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initially-
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
| 629989f196 | |||
| 1366598409 | |||
| ebb4959d82 | |||
| 9cd43ad5b6 | |||
| f71b45ba08 | |||
| 033d123f01 |
1
.gitignore
vendored
1
.gitignore
vendored
@ -6,3 +6,4 @@
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# Data files
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*.csv
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*.o
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143
DLASystem.cpp
143
DLASystem.cpp
@ -4,28 +4,18 @@
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#include "DLASystem.h"
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// colors
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namespace colours {
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GLfloat blue[] = { 0.1, 0.3, 0.9, 1.0 }; // blue
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GLfloat red[] = { 1.0, 0.2, 0.1, 0.2 }; // red
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GLfloat green[] = { 0.3, 0.6, 0.3, 1.0 }; // green
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GLfloat paleGrey[] = { 0.7, 0.7, 0.7, 1.0 }; // green
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GLfloat darkGrey[] = { 0.2, 0.2, 0.2, 1.0 }; // green
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}
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// this function gets called every step,
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// if there is an active particle then it gets moved,
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// if not then add a particle
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void DLASystem::Update() {
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if (lastParticleIsActive == 1)
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void DLASystem::update() {
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if (lastParticleIsActive == 1) {
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moveLastParticle();
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else if (numParticles < endNum) {
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} else if (numParticles < endNum) {
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addParticleOnAddCircle();
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setParticleActive();
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} else {
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this->running = false;
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}
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if (lastParticleIsActive == 0 || slowNotFast == 1)
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glutPostRedisplay(); //Tell GLUT that the display has changed
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}
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@ -41,7 +31,7 @@ void DLASystem::clearParticles() {
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// remove any existing particles and setup initial condition
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void DLASystem::Reset() {
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// stop running
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running = 0;
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this->running = false;
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clearParticles();
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@ -61,11 +51,6 @@ void DLASystem::Reset() {
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// add a single particle at the origin
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double pos[] = {0.0, 0.0};
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addParticle(pos);
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// set the view
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int InitialViewSize = 40;
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setViewSize(InitialViewSize);
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}
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// set the value of a grid cell for a particular position
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@ -86,12 +71,10 @@ int DLASystem::readGrid(double pos[]) {
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// to be safe, we need the killCircle to be at least 2 less than the edge of the grid
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int DLASystem::checkStop() {
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if (killCircle + 2 >= gridSize / 2) {
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pauseRunning();
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cout << "STOP" << endl;
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glutPostRedisplay(); // update display
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this->running = false;
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cerr << "STOP" << endl;
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return 1;
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}
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else return 0;
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} else return 0;
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}
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// add a particle to the system at a specific position
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@ -117,7 +100,7 @@ void DLASystem::addParticleOnAddCircle() {
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if (readGrid(pos) == 0)
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addParticle(pos);
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else
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cout << "FAIL " << pos[0] << " " << pos[1] << endl;
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cerr << "FAIL " << pos[0] << " " << pos[1] << endl;
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}
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// send back the position of a neighbour of a given grid cell
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@ -144,19 +127,6 @@ void DLASystem::setPosNeighbour(double setpos[], double pos[], int val) {
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}
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}
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// if the view is smaller than the kill circle then increase the view area (zoom out)
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void DLASystem::updateViewSize() {
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double mult = 1.2;
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if (viewSize < 2.0*killCircle) {
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setViewSize(viewSize * mult);
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}
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}
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// set the view to be the size of the add circle (ie zoom in on the cluster)
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void DLASystem::viewAddCircle() {
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setViewSize(2.0*addCircle); // factor of 2 is to go from radius to diameter
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}
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// when we add a particle to the cluster, we should update the cluster radius
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// and the sizes of the addCircle and the killCircle
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void DLASystem::updateClusterRadius(double pos[]) {
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@ -173,7 +143,6 @@ void DLASystem::updateClusterRadius(double pos[]) {
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if (addCircle < check) {
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addCircle = check;
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killCircle = killRatio * addCircle;
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updateViewSize();
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}
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checkStop();
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}
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@ -189,14 +158,12 @@ void DLASystem::moveLastParticle() {
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setPosNeighbour(newpos, lastP->pos, rr);
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if (distanceFromOrigin(newpos) > killCircle) {
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//cout << "#deleting particle" << endl;
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//cerr << "#deleting particle" << endl;
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setGrid(lastP->pos, 0);
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particleList.pop_back(); // remove particle from particleList
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numParticles--;
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setParticleInactive();
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}
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// check if destination is empty
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else if (readGrid(newpos) == 0) {
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} else if (readGrid(newpos) == 0) {
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setGrid(lastP->pos, 0); // set the old grid site to empty
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// update the position
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particleList[numParticles - 1]->pos[0] = newpos[0];
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@ -205,68 +172,56 @@ void DLASystem::moveLastParticle() {
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// check if we stick
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if (checkStick()) {
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//cout << "stick" << endl;
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//cerr << "stick" << endl;
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setParticleInactive(); // make the particle inactive (stuck)
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updateClusterRadius(lastP->pos); // update the cluster radius, addCircle, etc.
