker};
|
||||
|
||||
#[test]
|
||||
fn uniformity() {
|
||||
let walker = LocalRandomWalker;
|
||||
let mut rng = SmallRng::from_rng(thread_rng()).unwrap();
|
||||
let mut results: Vec<Pos2D> = vec![];
|
||||
let mut results: Vec<Grid2D> = vec![];
|
||||
|
||||
let origin = &Pos2D::zero();
|
||||
let origin = &Grid2D::zero();
|
||||
|
||||
let x: u32 = (1_000_000);
|
||||
for i in 0..x {
|
||||
@ -35,22 +35,22 @@ mod test {
|
||||
|
||||
let a = results
|
||||
.iter()
|
||||
.filter(|a| **a == Pos2D { x: 0, y: 1 })
|
||||
.filter(|a| **a == Grid2D { x: 0, y: 1 })
|
||||
.count();
|
||||
|
||||
let b = results
|
||||
.iter()
|
||||
.filter(|a| **a == Pos2D { x: 0, y: -1 })
|
||||
.filter(|a| **a == Grid2D { x: 0, y: -1 })
|
||||
.count();
|
||||
|
||||
let c = results
|
||||
.iter()
|
||||
.filter(|a| **a == Pos2D { x: 1, y: 0 })
|
||||
.filter(|a| **a == Grid2D { x: 1, y: 0 })
|
||||
.count();
|
||||
|
||||
let d = results
|
||||
.iter()
|
||||
.filter(|a| **a == Pos2D { x: -1, y: 0 })
|
||||
.filter(|a| **a == Grid2D { x: -1, y: 0 })
|
||||
.count();
|
||||
|
||||
println!("{} {} {} {}", a as f32 / x as f32, b as f32 / x as f32, c as f32 / x as f32, d as f32 / x as f32);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user