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if (numParticles % 100 == 0 && logfile.is_open()) {
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logfile << numParticles << " " << clusterRadius << endl;
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}
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}
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}
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else {
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// if we get to here then we are trying to move to an occupied site
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// (this should never happen as long as the sticking probability is 1.0)
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cout << "reject " << rr << endl;
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cout << lastP->pos[0] << " " << lastP->pos[1] << endl;
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//cout << newpos[0] << " " << newpos[1] << " " << (int)newpos[0] << endl;
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//printOccupied();
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}
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}
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// check if the last particle should stick (to a neighbour)
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int DLASystem::checkStick() {
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Particle *lastP = particleList[numParticles - 1];
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int result = 0;
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// loop over neighbours
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for (int i = 0; i < 4; i++) {
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double checkpos[2];
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setPosNeighbour(checkpos, lastP->pos, i);
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// if the neighbour is occupied...
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if (readGrid(checkpos) == 1)
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result = 1;
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// if the neighbour is occupied and the particle will stick probabilistically.
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if (readGrid(checkpos) == 1 && rgen.random01() < stickProbability) {
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return 1;
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}
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return result;
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}
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return 0;
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}
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// constructor
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DLASystem::DLASystem(Window *set_win) {
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cout << "creating system, gridSize " << gridSize << endl;
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win = set_win;
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DLASystem::DLASystem(const int maxParticles, const string &csvPath, const double stickProbability) {
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cerr << "creating system, gridSize " << gridSize << endl;
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numParticles = 0;
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endNum = 1000;
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endNum = maxParticles;
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this->stickProbability = stickProbability;
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// allocate memory for the grid, remember to free the memory in destructor
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grid = new int *[gridSize];
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for (int i = 0; i < gridSize; i++) {
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grid[i] = new int[gridSize];
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}
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slowNotFast = 1;
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// reset initial parameters
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Reset();
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addRatio = 1.2; // how much bigger the addCircle should be, compared to cluster radius
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killRatio = 1.7; // how much bigger is the killCircle, compared to the addCircle
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// this opens a logfile, if we want to...
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//logfile.open("opfile.txt");
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csv.open(csvPath);
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}
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// destructor
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DLASystem::~DLASystem() {
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// strictly we should not print inside the destructor but never mind...
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cout << "deleting system" << endl;
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cerr << "deleting system" << endl;
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// delete the particles
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clearParticles();
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// delete the grid
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@ -274,46 +229,16 @@ DLASystem::~DLASystem() {
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delete[] grid[i];
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delete[] grid;
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if (logfile.is_open())
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logfile.close();
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if (csv.is_open()) {
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csv.flush();
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csv.close();
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}
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}
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void DLASystem::exportData() {
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csv << "x,y" << endl;
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// this draws the system
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void DLASystem::DrawSquares() {
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// draw the particles
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double halfSize = 0.5;
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for (int p = 0; p < numParticles; p++) {
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double *vec = particleList[p]->pos;
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glPushMatrix();
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if (p == numParticles - 1 && lastParticleIsActive == 1)
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glColor4fv(colours::red);
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else if (p == 0)
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glColor4fv(colours::green);
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else
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glColor4fv(colours::blue);
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glRectd(drawScale*(vec[0] - halfSize),
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drawScale*(vec[1] - halfSize),
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drawScale*(vec[0] + halfSize),
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drawScale*(vec[1] + halfSize));
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glPopMatrix();
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for (auto particle: particleList) {
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csv << particle->pos[0] << "," << particle->pos[1] << endl;
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}
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// print some information (at top left)
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// this ostringstream is a way to create a string with numbers and words (similar to cout << ... )
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ostringstream str;
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str << "num " << numParticles << " size " << clusterRadius;
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// print the string
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win->displayString(str, -0.9, 0.9, colours::red);
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// if we are paused then print this (at bottom left)
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if (running == 0) {
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ostringstream pauseStr;
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pauseStr << "paused";
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win->displayString(pauseStr, -0.9, -0.9, colours::red);
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}
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}
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56
DLASystem.h
56
DLASystem.h
@ -1,6 +1,5 @@
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#pragma once
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#include <GLUT/glut.h>
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#include <iostream>
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#include <fstream>
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#include <stdio.h>
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@ -11,7 +10,6 @@
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#include <string>
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#include <sstream>
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#include "Window.h"
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#include "Particle.h"
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#include "rnd.h"
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@ -22,12 +20,15 @@ class DLASystem {
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private:
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// these are private variables and functions that the user will not see
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Window *win; // window in which the system is running
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// list of particles
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vector<Particle*> particleList;
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int numParticles;
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/*
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* The probability that a particle will stick at a given site when adjacent.
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* */
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double stickProbability;
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// delete particles and clear the particle list
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void clearParticles();
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@ -41,15 +42,11 @@ class DLASystem {
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static const int gridSize = 1600;
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int **grid; // this will be a 2d array that stores whether each site is occupied
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// the window draws only part of the grid, viewSize controls how much...
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double viewSize;
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double drawScale;
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// random number generator, class name is rnd, instance is rgen
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rnd rgen;
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// output file (not used at the moment)
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ofstream logfile;
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// CSV ouput
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ofstream csv;
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// number of particles at which the simulation will stop
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// (the value is set in constructor)
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@ -65,22 +62,16 @@ class DLASystem {
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// update the system: if there is an active particle then move it,
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// else create a new particle (on the adding circle)
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void Update();
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void update();
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// draw particles as squares
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void DrawSquares();
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// is the simulation running (1) or paused (0) ?
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int running;
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// slowNotFast is +1 for slow running, 0 for fast
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int slowNotFast;
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// is the simulation running
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bool running;
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// lastParticleIsActive is +1 if there is an active particle in the system, otherwise 0
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int lastParticleIsActive;
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// constructor
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DLASystem(Window *set_win);
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explicit DLASystem(int maxParticles, const string &csvPath, double stickProbability);
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// destructor
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~DLASystem();
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@ -93,25 +84,6 @@ class DLASystem {
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// check whether we should stop (eg the cluster has reached the edge of the grid)
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int checkStop();
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// stop/start the algorithm
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void setRunning() { if ( checkStop()==0 ) running = 1; }
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void pauseRunning() { running = 0; }
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// set whether it runs fast or slow
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void setSlow() { slowNotFast = 1; }
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void setFast() { slowNotFast = 0; }
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void setSuperFast() { slowNotFast = -1; }
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// set which part of the grid is visible on the screen
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// basically the screen shows co-ordinates -vv < x < vv
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// where vv is the input value
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void setViewSize(double vv) { viewSize = vv; drawScale = 2.0/viewSize; }
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// if the killcircle is almost as big as the view then increase the view
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void updateViewSize();
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// set the view to be the approx size of the addCircle
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void viewAddCircle();
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// if pos is outside the cluster radius then set clusterRadius to be the distance to pos.
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void updateClusterRadius( double pos[] );
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@ -146,9 +118,5 @@ class DLASystem {
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// currently it sticks whenever it touches another particle
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int checkStick();
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// set the background colour for the window
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// it would be better for an OOP philosophy to make these member functions for the Window class
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// but we are being a bit lazy here
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void setWinBackgroundWhite() { glClearColor(1.0, 1.0, 1.0, 1.0); }
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void setWinBackgroundBlack() { glClearColor(0.0, 0.0, 0.0, 0.0); }
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void exportData();
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};
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4
Makefile
4
Makefile
@ -10,11 +10,11 @@
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CXX = clang++
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CXXFLAGS = -Wall -Wextra -g -O0
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CXXFLAGS = -Wall -Wextra -g -O0 --std=c++20
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IFLAGS = -I/usr/local/include -I/usr/include
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LFLAGS = -L/usr/local/lib -lm -framework OpenGL -framework GLUT
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LFLAGS = -L/usr/local/lib -lm
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# ------------------------------------------
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# FOR GENERIC MAKEFILE:
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4
README.md
Normal file
4
README.md
Normal file
@ -0,0 +1,4 @@
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# DLA Model
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This currently contains The Initially Provided Code for the DLA model which will be used as the source of truth for
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further alterations once verified.
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26
Window.cpp
26
Window.cpp
@ -1,26 +0,0 @@
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#include "Window.h"
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// constructor
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Window::Window(int set_size[], string &set_title) {
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size[0]=set_size[0]; size[1]=set_size[1];
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title=set_title;
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locateOnScreen();
|
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glutInitWindowSize(size[0],size[1]);
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glutInitWindowPosition(pos[0],pos[1]);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
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glutCreateWindow(title.c_str());
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// sets the background to black
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glClearColor(0.0, 0.0, 0.0, 0.0);
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}
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// print a string at a given position, don't worry about how this works...
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void Window::displayString( ostringstream &str, double x, double y, GLfloat col[]) {
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string localString = str.str();
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glColor4fv(col);
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glRasterPos2d(x,y);
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for (int i = 0; i < localString.length(); i++) {
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, localString[i]);
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}
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}
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34
Window.h
34
Window.h
@ -1,34 +0,0 @@
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#pragma once
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#include <GLUT/glut.h>
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#include <iostream>
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#include <string>
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#include <sstream>
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using namespace std;
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|
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class Window {
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public:
|
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string title;
|
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int size[2];
|
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int pos[2];
|
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|
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void locateOnScreen() {
|
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// the fx sets where on the screen the window will appear
|
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// (values should be between 0 and 1)
|
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double fx[] = { 0.7,0.5 };
|
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pos[0] = (glutGet(GLUT_SCREEN_WIDTH) - size[0]) * fx[0];
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pos[1] = (glutGet(GLUT_SCREEN_HEIGHT) - size[1]) * fx[1];
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}
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|
||||
// constructor, size is in pixels
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Window(int set_size[], string &set_title);
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||||
|
||||
// function which prints a string to the screen, at a given position, with a given color
|
||||
// note position is "absolute", not easy to get two strings spaced one above each other like this
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||||
void displayString( ostringstream &str, double x, double y, GLfloat col[]);
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
170
mainDLA.cpp
170
mainDLA.cpp
@ -1,169 +1,29 @@
|
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#include <GLUT/glut.h>
|
||||
#include <iostream>
|
||||
#include <stdio.h>
|
||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include <string>
|
||||
|
||||
#include "DLASystem.h"
|
||||
#include "Window.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
// functions which are needed for openGL go into a namespace so that we can identify them
|
||||
namespace drawFuncs {
|
||||
void handleKeypress(unsigned char key, int x, int y);
|
||||
void display(void);
|
||||
void update(int val);
|
||||
void introMessage();
|
||||
}
|
||||
|
||||
// this is a global pointer, which is how we access the system itself
|
||||
DLASystem *sys;
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
// turn on glut
|
||||
glutInit(&argc, argv);
|
||||
if (argc != 5) {
|
||||
cerr << "Usage " << argv[0] << " <seed> <maxParticles> <stickProbability> <csvPath>" << endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int window_size[] = { 480,480 };
|
||||
string window_title("simple DLA simulation");
|
||||
|
||||
// create a window
|
||||
Window *win = new Window(window_size,window_title);
|
||||
int seed = std::stoi(argv[1]);
|
||||
int maxParticles = std::stoi(argv[2]);
|
||||
double stickProbability = std::stod(argv[3]);
|
||||
string csvPath = argv[4];
|
||||
std::cerr << "Setting seed " << seed << endl;
|
||||
|
||||
// create the system
|
||||
sys = new DLASystem(win);
|
||||
|
||||
// this is the seed for the random numbers
|
||||
int seed = 6;
|
||||
cout << "setting seed " << seed << endl;
|
||||
auto *sys = new DLASystem(maxParticles, csvPath, stickProbability);
|
||||
sys->setSeed(seed);
|
||||
sys->running = true;
|
||||
|
||||
// print the "help" message to the console
|
||||
drawFuncs::introMessage();
|
||||
while (sys->running) {
|
||||
sys->update();
|
||||
}
|
||||
|
||||
// tell openGL how to redraw the screen and respond to the keyboard
|
||||
glutDisplayFunc( drawFuncs::display );
|
||||
glutKeyboardFunc( drawFuncs::handleKeypress );
|
||||
|
||||
// tell openGL to do its first update after waiting 10ms
|
||||
int wait = 10;
|
||||
int val = 0;
|
||||
glutTimerFunc(wait, drawFuncs::update, val);
|
||||
|
||||
// start the openGL stuff
|
||||
glutMainLoop();
|
||||
sys->exportData();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// this is just a help message
|
||||
void drawFuncs::introMessage() {
|
||||
cout << "Keys (while in graphics window):" << endl << " q or e to quit (or exit)" << endl;
|
||||
cout << " h to print this message (help)" << endl;
|
||||
cout << " u for a single update" << endl;
|
||||
cout << " g to start running (go)" << endl;
|
||||
cout << " p to pause running" << endl;
|
||||
cout << " s to run in slow-mode" << endl;
|
||||
cout << " f to run in fast-mode" << endl;
|
||||
cout << " r to clear everything (reset)" << endl;
|
||||
cout << " z to pause and zoom in" << endl;
|
||||
cout << " w or b to change background colour to white or black" << endl;
|
||||
}
|
||||
|
||||
// openGL function deals with the keyboard
|
||||
void drawFuncs::handleKeypress(unsigned char key, int x, int y) {
|
||||
switch (key) {
|
||||
case 'h':
|
||||
drawFuncs::introMessage();
|
||||
break;
|
||||
case 'q':
|
||||
case 'e':
|
||||
cout << "Exiting..." << endl;
|
||||
// delete the system
|
||||
delete sys;
|
||||
exit(0);
|
||||
break;
|
||||
case 'p':
|
||||
cout << "pause" << endl;
|
||||
sys->pauseRunning();
|
||||
break;
|
||||
case 'g':
|
||||
cout << "go" << endl;
|
||||
sys->setRunning();
|
||||
glutTimerFunc(0, drawFuncs::update, 0);
|
||||
break;
|
||||
case 's':
|
||||
cout << "slow" << endl;
|
||||
sys->setSlow();
|
||||
break;
|
||||
case 'w':
|
||||
cout << "white" << endl;
|
||||
sys->setWinBackgroundWhite();
|
||||
break;
|
||||
case 'b':
|
||||
cout << "black" << endl;
|
||||
sys->setWinBackgroundBlack();
|
||||
break;
|
||||
case 'f':
|
||||
cout << "fast" << endl;
|
||||
sys->setFast();
|
||||
break;
|
||||
case 'r':
|
||||
cout << "reset" << endl;
|
||||
sys->Reset();
|
||||
break;
|
||||
case 'z':
|
||||
cout << "zoom" << endl;
|
||||
sys->pauseRunning();
|
||||
sys->viewAddCircle();
|
||||
break;
|
||||
case 'u':
|
||||
cout << "upd" << endl;
|
||||
sys->Update();
|
||||
break;
|
||||
}
|
||||
// tell openGL to redraw the window
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
// this function gets called whenever the algorithm should do its update
|
||||
void drawFuncs::update(int val) {
|
||||
int wait; // time to wait between updates (milliseconds)
|
||||
|
||||
if ( sys->running ) {
|
||||
if ( sys->slowNotFast == 1)
|
||||
wait = 10;
|
||||
else
|
||||
wait = 0;
|
||||
|
||||
sys->Update();
|
||||
|
||||
// tell openGL to call this funtion again after "wait" milliseconds
|
||||
glutTimerFunc(wait, drawFuncs::update, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// this function redraws the window when necessary
|
||||
void drawFuncs::display() {
|
||||
// Clear the window or more specifically the frame buffer...
|
||||
// This happens by replacing all the contents of the frame
|
||||
// buffer by the clear color (black in our case)
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// this puts the camera at the origin (not sure why) with (I think) z axis out of page and y axis up
|
||||
// there is also the question of the GL perspective which is not set up in any clear way at the moment
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0.0, 0.0, 1.0, /* camera position */
|
||||
0.0, 0.0, -1.0, /* point to look at */
|
||||
0.0, 1.0, 0.0); /* up direction */
|
||||
|
||||
//sys->DrawSpheres();
|
||||
sys->DrawSquares();
|
||||
|
||||
// Swap contents of backward and forward frame buffers
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
27
readme.txt
27
readme.txt
@ -1,27 +0,0 @@
|
||||
To run the code on a Mac through the command line:
|
||||
|
||||
1. Download Makefile from this section
|
||||
|
||||
2. Put Makefile in same directory as DLASystem.cpp (! Remove the .txt extension if present !)
|
||||
|
||||
3. Relative to MS Visual Studio code, these files include the following changes: DLASystem.h Window.h mainDLA.cpp
|
||||
|
||||
change #include <gl/freeglut.h>
|
||||
|
||||
to #include <GLUT/glut.h>
|
||||
|
||||
4. Open the terminal in the same folder as these files
|
||||
|
||||
5. Type "make" to build project
|
||||
|
||||
6. Run the program by typing "./run"
|
||||
|
||||
7. To edit your files, run gedit, save the code, and recompile with "make -B" before running the program again.
|
||||
|
||||
|
||||
|
||||
Thanks to Eliot Ayache for figuring this out!
|
||||
|
||||
|
||||
|
||||
PS For Coursework 2: In addition, there needs to be a change in Line 72 of MAIN_Source.cpp file from "glutLeaveMainLoop();" to "exit(1);"
|
||||
Loading…
Reference in New Issue
Block a user